Created
February 14, 2024 19:14
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pub fn receive_generated_chunks(&mut self, texture_atlas: &Arc<TextureAtlas>) { | |
while let Ok((coords, state)) = self.chunkgen_thread_receiver.try_recv() { | |
let (x, z) = Self::unpack_coordinates(coords); | |
println!("Generated chunk at {},{}", x, z); | |
self.chunks.insert(coords, state); | |
let state = self.chunks.get(&coords).unwrap(); | |
if let ChunkState::Loaded(LoadedChunk::Stored { chunk }) = state { | |
// once chunk has generated, check its neighbours if they are now able to mesh, with all 4 of their neighbours | |
// loop thru newly gened's neighbours | |
for (nx, nz) in [(0, 1), (0, -1), (1, 0), (-1, 0)] { // diagonal neighbours aren't needed | |
let (nx, nz) = (x + nx, z + nz); | |
let neighbour = self.get_chunk(nx, nz); | |
if let Some(ChunkState::Loaded(LoadedChunk::Stored { chunk: neighbour_chunk })) = neighbour { | |
// we found a stored neighbour, now check if this chunk now has all 4 neighbours | |
let surrounding_neighbors = [(0, 1), (0, -1), (1, 0), (-1, 0)].iter() | |
.filter_map(|(nnx, nnz)| { | |
let (nnx, nnz) = (nx + nnx, nz + nnz); | |
let nn_state = self.get_chunk(nnx, nnz); | |
if let Some(ChunkState::Loaded(LoadedChunk::Stored { chunk })) = nn_state { | |
Some(chunk) | |
} else { | |
None | |
} | |
}).collect::<Vec<_>>(); | |
let neighbour_is_surrounded = surrounding_neighbors.len() == 4; | |
// this neighbour can now be meshed | |
if neighbour_is_surrounded { | |
let nn_up = surrounding_neighbors.get(0).unwrap(); | |
let nn_down = surrounding_neighbors.get(1).unwrap(); | |
let nn_right = surrounding_neighbors.get(2).unwrap(); | |
let nn_left = surrounding_neighbors.get(3).unwrap(); | |
self.dispatch_chunk_mesh( | |
nx, nz, | |
neighbour_chunk, | |
nn_left, nn_right, nn_up, nn_down, | |
texture_atlas, | |
) | |
} | |
} | |
}; | |
} | |
} | |
} |
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