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@iprodev
Created August 22, 2021 14:18
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = global || self, global.Animator = factory());
}(this, function () {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame,
cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame,
pow = Math.pow,
sqrt = Math.sqrt,
sin = Math.sin,
cos = Math.cos,
PI = Math.PI,
c1 = 1.70158,
c2 = c1 * 1.525,
c3 = c1 + 1,
c4 = ( 2 * PI ) / 3,
c5 = ( 2 * PI ) / 4.5;
// x is the fraction of animation progress, in the range 0..1
function bounceOut(x) {
var n1 = 7.5625,
d1 = 2.75;
if ( x < 1/d1 ) {
return n1*x*x;
} else if ( x < 2/d1 ) {
return n1*(x-=(1.5/d1))*x + .75;
} else if ( x < 2.5/d1 ) {
return n1*(x-=(2.25/d1))*x + .9375;
} else {
return n1*(x-=(2.625/d1))*x + .984375;
}
}
var easings = {
easeInQuad: function (x) {
return x * x;
},
easeOutQuad: function (x) {
return 1 - ( 1 - x ) * ( 1 - x );
},
easeInOutQuad: function (x) {
return x < 0.5 ?
2 * x * x :
1 - pow( -2 * x + 2, 2 ) / 2;
},
easeInCubic: function (x) {
return x * x * x;
},
easeOutCubic: function (x) {
return 1 - pow( 1 - x, 3 );
},
easeInOutCubic: function (x) {
return x < 0.5 ?
4 * x * x * x :
1 - pow( -2 * x + 2, 3 ) / 2;
},
easeInQuart: function (x) {
return x * x * x * x;
},
easeOutQuart: function (x) {
return 1 - pow( 1 - x, 4 );
},
easeInOutQuart: function (x) {
return x < 0.5 ?
8 * x * x * x * x :
1 - pow( -2 * x + 2, 4 ) / 2;
},
easeInQuint: function (x) {
return x * x * x * x * x;
},
easeOutQuint: function (x) {
return 1 - pow( 1 - x, 5 );
},
easeInOutQuint: function (x) {
return x < 0.5 ?
16 * x * x * x * x * x :
1 - pow( -2 * x + 2, 5 ) / 2;
},
easeInSine: function (x) {
return 1 - cos( x * PI/2 );
},
easeOutSine: function (x) {
return sin( x * PI/2 );
},
easeInOutSine: function (x) {
return -( cos( PI * x ) - 1 ) / 2;
},
easeInExpo: function (x) {
return x === 0 ? 0 : pow( 2, 10 * x - 10 );
},
easeOutExpo: function (x) {
return x === 1 ? 1 : 1 - pow( 2, -10 * x );
},
easeInOutExpo: function (x) {
return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
pow( 2, 20 * x - 10 ) / 2 :
( 2 - pow( 2, -20 * x + 10 ) ) / 2;
},
easeInCirc: function (x) {
return 1 - sqrt( 1 - pow( x, 2 ) );
},
easeOutCirc: function (x) {
return sqrt( 1 - pow( x - 1, 2 ) );
},
easeInOutCirc: function (x) {
return x < 0.5 ?
( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 :
( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2;
},
easeInElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 :
-pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 );
},
easeOutElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 :
pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1;
},
easeInOutElastic: function (x) {
return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
-( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 :
pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1;
},
easeInBack: function (x) {
return c3 * x * x * x - c1 * x * x;
},
easeOutBack: function (x) {
return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 );
},
easeInOutBack: function (x) {
return x < 0.5 ?
( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 :
( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2;
},
easeInBounce: function (x) {
return 1 - bounceOut( 1 - x );
},
easeOutBounce: bounceOut,
easeInOutBounce: function (x) {
return x < 0.5 ?
( 1 - bounceOut( 1 - 2 * x ) ) / 2 :
( 1 + bounceOut( 2 * x - 1 ) ) / 2;
}
};
return function (options) {
var self = this,
start, timeFraction;
this.options = Object.assign({
easing: "linear",
duration: 300,
draw: function () {}
}, options);
this.currentFrame = null;
this.progress = null;
const tick = function (time) {
// timeFraction goes from 0 to 1
timeFraction = (time - start) / options.duration;
if (timeFraction > 1) timeFraction = 1;
// calculate the current animation state
self.progress = (easings[options.easing] ? easings[options.easing] : easings.linear)(timeFraction);
options.draw(self.progress); // draw it
if (timeFraction < 1) {
self.currentFrame = requestAnimationFrame(tick);
}
};
this.stop = function () {
cancelAnimationFrame(self.currentFrame);
self.progress = 0;
return self;
};
this.start = function () {
start = performance.now();
self.currentFrame = requestAnimationFrame(tick);
return self;
};
return this;
}
}));
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Animator</title>
</head>
<body>
<script type="text/javascript">
// Initiate Animator
var animation = new Animator({
duration: 500,
easing: 'easeOutExpo',
draw: function (progress) {
console.log(progress);
}
});
// Start the animation
animation.start();
</script>
</body>
</html>
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