Created
April 23, 2012 15:19
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Sample tool definition
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game.modManager.registerEvent({ | |
"type": "custom", | |
"properties": {"foo": game.modManager.StringType } | |
}); | |
game.addEventListener("custom", function(event) { console.log(event.get("foo")); }); | |
game.eventManager.propogateEvent("custom", {"foo": "bar"}); | |
var mm = game.modManager; | |
var ItemComponent = mm.registerPrototype({ | |
"id": "item", | |
"properties": { | |
"name": game.modManager.stringType, | |
"renderWithIcon": game.modManager.booleanType, | |
"stack_size": game.modManager.numberType, | |
"texture": game.modManager.textureType | |
} | |
}); | |
var Material = mm.registerPrototype({ | |
"id": "material", | |
"properties": { | |
"color": game.modManager.colorType, | |
"hardness": game.modManager.numberType | |
} | |
}); | |
var Metal = mm.registerPrototype(Material, { | |
"id": "metal" | |
}); | |
console.log(Metal.type); | |
console.log(game.modManager.getPrototype("metal").type); | |
var MetalIngot = mm.registerPrototype(ItemComponent, { | |
"id": "metal_ingot", | |
"name": "${metal.name} Ingot", | |
"renderWithIcon": true, | |
"stack_size": 64, | |
"properties": { | |
"material": Metal.type | |
}, | |
"events": { | |
"init": function(event) { | |
var $this = event.target; | |
$this.texture = game.colorizeTexture("ingot.png", $this.metal.color); | |
} | |
} | |
}); | |
Iron = mm.registerPrototype(Metal, { | |
"id": "iron", | |
"name": "Iron", | |
"color": "#E6E7E8", | |
"hardness": 4, | |
"durability": 5 | |
}); | |
Copper = mm.registerPrototype(Metal, { | |
"id": "copper", | |
"name": "Copper", | |
"color": "#B87333", | |
"hardness": 3, | |
"durability": 5 | |
}); | |
var Tool = mm.registerPrototype(ItemComponent, { | |
"id": "tool", | |
"properties": { | |
"material": Material.type, | |
"durability": game.modManager.numberType, | |
"bonus_target": game.modManager.functionType, | |
"bonus": function() { | |
return this.hardness; | |
}, | |
}, | |
"events": { | |
"init": function(event) { | |
var $this= event.target; | |
$this.durability = Math.pow($this.material.durability, 3); | |
}, | |
"use": function(event) { | |
var $this = event.equipped; | |
if ($this.bonus_target(event.target)) { | |
event.action.time /= $this.bonus; | |
} | |
}, | |
"harvest": function(event) { | |
var $this = event.equipped; | |
$this.durability--; | |
if ($this.durability == 0) { | |
$this.dispatchEvent("break"); | |
} | |
}, | |
"break": function(event) { | |
event.target.destroy(); | |
}, | |
} | |
}); | |
var Axe = game.modManager.registerPrototype(Tool, { | |
"id" : "axe", | |
"components": { | |
"item": { | |
"name" : "${material.name} Axe", | |
"renderWithIcon": true, | |
"stack_size": 1, | |
}, | |
"craftable": { | |
"recipe": "$material under $material over $material over blah", | |
}, | |
"tool": { | |
"bonus_target": function(obj) { | |
return obj.hasComponent(game.modManager.registerPrototype("vanilla.timber")) | |
} | |
} | |
}, | |
"events": { | |
"init": function(event) { | |
var $this = event.target; | |
$this.texture = game.colorizeTexture("axe.png", $this.material.color); | |
} | |
} | |
}); | |
CopperIngot = MetalIngot.registerPrototype({"id": "copper_ingot", "material": Copper}); | |
IronIngot = MetalIngot.registerPrototype({"id": "iron_ingot", "material": Iron}); | |
CopperAxe = Axe.registerPrototype({"id": "copper_axe", "material": Copper}); | |
IronAxe = Axe.registerPrototype({"id": "iron_axe", "material": Iron}); | |
var MetalOre = game.modManager.registerPrototype({ | |
"id": "metal_ore", | |
"listeners": { | |
"harvest": function(event) { | |
game.addItem(this.getProperty("drop"), event.location); | |
event.block.location.world.dropItem(this, event.block.location); | |
}, | |
}, | |
"properties": { | |
"smelt_to": "metal_ingot" | |
}, | |
"components": { "item": {} } | |
}); | |
console.log("The registered components are: " + [c.id for each (c in game.modManager.components)]); | |
console.log("The color of Copper is : " + game.modManager.getComponent("copper").getPropertyValue("color")); |
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