| Number | Format Name | Description | Specs / Details | Emoji Preview |
|---|---|---|---|---|
| 1 | sRGB | Standard Web RGB | Gamut ~2.2, D65 White Point | ๐ฅ๐ฉ๐ฆโช |
| 2 | Adobe RGB (1998) | Wide-Gamut Print | Extended Green/Cyan | ๐ข๐ฅ๐ฆโฌ |
| 3 | ProPhoto RGB | Ultra-Wide Gamut | >90% Visible Spectrum | ๐ฃ๐ข๐ดโช |
| 4 | DCI-P3 | Digital Cinema Standard | Wide Red/Green Gamut | ๐ด๐ฉ๐ฆ๐ฟ |
| 5 | Display P3 | Consumer Display P3 | P3 Gamut + sRGB D65 | ๐๐ด๐ฉ๐ฆ |
| 6 | Rec. 709 | HD Television | Matches sRGB Chromaticities | ๐บ๐ฅ๐ฉ๐ฆ |
| 7 | Rec. 2020 | Ultra HD Television | Monochromatic Laser Primaries | ๐ฅ๏ธ๐ด๐ข๐ต |
| 8 | Rec. 2100 | HDR Television | Rec. 2020 + PQ/HLG | โ๏ธ๐ด๐ข๐ต |
| 9 | CMYK (Standard) | Subtractive Printing | 4-Color Ink Model | ๐ฆ๐ฅ๐กโฌ |
| 10 | CMYKOG (Hexachrome) | Expanded Gamut Print | CMYK + Orange + Green | ๐ฆ๐ฅ๐ก๐ง |
| 11 | HSL | Cylindrical Model | Hue, Saturation, Lightness | ๐จ๐๐ด๐ก |
| 12 | HSV / HSB | Cylindrical Model | Hue, Saturation, Value | ๐จ๐จ๐ฉ๐ฆ |
| 13 | HSI | Intensity Model | Unweighted RGB Mean | ๐ก๐ด๐ข๐ต |
| 14 | HCL (LCHuv) | Perceptual Cylindrical | Cylindrical CIELUV | ๐๏ธ๐โ๏ธ๐ฉ |
| 15 | CIEXYZ (1931) | Fundamental CIE Space | X, Y (Luminance), Z | ๐๏ธ๐๐ด๐ข |
| 16 | CIE xyY | Chromaticity Plane | Chrominance (x,y) + Luminance (Y) | ๐๐ด๐ข๐ต |
| 17 | CIE Lab* (1976) | Perceptually Uniform | L^*a^b^, Delta E | โ๏ธโช๐ด๐ข |
| 18 | CIE Luv* (1976) | Self-Luminous Uniform | Modified (u', v') Coordinates | ๐กโช๐ด๐ข |
| 19 | OKLab | Modern Perceptual | Improved Hue Linearity | ๐งชโช๐ด๐ข |
| 20 | OKLCH | Modern Cylindrical | Lightness, Chroma, Hue | ๐งช๐โ๏ธ๐ด |
| 21 | IPT | Uniform Hue Lines | Optimized for Processing | ๐ผ๏ธโช๐ด๐ข |
| 22 | LMS | Cone Response | Long, Medium, Short Cones | ๐๏ธ๐ด๐ข๐ต |
| 23 | YUV (Analog) | Legacy Analog TV | Luma (Y) + Difference (U,V) | ๐บโช๐ฆ๐ด |
| 24 | YCbCr (4:4:4) | Uncompressed Video | Full Bandwidth Luma & Chroma | ๐นโช๐ต๐ด |
| 25 | YCbCr (4:2:2) | Subsampled Video | Halved Horizontal Chroma | ๐นโช๐ฆ๐ด |
| 26 | YCbCr (4:2:0) | Subsampled Web Video | Quarter Chroma Resolution | ๐นโช๐ฆ๐ด |
| 27 | YDbDr | SECAM Television | Db/Dr Red/Blue Difference | ๐บโช๐ต๐ด |
| 28 | YI'Q' | NTSC Television | 33-Degree Axis Rotation | ๐บโช๐งก๐ฉต |
| 29 | YPbPr | Component Analog | Analog Y, Pb, Pr Signals | ๐โช๐ต๐ด |
| 30 | YCgCo | Video Compression | Luma, Green & Orange Chroma | ๐ฆโช๐ฉ๐ง |
| 31 | YCgCo-R | Lossless Video Matrix | Bit-Exact Integer Rounding | โกโช๐ฉ๐ง |
| 32 | xvYCC / x.v.Color | Extended Gamut Video | Out-of-Range Rec. 709 Values | ๐๐น๐ต๐ด |
| 33 | sYCC | JPEG Matrix Space | sRGB Mapped to YCbCr | ๐ผ๏ธโช๐ต๐ด |
| 34 | ACES2065-1 (ACES AP0) | VFX Archival Space | Full Visible Spectrum Primaries | ๐ฌ๐ด๐ข๐ต |
| 35 | ACEScg (ACES AP1) | VFX Working Space | CG Rendering Bounds | ๐ฅ๏ธ๐ฌ๐ด๐ข |
| 36 | ACEScc | Log Grading Space | Logarithmic ACES Curve | ๐๏ธ๐ฌ๐ด๐ข |
| 37 | ACEScct | Log Grading Space | Added Camera-Toe Curve | ๐๏ธ๐ฌ๐ด๐ข |
| 38 | ACESproxy | On-Set Monitoring | 10/12-bit Quantized Log | ๐น๐ฌ๐ด๐ข |
| 39 | Sony S-Gamut | Sony Sensor Space | Exceeds DCI-P3 Gamut | ๐ฅ๐ด๐ข๐ต |
| 40 | Sony S-Gamut3 | Expanded Sony Space | Mapped for Film Scanners | ๐ฅ๐ด๐ข๐ต |
| 41 | Sony S-Gamut3.Cine | Cine Sony Space | Film Negative Alignment | ๐ฅ๐ฌ๐ด๐ข |
| 42 | ARRI Wide Gamut 3 | ALEXA Sensor Space | Broader than Rec. 2020 | ๐ฅ๐ฌ๐ด๐ข |
| 43 | ARRI Wide Gamut 4 | ALEXA 35 Space | Artifact-Free Highlights | ๐ฅ๐ฌ๐ด๐ข |
| 44 | RED Wide Gamut RGB | RED Sensor Space | Standardized Sensor Primaries | ๐ฅ๐ฌ๐ด๐ข |
| 45 | Canon Cinema Gamut | Canon EOS Space | Broad Sensor Capture | ๐ฅ๐ฌ๐ด๐ข |
| 46 | Panasonic V-Gamut | VariCam Space | Natural Skin-Tone Balance | ๐ฅ๐ฌ๐ด๐ข |
| 47 | Blackmagic Wide Gamut | DaVinci Sensor Space | Optimized for HDR Pipelines | ๐ฅ๐ฌ๐ด๐ข |
| 48 | Fujifilm F-Gamut | Fuji Sensor Space | Tuned for Film Simulations | ๐ฅ๐ฌ๐ด๐ข |
| 49 | LogC3 | ARRI Log Curve | 10-bit Log Container | ๐ฅ๐โช๐ฉถ |
| 50 | LogC4 | ALEXA 35 Log | 17-Stop Latitude Mapping | ๐ฅ๐โช๐ฉถ |
| 51 | S-Log2 | Sony Legacy Log | 1300% Dynamic Range | ๐ฅ๐โช๐ฉถ |
| 52 | S-Log3 | Sony Cineon Log | Quasi-Linear Optical Density | ๐ฅ๐โช๐ฉถ |
| 53 | C-Log / C-Log2 / C-Log3 | Canon Log Family | Dynamic Range Optimization | ๐ฅ๐โช๐ฉถ |
| 54 | V-Log | Panasonic Log Curve | 14+ Stop Distribution | ๐ฅ๐โช๐ฉถ |
| 55 | REDLogFilm | RED Cineon Log | Print Standard Mapping | ๐ฅ๐โช๐ฉถ |
| 56 | Log3G10 | Modern RED Log | 10 Stops Above Middle Gray | ๐ฅ๐โช๐ฉถ |
| 57 | Apple Log | iPhone ProRes Log | Mobile HDR Latitude | ๐ฑ๐ฅโช๐ฉถ |
| 58 | Cineon Log | 35mm Scan Standard | 10-bit Optical Density Log | ๐๏ธ๐ฟโช๐ฉถ |
| 59 | Perceptual Quantizer (PQ) | ST 2084 HDR | Maps up to 10,000 Nits | โ๏ธ๐บโช๐ฉถ |
| 60 | Hybrid Log-Gamma (HLG) | Broadcast HDR | SDR Backwards-Compatible | ๐บโ๏ธโช๐ฉถ |
| 61 | 8-bit Unsigned Integer | Standard Bit Depth | 256 Levels/Channel (16.7M) | ๐ขโช๐ฉถโฌ |
| 62 | 10-bit Unsigned Integer | Pro Video Bit Depth | 1,024 Levels/Channel (1.07B) | ๐ขโช๐ฉถโฌ |
| 63 | 12-bit Unsigned Integer | Cinema RAW Depth | 4,096 Levels/Channel | ๐ขโช๐ฉถโฌ |
| 64 | 14-bit Unsigned Integer | DSLR RAW Depth | 16,384 Levels/Channel | ๐ขโช๐ฉถโฌ |
| 65 | 16-bit Unsigned Integer | TIFF/Editing Depth | 65,536 Levels/Channel | ๐ขโช๐ฉถโฌ |
| 66 | 16-bit Float (FP16) | GPU/EXR Half Float | Sub-Zero & HDR Capable | ๐งฎโ๏ธโช๐ฉถ |
| 67 | 32-bit Float (FP32) | VFX Linear Float | Infinite Precision Pipelines | ๐งฎโ๏ธโช๐ฉถ |
| 68 | RGB565 | 16-bit Packed | 5R / 6G / 5B Bits | ๐๐ด๐ข๐ต |
| 69 | RGBA4444 | 16-bit Packed Alpha | 4 Bits Per Channel | ๐๐ด๐ข๐ต |
| 70 | RGB555 / ARGB1555 | 16-bit Binary Alpha | 5 Bits Per Color Channel | ๐น๏ธ๐ด๐ข๐ต |
| 71 | RGB888 (24-bit Truecolor) | Standard 24-bit RGB | 8 Bits Per Channel Array | ๐ป๐ด๐ข๐ต |
| 72 | RGBA8888 (32-bit Truecolor) | Truecolor + Alpha | 32-bit Memory Layout | ๐ป๐ด๐ข๐ต |
| 73 | BGR888 / BGRA8888 | Reversed RGB Alignment | Windows BMP / DirectX Native | ๐ป๐ต๐ข๐ด |
| 74 | R11G11B10 Float | 32-bit HDR Packed | No Alpha / Exponent Optimization | ๐ฎโ๏ธ๐ด๐ข |
| 75 | RGB9_E5 | Shared Exponent Float | 3x9-bit Channels + 5-bit Exp | ๐ฎโ๏ธ๐ด๐ข |
| 76 | RGB10A2 | 32-bit Pro Packed | 10 Bits Color + 2 Bits Alpha | ๐ฎ๐ด๐ข๐ต |
| 77 | Monochrome 1-bit | Binary Pixels | Pure Black or White States | ๐ฅ๏ธโฌโฌโฌ |
| 78 | Grayscale 8-bit | 8-bit Gray Scale | 256 Shades of Gray | ๐ผ๏ธโฌ๐ฉถโช |
| 79 | Grayscale 16-bit | Deep Gray / Heightmaps | 65,536 Shades (DICOM) | ๐ฅโฌ๐ฉถโช |
| 80 | Indexed 2-bit | 4-Color Palette | Legacy Handheld / CGA | ๐น๏ธโฌ๐ฉต๐ฉท |
| 81 | Indexed 4-bit | 16-Color Palette | EGA / Classic VGA Standard | ๐น๏ธ๐ฅ๐ฉ๐ฆ |
| 82 | Indexed 8-bit | 256-Color Palette | GIF / VGA Mode 13h Standard | ๐น๏ธ๐จ๐๐ด |
| 83 | CGA Mode 4 (Pal 1) | Legacy IBM Hardware | Cyan, Magenta, White, Black | ๐ปโฌ๐ฉต๐ฉท |
| 84 | CGA Mode 4 (Pal 0) | Legacy IBM Hardware | Green, Red, Brown, Black | ๐ปโฌ๐ฉ๐ฅ |
| 85 | EGA Default Palette | 1984 PC Hardware | 16-Color RGBI Signal | ๐น๏ธโฌ๐ฆ๐ฉ |
| 86 | VGA Default Palette | Factory VGA DAC Map | 16 Colors + Grays + Ramps | ๐ฅ๏ธ๐จ๐๐ด |
| 87 | Commodore 64 Palette | VIC-II Chip Palette | Fixed 16 Muted Earth Tones | ๐น๏ธ๐ซ๐ฉ๐ช |
| 88 | ZX Spectrum Palette | 3-bit RGB + Bright Bit | 15 Display Colors + Clash | ๐น๏ธโฌ๐ด๐ฉ |
| 89 | Amiga OCS/ECS Palette | 12-bit RGB System | 4,096 Selectable Colors | ๐น๏ธ๐จ๐ด๐ข |
| 90 | Apple II Double Hi-Res | Composite Artifacting | 16 Phase-Shifted Tones | ๐ฅ๏ธโฌ๐ฃ๐ฉ |
| 91 | Game Boy 4-Shade | Monochrome LCD | 4 Olive-Green LCD Shades | ๐น๏ธโฌ๐ฉ๐ซ |
| 92 | Web-Safe Palette | Early 8-bit Web Standard | 216 Color Steps (Multiples of 51) | ๐๐ฅ๐ฉ๐ฆ |
| 93 | DXT1 / BC1 | GPU Block Compression | 8:1 Ratio RGB565 Endpoints | ๐ฎ๐ฆ๐งฑ๐ด |
| 94 | DXT3 / BC2 | GPU Sharp Alpha | BC1 Color + Explicit 4-bit Alpha | ๐ฎ๐ฆ๐งฑ๐ด |
| 95 | DXT5 / BC3 | GPU Smooth Alpha | BC1 Color + Interpolated Alpha | ๐ฎ๐ฆ๐งฑ๐ด |
| 96 | BC4 (ATI1N) | Single Channel GPU | Interpolated 8-bit Heightmaps | ๐ฎ๐ฆ๐งฑ๐ฉถ |
| 97 | BC5 (ATI2N / 3Dc) | Dual Channel GPU | Tangent-Space Normal Maps | ๐ฎ๐ฆ๐งฑ๐ฆ |
| 98 | BC6H | GPU HDR Compression | 16-bit Float Multi-Region | ๐ฎโ๏ธ๐ฆ๐ด |
| 99 | BC7 | Modern Desktop GPU | High-Quality SDR RGB/RGBA | ๐ฎ๐ฆโจ๐ด |
Here is Part 2 (Items 101 to 200), covering mobile GPU texture compression, image file formats, advanced color appearance models, spot color libraries, and historic display spaces:
| Number | Format Name | Description | Specs / Details | Emoji Preview |
|---|---|---|---|---|
| 101 | ETC2 | OpenGL ES 3.0 Standard | Full RGBA / Punchthrough Alpha | ๐ฑ๐ฆโจ๐ด |
| 102 | EAC | Mobile Single/Dual | 1-2 Channel High Precision | ๐ฑ๐ฆ๐งฑ๐ฆ |
| 103 | PVRTC1 | PowerVR Signal Mod | Low-Res Signal Modulation | ๐ฑ๐ฆ๐๐ด |
| 104 | PVRTC2 | PowerVR Advanced | Hard Alpha & Sub-Block Modes | ๐ฑ๐ฆ๐๐ด |
| 105 | ASTC | Adaptive Mobile GPU | Flexible 4x4 to 12x12 Blocks | ๐ฑ๐ฎ๐ฆ๐ด |
| 106 | ASTC HDR | Mobile HDR Extension | Floating Point Dynamic Range | ๐ฑ๐ฎโ๏ธ๐ฆ |
| 107 | ATC | Qualcomm Adreno Format | Mobile BC1/BC3 Equivalent | ๐ฑ๐ฆ๐งฑ๐ด |
| 108 | FXT1 | Legacy 3dfx Voodoo | 8x2 Pixel Blocks (4 Modes) | ๐น๏ธ๐ฆ๐งฑ๐ด |
| 109 | S3TC | Umbrella GPU Format | Original DirectX Compression | ๐น๏ธ๐ฆ๐งฑ๐ด |
| 110 | BPTC | Khronos Graphics Format | Desktop BC6H/BC7 Specification | ๐ฅ๏ธ๐ฆโจ๐ด |
| 111 | JPEG (Baseline) | Ubiquitous Lossy Codec | 8x8 DCT Transforms + 4:2:0 | ๐ผ๏ธ๐ฆ๐๐ด |
| 112 | JPEG 2000 (JP2) | Wavelet Codec | Discrete Wavelet Compression | ๐ผ๏ธ๐ฆ๐๐ด |
| 113 | JPEG XR | Deep Color HDR Format | Tile-Based Reversible Matrix | ๐ผ๏ธโ๏ธ๐ฆ๐ด |
| 114 | JPEG XL | Next-Gen Web Codec | XYB Space + VarDCT Encoding | ๐ผ๏ธโก๐ฆ๐ด |
| 115 | PNG (8-bit) | Lossless Palette | 256-Entry LZ77 Lookup | ๐ผ๏ธ๐ฆ๐จ๐ด |
| 116 | PNG (24-bit) | Lossless Truecolor | 8-bit RGB + DEFLATE Streams | ๐ผ๏ธ๐ฆ๐ผ๏ธ๐ด |
| 117 | PNG (48-bit) | Deep Lossless Truecolor | 16-bit Per Channel Precision | ๐ผ๏ธ๐ฆโจ๐ด |
| 118 | WebP (Lossy) | Mobile Web Image | VP8 Intra-Frame Spatial Coding | ๐๐ฆโก๐ด |
| 119 | WebP (Lossless) | Lossless Mobile Format | Transform Predictors + Indexing | ๐๐ฆโจ๐ด |
| 120 | AVIF | AV1-Based Image | Ultra-Small Payload / HDR | ๐โก๐ฆ๐ด |
| 121 | HEIC / HEIF | H.265 Frame Container | Half JPEG File Footprint | ๐ฑ๐ฆโก๐ด |
| 122 | TIFF (Uncompressed LZW) | Archival Image Container | Multi-Channel LZW Filtering | ๐๐ฆ๐๐ด |
| 123 | OpenEXR (FP16) | Industrial VFX Format | Linear Floating-Point Light | ๐ฌโ๏ธ๐งฎ๐ด |
| 124 | OpenEXR (Deep) | Multi-Part VFX Format | Sub-Pixel Depth Slices | ๐ฌ๐ถ๏ธ๐งฎ๐ด |
| 125 | Radiance RGBE (.hdr) | Early HDR File Format | 3 Channel RGB + Shared Exponent | โ๏ธ๐ฆ๐ก๐ด |
| 126 | DirectDraw Surface (DDS) | Direct VRAM Container | Stores Raw BC1-BC7 Blocks | ๐ฎ๐ฆ๐พ๐ด |
| 127 | Khronos Texture (.ktx2) | Open GPU Distribution | Transcoding Target Format | ๐ฎ๐ฆโก๐ด |
| 128 | Basis Universal | Supercompressed Texture | On-the-Fly Transcoder Target | ๐ฎ๐ฆ๐๐ด |
| 129 | Targa (TGA) | Simple Raster | Uncompressed / RLE Stream | ๐น๏ธ๐ฆ๐๐ด |
| 130 | Windows Bitmap (BMP) | Legacy OS Raster | Uncompressed BGR Byte Arrays | ๐ป๐ฆ๐๐ด |
| 131 | GIF89a | Animated Palette Format | 256 Colors + LZW Compression | ๐๐ฆ๐๏ธ๐ด |
| 132 | Photoshop Document (PSD) | Multi-Layer Edit Container | Raster, Vector & Deep Channels | ๐ผ๏ธ๐ฆ๐๐ด |
| 133 | Raw Camera Format (DNG) | Open Sensor Container | Unprocessed Mosaiced Sensor Data | ๐ธ๐ฆ๐๏ธ๐ด |
| 134 | CIE 1960 UCS | Early Uniform Space | (u, v) Chromaticity Coordinates | ๐๐๐ด๐ข |
| 135 | CIE 1976 UCS | Revised Uniform Scale | (u', v') Coordinates | ๐๐๐ด๐ข |
| 136 | Hunter Lab | Pre-CIELAB Space | Square Root Transformations | ๐ฌ๐๐ด๐ข |
| 137 | RLAB | Appearance Model | Cross-Media Transformations | ๐ผ๏ธ๐ฌ๐ด๐ข |
| 138 | LLAB | Small Difference Model | CIELAB Adaptation Modifier | ๐ฌ๐๐ด๐ข |
| 139 | CIECAM02 | Appearance Standard | Predicts Brightness & Hue | ๐ง ๐ฌ๐ด๐ข |
| 140 | CAM16 | Modern Appearance Model | Fixes CIECAM02 Instability | ๐ง ๐ฌ๐ด๐ข |
| 141 | CAM16-UCS | Perceptual Euclidean | CAM16 Distance Metric | ๐ง ๐๐ด๐ข |
| 142 | JzAzBz | Modern HDR Space | Wide Gamut Uniform Space | โ๏ธ๐๐ด๐ข |
| 143 | ICtCp | HDR Rec. 2100 Space | Optimized Video Quantization | ๐บโ๏ธ๐ด๐ข |
| 144 | DIN 99 | German Standard Space | Logarithmic CIELAB Variant | ๐๐ฉ๐ช๐ด๐ข |
| 145 | OSA-UCS | Cuboctahedral Scale | Equal Visual Distance Grid | ๐๐๐ด๐ข |
| 146 | Munsell Color System | Visual Order System | Hue, Value, Chroma Steps | ๐๐จ๐ด๐ข |
| 147 | Natural Color System (NCS) | Opponent Vision Model | 6 Primary Perceptions | ๐ธ๐ช๐๏ธ๐ด๐ข |
| 148 | Pantone (PMS) | Commercial Spot Ink | Alphanumeric Spot Identifiers | ๐จ๐ฆ๐ฅ๐ฉ |
| 149 | RAL Color System | European Coatings | Industrial Paint Catalog | ๐๏ธ๐จ๐ฅ๐ฉ |
| 150 | DIC Color Guide | Asian Spot Catalog | Traditional Design Specifications | ๐ฏ๐ต๐จ๐ฅ๐ฉ |
| 151 | HKS | German Offset Printing | Coated/Uncoated Formulations | ๐ฉ๐ช๐จ๐ฅ๐ฉ |
| 152 | NTSC (1953) Color Space | Early US Analog TV | Extra Wide Green Primaries | ๐บ๐ด๐ข๐ต |
| 153 | PAL / SECAM Color Space | European Analog TV | EBU Tech Specifications | ๐บ๐ด๐ข๐ต |
| 154 | SMPTE-C (Rec. 601 NTSC) | Standard Def TV | Practical Studio Phosphors | ๐บ๐ด๐ข๐ต |
| 155 | EBU Tech 3213 (Rec. 601 PAL) | SD TV European Specs | Standard Definition Phosphors | ๐บ๐ด๐ข๐ต |
| 156 | Apple RGB | Legacy Trinitron Space | Gamma 1.8 Display Space | ๐ฅ๏ธ๐๐ด๐ข |
| 157 | Sony Trinitron RGB | CRT Monitor Phosphors | Vivid Aperture-Grille Tones | ๐บ๐ด๐ข๐ต |
| 158 | ColorMatch RGB | Radius Monitor Space | Prepress Working Target | ๐จ๏ธ๐ด๐ข๐ต |
| 159 | Wide Gamut RGB | Pure Spectral Space | Monochromatic Primaries | ๐๐ด๐ข๐ต |
| 160 | e-sRGB | Extended sRGB Space | Out-of-Range Negative Values | ๐๐ด๐ข๐ต |
| 161 | ROMM RGB | Film Rendering Space | ProPhoto RGB Foundation | ๐ธ๐ด๐ข๐ต |
| 162 | scRGB | Microsoft Linear Space | Floating Point Extended Gamut | ๐ปโ๏ธ๐ด๐ข |
| 163 | scRGB-nl | Non-Linear scRGB | Extended Gamut + sRGB Gamma | ๐ป๐ด๐ข๐ต |
| 164 | ERGB (European RGB) | Proposed Desktop Space | European Primary Specs | ๐ช๐บ๐ด๐ข๐ต |
| 165 | BETA RGB | Prepress Working Space | D50 White Point, 2.2 Gamma | ๐ฌ๐ด๐ข๐ต |
| 166 | Ekta Space PS5 | Transparency Scanner | Scanned Film Slide Gamut | ๐ธ๐ด๐ข๐ต |
| 167 | DonRGB 4in1 | Prepress Balanced Space | Slightly Exceeds Adobe RGB | ๐จ๏ธ๐ด๐ข๐ต |
| 168 | MaxRGB | Spectral Locus Primaries | Minimizes Imaginary Colors | ๐๐ด๐ข๐ต |
| 169 | Best RGB | Anti-Quantization Space | Pointer's Gamut Coverage | ๐๐ด๐ข๐ต |
| 170 | Bruce RGB | Compact Working Space | Balanced Green Channel | ๐ป๐ด๐ข๐ต |
| 171 | Russell RGB | Vintage Photo Space | Captures Continuous Shadows | ๐ธ๐ด๐ข๐ต |
| 172 | CIE RGB (1931) | Historical Monochromatic | 700nm, 546.1nm, 435.8nm | ๐ฌ๐ด๐ข๐ต |
| 173 | DCI-P3 Theater (D63) | Theater Projection | Xenon Lamp White Point | ๐ฟ๐ด๐ข๐ต |
| 174 | P3-D65 | Consumer Display P3 | P3 Primaries + D65 White Point | ๐ฑ๐ด๐ข๐ต |
| 175 | P3-PQ | HDR Mastering Target | P3 Primaries + PQ Curve | ๐บโ๏ธ๐ด๐ข |
| 176 | Rec. 2020 Linear | VFX Raytracing Space | Scene Linear BT.2020 | ๐ฅ๏ธ๐งฎ๐ด๐ข |
| 177 | YUV422 Planar (I422) | Separated Video Memory | Isolated Y, U, V Blocks | ๐น๐งฑโช๐ต |
| 178 | YUV420 Planar (I420) | Video Codec Native | Core VP8/H.264 Buffer Format | ๐น๐งฑโช๐ต |
| 179 | NV12 | Semi-Planar YUV | Y Plane + Interleaved UV | โก๐งฑโช๐ต |
| 180 | NV21 | Semi-Planar Android | Y Plane + Interleaved VU | โก๐งฑโช๐ด |
| 181 | UYVY (Y422 / UYNV) | Packed Broadcast YUV | Alternating Chroma/Luma | ๐ผ๐งฑ๐ตโช |
| 182 | YUY2 (YUYV) | DirectShow Video Stream | Luma Leads Chroma Bytes | ๐ผ๐งฑโช๐ต |
| 183 | AYUV | Compositing YUV | 4:4:4 YUV + Full Alpha Channel | ๐ฌ๐งฑโช๐ต |
| 184 | v210 | 10-bit Uncompressed SDI | Pro Broadcast Video Pipeline | ๐บ๐กโช๐ต |
| 185 | v410 | 10-bit Uncompressed 4:4:4 | Full Bandwidth Master Format | ๐บ๐กโช๐ต |
| 186 | Y416 | 16-bit Uncompressed 4:4:4:4 | Deep Composite Video Buffer | ๐ฌโจโช๐ต |
| 187 | Raw Bayer RGGB | 2x2 Sensor Mosaic | 50% Green, 25% Red, 25% Blue | ๐ธ๐งฑ๐ด๐ข |
| 188 | Raw Bayer BGGR | CMOS Sensor Variant | Blue Origin Pixel Layout | ๐ธ๐งฑ๐ต๐ข |
| 189 | Raw Bayer GRBG | CMOS Sensor Variant | Green/Red Top Row Array | ๐ธ๐งฑ๐ข๐ด |
| 190 | Raw Bayer GBRG | Machine Vision Sensor | Green/Blue Top Row Array | ๐ธ๐งฑ๐ข๐ต |
| 191 | CYGM Filter Array | Subtractive Sensor | Cyan, Yellow, Green, Magenta | ๐ธ๐งฑ๐ฆ๐ก |
| 192 | RGBE Filter Array | Sony Emerald Array | Adds Emerald Cyan Subpixel | ๐ธ๐งฑ๐ด๐ข |
| 193 | X-Trans I-IV | Fuji Non-Periodic Array | 6x6 Matrix Prevents Moirรฉ | ๐ธ๐งฑ๐ด๐ข |
| 194 | RCCB Filter Pattern | Automotive Night Vision | Clear Pixels Boost Light Sensitivity | ๐๐งฑ๐ดโช |
| 195 | RCCC Filter Pattern | Autonomous Driving | 75% Unfiltered Clear Pixels | ๐๐งฑ๐ดโช |
| 196 | Monochrome Sensor Array | Unfiltered Raw Sensor | 100% Light Capture Efficiency | ๐ธโช๐ฉถโฌ |
| 197 | XYB Color Space | JPEG XL Native | Perceptual Cone Response Model | ๐งชโก๐ด๐ข |
| 198 | Oklch Wide-Gamut | CSS Color Level 4 | Modern Web Display Gamuts | ๐โจ๐ด๐ข |
| 199 | HLS | Legacy Lightness Model | Hue, Lightness, Saturation | ๐จ๐๐ด๐ก |
| 200 | HSV-Cone | Geometric Cone Space | Single Hexcone Representation | ๐๐จ๐จ๐ฉ |
Shall we move on to Part 3 (Items 201 to 300)?