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@echo off | |
pushd "%~dp0" | |
rem Command generated using the editor's project launcher. See https://docs.unrealengine.com/en-US/SharingAndReleasing/Deployment/ProjectLauncher | |
rem For arguments documentation see https://github.com/botman99/ue4-unreal-automation-tool. | |
rem Use `-nocompileeditor` for forcing the editor not to compile. | |
.\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=%~dp0<project_name>\<project_name>.uproject -nop4 -clientconfig=Development -serverconfig=Development -unrealexe=%~dp0Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=Splash.umap+Map.umap+Forest.umap -cookdir=%~dp0\<project_name>\Content\Stage\Prints\Abilities+%~dp0\<project_name>\Content\Stage\Animations -skipcookingeditorcontent -unversionedcookedcontent -pak -distribution -compressed -stage -package -stagingdirectory="%~dp0Dist" | |
popd |
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