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@itsJoKr
Last active July 24, 2024 11:23
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Quick way to convert the widget to marker, not supposed to work with images.
import 'package:flutter/material.dart';
import 'dart:typed_data';
import 'package:flutter/rendering.dart';
import 'dart:ui' as ui;
/// This just adds overlay and builds [_MarkerHelper] on that overlay.
/// [_MarkerHelper] does all the heavy work of creating and getting bitmaps
class MarkerGenerator {
final Function(List<Uint8List>) callback;
final List<Widget> markerWidgets;
MarkerGenerator(this.markerWidgets, this.callback);
void generate(BuildContext context) {
WidgetsBinding.instance
.addPostFrameCallback((_) => afterFirstLayout(context));
}
void afterFirstLayout(BuildContext context) {
addOverlay(context);
}
void addOverlay(BuildContext context) {
OverlayState overlayState = Overlay.of(context);
OverlayEntry entry = OverlayEntry(
builder: (context) {
return _MarkerHelper(
markerWidgets: markerWidgets,
callback: (List<Uint8List> bitmapList) {
callback.call(bitmapList);
// Remove marker widgets from Overlay when finished
entry.remove();
},
);
},
maintainState: true);
overlayState.insert(entry);
}
}
/// Maps are embeding GoogleMap library for Andorid/iOS into flutter.
///
/// These native libraries accept BitmapDescriptor for marker, which means that for custom markers
/// you need to draw view to bitmap and then send that to BitmapDescriptor.
///
/// Because of that Flutter also cannot accept Widget for marker, but you need draw it to bitmap and
/// that's what this widget does:
///
/// 1) It draws marker widget to tree
/// 2) After painted access the repaint boundary with global key and converts it to uInt8List
/// 3) Returns set of Uint8List (bitmaps) through callback
class _MarkerHelper extends StatefulWidget {
final List<Widget> markerWidgets;
final Function(List<Uint8List>) callback;
const _MarkerHelper({Key key, this.markerWidgets, this.callback})
: super(key: key);
@override
_MarkerHelperState createState() => _MarkerHelperState();
}
class _MarkerHelperState extends State<_MarkerHelper> with AfterLayoutMixin {
List<GlobalKey> globalKeys = List<GlobalKey>();
@override
void afterFirstLayout(BuildContext context) {
_getBitmaps(context).then((list) {
widget.callback(list);
});
}
@override
Widget build(BuildContext context) {
return Transform.translate(
offset: Offset(MediaQuery.of(context).size.width, 0),
child: Material(
type: MaterialType.transparency,
child: Stack(
children: widget.markerWidgets.map((i) {
final markerKey = GlobalKey();
globalKeys.add(markerKey);
return RepaintBoundary(
key: markerKey,
child: i,
);
}).toList(),
),
),
);
}
Future<List<Uint8List>> _getBitmaps(BuildContext context) async {
var futures = globalKeys.map((key) => _getUint8List(key));
return Future.wait(futures);
}
Future<Uint8List> _getUint8List(GlobalKey markerKey) async {
RenderRepaintBoundary boundary =
markerKey.currentContext.findRenderObject();
var image = await boundary.toImage(pixelRatio: 2.0);
ByteData byteData = await image.toByteData(format: ui.ImageByteFormat.png);
return byteData.buffer.asUint8List();
}
}
/// AfterLayoutMixin
mixin AfterLayoutMixin<T extends StatefulWidget> on State<T> {
@override
void initState() {
super.initState();
WidgetsBinding.instance
.addPostFrameCallback((_) => afterFirstLayout(context));
}
void afterFirstLayout(BuildContext context);
}
@mhmyesman
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I'm having an issue where the callback doesn't seem to be working until after I hot reload the emulator.

When it gets called after a hot reload, the image displayed is just blue.

This is the generator, I cleaned it a little, but didn't change from list, as some of you guys have: https://github.com/dawnn-team/dawnn_client/blob/map-markers/lib/src/util/generator.dart

And then this is how I create it, and later call generate(): https://github.com/dawnn-team/dawnn_client/blob/map-markers/lib/src/navigation/maps_page.dart#L105

@mhmyesman
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...I added a setState() after creating the generator object, so now the image gets painted.

However, it's still just blue.

@Jip1912
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Jip1912 commented May 16, 2021

I'm having an issue where the callback doesn't seem to be working until after I hot reload the emulator.

When it gets called after a hot reload, the image displayed is just blue.

This is the generator, I cleaned it a little, but didn't change from list, as some of you guys have: https://github.com/dawnn-team/dawnn_client/blob/map-markers/lib/src/util/generator.dart

And then this is how I create it, and later call generate(): https://github.com/dawnn-team/dawnn_client/blob/map-markers/lib/src/navigation/maps_page.dart#L105

I suppose you are working with images. Because it waits until the images are loaded, sometimes afterFirstLayout is not called, you should change it to this:

class MarkerGenerator {
...
void generate(BuildContext context) {
  if (SchedulerBinding.instance.schedulerPhase == SchedulerPhase.persistentCallbacks) {
    SchedulerBinding.instance.addPostFrameCallback((_) => afterFirstLayout(context));
  } else {
    afterFirstLayout(context);
  }
}

@mhmyesman
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Hm, it's still giving me a blue image.

Any ideas?

@Jip1912
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Jip1912 commented May 26, 2021

Hm, it's still giving me a blue image.

Any ideas?

Try this: before calling MarkerGenerator, wait for all images to be loaded, just search up how to do this if you don't know.

@mhmyesman
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Sorry, couldn't find anything ☹️. Maybe you could give me a pointer?

@Jip1912
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Jip1912 commented May 30, 2021

Sorry, couldn't find anything ☹️. Maybe you could give me a pointer?

Are they networkimages? Then this should work https://stackoverflow.com/questions/46326584/how-do-i-tell-when-a-networkimage-has-finished-loading, otherwise maybe this https://stackoverflow.com/questions/25296563/how-to-wait-until-images-loaded-in-dart

@darwin-morocho
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Very bad code because you are using RepaintBoundary that consumes a lot of resources and sometimes it could fail. You could do it better using a custom painter https://www.youtube.com/watch?v=nIV9_FXSiYw

@Jip1912
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Jip1912 commented Jun 26, 2021

Very bad code because you are using RepaintBoundary that consumes a lot of resources and sometimes it could fail. You could do it better using a custom painter https://www.youtube.com/watch?v=nIV9_FXSiYw

Can you share the code?

@darwin-morocho
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Very bad code because you are using RepaintBoundary that consumes a lot of resources and sometimes it could fail. You could do it better using a custom painter https://www.youtube.com/watch?v=nIV9_FXSiYw

Can you share the code?

import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:meta/meta.dart' show required;

class Place {
  final String id, title, vicinity;
  final LatLng position;

  Place(
      {@required this.id,
      @required this.title,
      @required this.position,
      this.vicinity = ''});

  static Place fromJson(Map<String, dynamic> json) {
    final coords = List<double>.from(json['position']);

    return Place(
      id: json['id'],
      title: json['title'],
      vicinity: json['vicinity'] != null ? json['vicinity'] : '',
      position: LatLng(coords[0], coords[1]),
    );
  }
}


import 'package:flutter/material.dart';
import 'dart:ui' as ui;
import 'package:google_maps/models/place.dart';

class MyCustomMarker extends CustomPainter {
  final Place place;
  final int duration;

  MyCustomMarker(this.place, this.duration);

  void _buildMiniRect(Canvas canvas, Paint paint, double size) {
    paint.color = Colors.black;
    final rect = Rect.fromLTWH(0, 0, size, size);
    canvas.drawRect(rect, paint);
  }

  void _buildParagraph({
    @required Canvas canvas,
    @required List<String> texts,
    @required double width,
    @required Offset offset,
    Color color = Colors.black,
    double fontSize = 18,
    String fontFamily,
    TextAlign textAlign = TextAlign.left,
  }) {
    final ui.ParagraphBuilder builder = ui.ParagraphBuilder(
      ui.ParagraphStyle(
        maxLines: 2,
        textAlign: textAlign,
      ),
    );
    builder.pushStyle(
      ui.TextStyle(
        color: color,
        fontSize: fontSize,
        fontFamily: fontFamily,
      ),
    );

    builder.addText(texts[0]);

    if (texts.length > 1) {
      builder.pushStyle(ui.TextStyle(
        fontWeight: FontWeight.bold,
      ));
      builder.addText(texts[1]);
    }

    final ui.Paragraph paragraph = builder.build();

    paragraph.layout(ui.ParagraphConstraints(width: width));
    canvas.drawParagraph(
      paragraph,
      Offset(offset.dx, offset.dy - paragraph.height / 2),
    );
  }

  _shadow(Canvas canvas, double witdh, double height) {
    final path = Path();
    path.lineTo(0, height);
    path.lineTo(witdh, height);
    path.lineTo(witdh, 0);
    path.close();
    canvas.drawShadow(path, Colors.black, 5, true);
  }

  @override
  void paint(Canvas canvas, Size size) {
    final Paint paint = Paint();
    paint.color = Colors.white;

    final height = size.height - 15;
    _shadow(canvas, size.width, height);

    final RRect rrect = RRect.fromLTRBR(
      0,
      0,
      size.width,
      height,
      Radius.circular(0),
    );
    canvas.drawRRect(rrect, paint);

    final rect = Rect.fromLTWH(size.width / 2 - 2.5, height, 5, 15);

    canvas.drawRect(rect, paint);

    _buildMiniRect(canvas, paint, height);

    if (this.duration == null) {
      _buildParagraph(
        canvas: canvas,
        texts: [String.fromCharCode(Icons.gps_fixed.codePoint)],
        width: height,
        fontSize: 40,
        textAlign: TextAlign.center,
        offset: Offset(0, height / 2),
        color: Colors.white,
        fontFamily: Icons.gps_fixed.fontFamily,
      );
    } else {
      _buildParagraph(
        canvas: canvas,
        texts: ["${this.duration}\n", "MIN"],
        width: height,
        fontSize: 24,
        textAlign: TextAlign.center,
        offset: Offset(0, height / 2),
        color: Colors.white,
      );
    }

    _buildParagraph(
      canvas: canvas,
      texts: [this.place.title],
      width: size.width - height - 20,
      offset: Offset(height + 10, height / 2),
      fontSize: 24,
    );
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

Next you can use this code to get your custom Marker as an instance of UInt8List

Future<Uint8List> placeToMarker(Place place, {@required int duration}) async {
  ui.PictureRecorder recorder = ui.PictureRecorder();
  ui.Canvas canvas = ui.Canvas(recorder);
  final ui.Size size = ui.Size(350, 110);
  MyCustomMarker customMarker = MyCustomMarker(place, duration);
  customMarker.paint(canvas, size);
  ui.Picture picture = recorder.endRecording();
  final ui.Image image = await picture.toImage(
    size.width.toInt(),
    size.height.toInt(),
  );

  final ByteData byteData = await image.toByteData(
    format: ui.ImageByteFormat.png,
  );
  return byteData.buffer.asUint8List();
}

From: meedu.app

@Jip1912
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Jip1912 commented Aug 13, 2021

MyCustomMarker

Hi thanks for the code, sorry for the late reply. I've tried the code and it works as you showed, but how do I use my own widget with this? I don't know how the custom painter and canvas works and I'm not sure if I can use my own widget with this as marker. This is currently my custom marker:

SizedBox(
  width: 100,
  height: 140,
  child: Stack(
    clipBehavior: Clip.none,
    children: [
      Center(
        child: Container(
          //Rcolor: Colors.red.withOpacity(0.5),
          width: 100,
          height: 100,
            child: CircleAvatar(
              radius: 50,
              backgroundImage: _image,
            ),
          decoration: new BoxDecoration(
            shape: BoxShape.circle,
            border: new Border.all(
              color: Colors.amber[400],
              width: 4.0,
            ),
          ),
        ),
      ),
      Positioned.fill(
        bottom: 0,
        child: Align(
          alignment: Alignment.bottomCenter,
          child: Container(
            decoration: new BoxDecoration(
              borderRadius: BorderRadius.circular(4.0),
              color: kPrimaryColor
            ),
            child: Padding(
              padding: const EdgeInsets.symmetric(horizontal:4.0),
              child: Text(
                "€${element['uurloon'].toString()}",
                style: TextStyle(color: Colors.white, fontSize: 18),
              ),
            )
          ),
        ),
      )
    ],
  ),
);

How do I use this with your code?

@AymanProjects
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Excellent work! Thank you

@DarkMikey
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DarkMikey commented Sep 27, 2021

Good work, but I couldn't get it to fully work with network image and assets. Somehow, when I initially opened the map, nothing would happen. After that everything worked fine.

After all I switched to the canvas solution as mentioned by @itsJoKr which works very well and efficient.

https://stackoverflow.com/a/58954691/5589379

@Rumanali786
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can anyone tell me how to use this class
please answer me
Thank you

@SamiAlsubhi
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This is a working simple example, customize for your needs:

import 'dart:async';
import 'dart:ui' as ui;

import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';

Future<BitmapDescriptor?> getMarkerIconFromCanvas(String text) async {
  final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
  final Canvas canvas = Canvas(pictureRecorder);
  final Paint paint1 = Paint()..color = Colors.grey;
  const int size = 100; //change this according to your app
  canvas.drawCircle(const Offset(size / 2, size / 2), size / 2.0, paint1);
  TextPainter painter = TextPainter(textDirection: TextDirection.ltr);
  painter.text = TextSpan(
    text: text, //you can write your own text here or take from parameter
    style: const TextStyle(
        fontSize: size / 4, color: Colors.black, fontWeight: FontWeight.bold),
  );
  painter.layout();
  painter.paint(
    canvas,
    Offset(size / 2 - painter.width / 2, size / 2 - painter.height / 2),
  );

  final img = await pictureRecorder.endRecording().toImage(size, size);
  final data = await img.toByteData(format: ui.ImageByteFormat.png);
  final imageData = data?.buffer.asUint8List();
  if (imageData != null) {
    return BitmapDescriptor.fromBytes(imageData);
  }
  return null;
}

@mehmetext
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I found a link that explains how to use this class: https://stackoverflow.com/questions/52591556/custom-markers-with-flutter-google-maps-plugin

And I updated with null-safety:

import 'package:flutter/material.dart';
import 'dart:typed_data';
import 'package:flutter/rendering.dart';
import 'dart:ui' as ui;

/// This just adds overlay and builds [_MarkerHelper] on that overlay.
/// [_MarkerHelper] does all the heavy work of creating and getting bitmaps
class MarkerGenerator {
  final Function(List<Uint8List>) callback;
  final List<Widget> markerWidgets;

  MarkerGenerator(this.markerWidgets, this.callback);

  void generate(BuildContext context) {
    WidgetsBinding.instance
        .addPostFrameCallback((_) => afterFirstLayout(context));
  }

  void afterFirstLayout(BuildContext context) {
    addOverlay(context);
  }

  void addOverlay(BuildContext context) {
    OverlayState overlayState = Overlay.of(context);

    late OverlayEntry entry;

    entry = OverlayEntry(
        builder: (context) {
          return _MarkerHelper(
            markerWidgets: markerWidgets,
            callback: (List<Uint8List> bitmapList) {
              callback.call(bitmapList);
              // Remove marker widgets from Overlay when finished
              entry.remove();
            },
          );
        },
        maintainState: true);

    overlayState.insert(entry);
  }
}

/// Maps are embeding GoogleMap library for Andorid/iOS  into flutter.
///
/// These native libraries accept BitmapDescriptor for marker, which means that for custom markers
/// you need to draw view to bitmap and then send that to BitmapDescriptor.
///
/// Because of that Flutter also cannot accept Widget for marker, but you need draw it to bitmap and
/// that's what this widget does:
///
/// 1) It draws marker widget to tree
/// 2) After painted access the repaint boundary with global key and converts it to uInt8List
/// 3) Returns set of Uint8List (bitmaps) through callback
class _MarkerHelper extends StatefulWidget {
  final List<Widget> markerWidgets;
  final Function(List<Uint8List>) callback;

  const _MarkerHelper({
    Key? key,
    required this.markerWidgets,
    required this.callback,
  }) : super(key: key);

  @override
  _MarkerHelperState createState() => _MarkerHelperState();
}

class _MarkerHelperState extends State<_MarkerHelper> with AfterLayoutMixin {
  List<GlobalKey> globalKeys = <GlobalKey>[];

  @override
  void afterFirstLayout(BuildContext context) {
    _getBitmaps(context).then((list) {
      widget.callback(list);
    });
  }

  @override
  Widget build(BuildContext context) {
    return Transform.translate(
      offset: Offset(MediaQuery.of(context).size.width, 0),
      child: Material(
        type: MaterialType.transparency,
        child: Stack(
          children: widget.markerWidgets.map((i) {
            final markerKey = GlobalKey();
            globalKeys.add(markerKey);
            return RepaintBoundary(
              key: markerKey,
              child: i,
            );
          }).toList(),
        ),
      ),
    );
  }

  Future<List<Uint8List>> _getBitmaps(BuildContext context) async {
    var futures = globalKeys.map((key) => _getUint8List(key));
    return Future.wait(futures);
  }

  Future<Uint8List> _getUint8List(GlobalKey markerKey) async {
    RenderRepaintBoundary boundary =
        (markerKey.currentContext!.findRenderObject() as RenderRepaintBoundary);
    var image = await boundary.toImage(pixelRatio: 2.0);
    ByteData? byteData = await image.toByteData(format: ui.ImageByteFormat.png);
    return byteData!.buffer.asUint8List();
  }
}

/// AfterLayoutMixin
mixin AfterLayoutMixin<T extends StatefulWidget> on State<T> {
  @override
  void initState() {
    super.initState();
    WidgetsBinding.instance
        .addPostFrameCallback((_) => afterFirstLayout(context));
  }

  void afterFirstLayout(BuildContext context);
}

@longdw
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longdw commented Oct 13, 2023

@mehmetext I use your code above, when I pass a Image.asset("xxx") to markerWidgets, it can't display the image, but can display Text

      Container(
        color: Colors.green,
        width: 100,
        height: 100,
        child: Row(
          children: [
            Image.asset("images/logo.png", width: 50, height: 50,),
            spaceH(6),
            Text(
              "rain",
              style: const TextStyle(
                  color: Colors.white,
                  fontSize: 16
              ),
            )
          ],
        ),
      )
    ], (List<Uint8List> data) {
             Call the map control here
    }).generate(context);

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