Created
          December 3, 2016 00:49 
        
      - 
      
- 
        Save itsMapleLeaf/9d71f26cbf7dc21f80a422efa5aa4ddd to your computer and use it in GitHub Desktop. 
    Inheritance vs Composition/Delegation
  
        
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | class Rect { | |
| constructor(x, y, w, h) { | |
| this.x = x | |
| this.y = y | |
| this.w = w | |
| this.h = h | |
| } | |
| move(dx, dy) { | |
| // ... | |
| } | |
| } | |
| class Physics { | |
| constructor() { | |
| this.xvel = 0 | |
| this.yvel = 0 | |
| } | |
| updatePosition(rect, elapsed) { | |
| rect.x += this.xvel * elapsed | |
| rect.y += this.yvel * elapsed | |
| } | |
| resolveCollision(rect, other) { | |
| // ... | |
| } | |
| } | |
| class Player { | |
| constructor(x, y) { | |
| this.rect = new Rect(x, y, 50, 50) | |
| this.physics = new Physics() | |
| } | |
| update(elapsed) { | |
| this.physics.update(this.rect, elapsed) | |
| } | |
| draw(canvas) { | |
| this.rect.draw() | |
| } | |
| } | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | class Rect { | |
| constructor(x, y, w, h) { | |
| this.x = x | |
| this.y = y | |
| this.w = w | |
| this.h = h | |
| } | |
| move(dx, dy) { | |
| // ... | |
| } | |
| draw(canvas) { | |
| // ... | |
| } | |
| } | |
| class PhysicsObject extends Rect { | |
| constructor(x, y, w, h) { | |
| super(x, y, w, h) | |
| this.xvel = 0 | |
| this.yvel = 0 | |
| } | |
| updatePosition(elapsed) { | |
| this.x += this.xvel * elapsed | |
| this.y += this.yvel * elapsed | |
| } | |
| resolveCollision(other) { | |
| // ... | |
| } | |
| } | |
| class Player extends PhysicsObject { | |
| constructor(x, y) { | |
| super(x, y, 50, 50) | |
| } | |
| update(elapsed) { | |
| this.updatePosition(elapsed) | |
| } | |
| draw(canvas) { | |
| this.draw(canvas) | |
| } | |
| } | 
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment