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UnityEditor.EditorWindow 클래스 확장
Extending UnityEditor.EditorWindow class
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
public class CanvasWindow : EditorWindow { | |
[MenuItem("Canvas/Show")] | |
public static void ShowWindow() | |
{ | |
CanvasWindow window = (CanvasWindow)EditorWindow.GetWindow(typeof(CanvasWindow)); | |
} | |
Texture2D mytexture; | |
Color penColor; | |
int penSize; | |
readonly Rect texSize = new Rect(0, 0, 300, 400); | |
Rect windowRect = new Rect(3, 3, 100, 400); | |
void OnGUI() | |
{ | |
if (mytexture == null) | |
mytexture = new Texture2D((int)texSize.width, (int)texSize.height, TextureFormat.RGBA32, false); | |
Rect canvasPos = new Rect((position.width - texSize.width) / 2, (position.height - texSize.height) / 2, texSize.width, texSize.height); | |
EditorGUI.DrawPreviewTexture(canvasPos, mytexture); | |
penColor = EditorGUILayout.ColorField("Pen Color", penColor); | |
penSize = EditorGUILayout.IntSlider("Pen Size", penSize, 1, 10); | |
BeginWindows(); | |
windowRect = GUILayout.Window(1, windowRect, DoWindow, "Palette"); | |
EndWindows(); | |
if (Event.current.type == EventType.MouseDrag) | |
{ | |
int bx = (int)(Event.current.mousePosition.x - canvasPos.x); | |
int by = (int)(texSize.height - (Event.current.mousePosition.y - canvasPos.y)); | |
for (int x = 0; x < penSize; ++x) | |
{ | |
for (int y = 0; y < penSize; ++y ) | |
mytexture.SetPixel(bx - penSize / 2 + x, by - penSize / 2 + y, penColor); | |
} | |
mytexture.Apply(false); | |
Repaint(); | |
} | |
} | |
enum DrawMode | |
{ | |
point, | |
line, | |
rectangle, | |
ellipse, | |
} | |
DrawMode drawmode; | |
void DoWindow(int id) | |
{ | |
EditorGUILayout.BeginVertical(); | |
drawmode = (DrawMode)GUILayout.SelectionGrid((int)drawmode, Enum.GetNames(typeof(DrawMode)), 1); | |
if (GUILayout.Button("clear")) | |
{ | |
mytexture = new Texture2D((int)texSize.width, (int)texSize.height, TextureFormat.RGBA32, false); | |
} | |
EditorGUILayout.EndVertical(); | |
GUI.DragWindow(); | |
} | |
} |
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