Created
June 19, 2020 20:10
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Proof of concept blender addon for controlling the viewport with a gamepad (evdev python module needed, only tested under linux)
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bl_info = { | |
"name" : "Gamepad Control", | |
"author" : "István Donkó", | |
"description" : "Control the blender viewport using a gamepad", | |
"blender" : (2, 80, 1), | |
# "location" : "View3D", | |
"category" : "Generic" | |
} | |
import bpy | |
from mathutils import * | |
# Getting evdev | |
import subprocess | |
import ensurepip | |
ensurepip.bootstrap() | |
pybin = bpy.app.binary_path_python | |
subprocess.check_call([pybin, '-m', 'pip', 'install', 'evdev']) | |
# | |
import evdev | |
def get_device(): | |
device_list = evdev.list_devices() | |
if (len(device_list) > 0): | |
return evdev.InputDevice(device_list[0]) | |
else: | |
return None | |
# device = evdev.InputDevice('/dev/input/event26') | |
# rv3d = bpy.context.screen.areas[5].spaces[0].region_3d | |
# rv3d = bpy.data.screens[2].areas[3].spaces[0].region_3d | |
# for area in bpy.context.screen.areas: | |
# if area.type == 'VIEW_3D': | |
# if context.active_object.mode == 'EDIT': | |
# area.spaces[0].use_occlude_geometry = True | |
# device.absinfo(0).value | |
# mode = 'absolute' | |
mode = 'relative' | |
def view3d(): | |
return bpy.data.screens[2].areas[3].spaces[0].region_3d | |
class GamepadControl: | |
# def __init__(self, device): | |
def __init__(self): | |
self.data = [] | |
# self.device = device | |
# self.rv3d = bpy.data.screens[2].areas[3].spaces[0] | |
def get_axis_value(self, i): | |
return (self.device.absinfo(i).value - 128) / 128 | |
def check_gamepad(self): | |
# while (event := device.read_one()): | |
# v = (event.value - 128) / 128 | |
# e = rv3d.view_rotation.to_euler() | |
# if event.code == 2: | |
# # rv3d.view_rotation.y = (event.value - 128) / 128 | |
# # print((event.value - 128) / 128) | |
# rv3d.view_rotation = Euler((v*5,0,0)).to_quaternion() | |
# # e[0] = v*5 | |
# if event.code == 5: | |
# # rv3d.view_rotation.x = (event.value - 128) / 128 | |
# rv3d.view_rotation = Euler((0,0,v*5)).to_quaternion() | |
# # e[2] = v*5 | |
# rv3d.view_rotation = e.to_quaternion() | |
[a, b, c, d] = map(self.get_axis_value, [0, 1, 2, 5]) | |
# print([a,b,c,d]) | |
if (mode == 'absolute'): | |
# rv3d.view_rotation = Euler((b*2,a*2,d*2)).to_quaternion() | |
view3d().view_rotation = Euler((b*2,a*2,d*2)).to_quaternion() | |
if (mode == 'relative'): | |
# rv3d.view_rotation.rotate(Euler((b*0.1,a*0.1,d*0.1))) | |
speed = 0.05 | |
view3d().view_rotation.rotate(Euler((b*speed,a*speed,d*speed))) | |
# rv3d.view_distance += c | |
view3d().view_distance += c | |
# return (1 / 30) | |
gamepad_control = GamepadControl() | |
def main_loop(): | |
gamepad_control.check_gamepad() | |
return (1 / 30) | |
def register(): | |
device = get_device() | |
if device: | |
# gamepad_control = GamepadControl(device) | |
gamepad_control.device = device | |
# bpy.app.timers.register(gamepad_control.check_gamepad) | |
bpy.app.timers.register(main_loop) | |
def unregister(): | |
# print(gamepad_control) | |
# if gamepad_control: | |
# print("asdf") | |
if(bpy.app.timers.is_registered(main_loop)): | |
bpy.app.timers.unregister(main_loop) | |
# if(bpy.app.timers.is_registered(gamepad_control.check_gamepad)): | |
# bpy.app.timers.unregister(gamepad_control.check_gamepad) |
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