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November 12, 2019 16:21
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const myMachine = Machine({ | |
id: 'slide', | |
initial: 'ground', | |
states: { | |
ground: { | |
on: { | |
CLIMB_UP: 'ladder' | |
} | |
}, | |
ladder: { | |
initial: 'step1', | |
states: { | |
step1: { | |
on: { | |
CLIMB_UP: 'step2', | |
CLIMB_DOWN: '#slide.ground' | |
} | |
}, | |
step2: { | |
on: { | |
CLIMB_UP: '#slide.topOfSlide', | |
CLIMB_DOWN: 'step1' | |
} | |
} | |
} | |
}, | |
topOfSlide: { | |
on: { | |
CLIMB_DOWN: 'ladder.step2', | |
SLIDE: 'ground' | |
} | |
}, | |
} | |
}) | |
// Add a flying state | |
// Add FLY and LAND events | |
// LAND should go back to wherever you flew from |
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