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// | |
// REXPaintImage.swift | |
// | |
// Created by Steve Johnson on 1/7/18. | |
// | |
// Copyright (c) 2018, Steve Johnson | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are met: | |
// | |
// 1. Redistributions of source code must retain the above copyright notice, this | |
// list of conditions and the following disclaimer. | |
// 2. Redistributions in binary form must reproduce the above copyright notice, | |
// this list of conditions and the following disclaimer in the documentation | |
// and/or other materials provided with the distribution. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | |
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
import Foundation | |
// Requires Gzip package: | |
// https://github.com/1024jp/GzipSwift | |
import Gzip | |
public class REXPaintImage: CustomDebugStringConvertible { | |
public let version: Int32 | |
public let layers: [[REXPaintCell]] | |
public let width: Int32 | |
public let height: Int32 | |
public init?(maybeGzippedData: Data) { | |
var data = maybeGzippedData | |
if data.isGzipped { | |
guard let decompressedData = try? data.gunzipped() else { return nil } | |
data = decompressedData | |
} | |
let ints: [Int32] = data.withUnsafeBytes { | |
Array(UnsafeBufferPointer<Int32>(start: $0, count: data.count/MemoryLayout<Int32>.size)) | |
} | |
// Read the preamble | |
self.version = ints[0] | |
let layersCount = ints[1] | |
self.width = ints[2] | |
self.height = ints[3] | |
let cellsPerLayer = Int(self.width * self.height) | |
// Initialize layers array | |
var layers = [[REXPaintCell]]() | |
// w, h, (code + color) * w * h | |
let bytesPerCell = 10 | |
let bytesPerLayer = 4 + 4 + (bytesPerCell * cellsPerLayer) | |
let bytesInPreamble = 8 | |
for layerIndex in 0..<Int(layersCount) { | |
let byteStart = bytesInPreamble + layerIndex * bytesPerLayer | |
let cellByteStart = byteStart + 8 // w, h | |
var layerArr = [REXPaintCell](repeating: REXPaintCell.zero, count: Int(self.width * self.height)) | |
for cellIndex in 0..<cellsPerLayer { | |
let cellByteIndex = data.index(cellByteStart + bytesPerCell * cellIndex, offsetBy: 0) | |
let cellData = data.subdata(in: cellByteIndex..<cellByteIndex.advanced(by: bytesPerCell)) | |
let code: Int32 = cellData.subdata(in: 0..<4).withUnsafeBytes({ | |
return Array(UnsafeBufferPointer<Int32>(start: $0, count: 1))[0] | |
}) | |
let cellBytes = [UInt8](cellData) | |
layerArr[cellIndex] = REXPaintCell( | |
code: code, | |
foregroundColor: (cellBytes[4], cellBytes[5], cellBytes[6]), | |
backgroundColor: (cellBytes[7], cellBytes[8], cellBytes[9])) | |
} | |
layers.append(layerArr) | |
} | |
self.layers = layers | |
} | |
public func get(layer: Int, x: Int, y: Int) -> REXPaintCell { | |
return layers[layer][x * Int(self.height) + y] | |
} | |
public var debugDescription: String { | |
return "REXPaintImage(w=\(self.width), h=\(self.width), layers=\(self.layers.count))" | |
} | |
} | |
public struct REXPaintCell { | |
public let code: Int32 | |
public let foregroundColor: (UInt8, UInt8, UInt8) | |
public let backgroundColor: (UInt8, UInt8, UInt8) | |
public static let zero = { return REXPaintCell(code: 0, foregroundColor: (0, 0, 0), backgroundColor: (0, 0, 0)) }() | |
public init( | |
code: Int32, | |
foregroundColor: (UInt8, UInt8, UInt8), | |
backgroundColor: (UInt8, UInt8, UInt8)) | |
{ | |
self.code = code | |
self.foregroundColor = foregroundColor | |
self.backgroundColor = backgroundColor | |
} | |
} |
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