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@itsRealM12C
Last active September 16, 2026 21:52
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Number Format Name Description Specs / Details Emoji Preview
1 sRGB Standard Web RGB Gamut ~2.2, D65 White Point ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆโšช
2 Adobe RGB (1998) Wide-Gamut Print Extended Green/Cyan ๐ŸŸข๐ŸŸฅ๐ŸŸฆโฌœ
3 ProPhoto RGB Ultra-Wide Gamut >90% Visible Spectrum ๐ŸŸฃ๐ŸŸข๐Ÿ”ดโšช
4 DCI-P3 Digital Cinema Standard Wide Red/Green Gamut ๐Ÿ”ด๐ŸŸฉ๐ŸŸฆ๐Ÿฟ
5 Display P3 Consumer Display P3 P3 Gamut + sRGB D65 ๐ŸŽ๐Ÿ”ด๐ŸŸฉ๐ŸŸฆ
6 Rec. 709 HD Television Matches sRGB Chromaticities ๐Ÿ“บ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆ
7 Rec. 2020 Ultra HD Television Monochromatic Laser Primaries ๐Ÿ–ฅ๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
8 Rec. 2100 HDR Television Rec. 2020 + PQ/HLG โ˜€๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
9 CMYK (Standard) Subtractive Printing 4-Color Ink Model ๐ŸŸฆ๐ŸŸฅ๐ŸŸกโฌ›
10 CMYKOG (Hexachrome) Expanded Gamut Print CMYK + Orange + Green ๐ŸŸฆ๐ŸŸฅ๐ŸŸก๐ŸŸง
11 HSL Cylindrical Model Hue, Saturation, Lightness ๐ŸŽจ๐ŸŒˆ๐Ÿ”ด๐ŸŸก
12 HSV / HSB Cylindrical Model Hue, Saturation, Value ๐ŸŽจ๐ŸŸจ๐ŸŸฉ๐ŸŸฆ
13 HSI Intensity Model Unweighted RGB Mean ๐Ÿ’ก๐Ÿ”ด๐ŸŸข๐Ÿ”ต
14 HCL (LCHuv) Perceptual Cylindrical Cylindrical CIELUV ๐Ÿ‘๏ธ๐ŸŒˆโ˜€๏ธ๐ŸŸฉ
15 CIEXYZ (1931) Fundamental CIE Space X, Y (Luminance), Z ๐Ÿ‘๏ธ๐Ÿ“Š๐Ÿ”ด๐ŸŸข
16 CIE xyY Chromaticity Plane Chrominance (x,y) + Luminance (Y) ๐Ÿ“ˆ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
17 CIE Lab* (1976) Perceptually Uniform L^*a^b^, Delta E โš–๏ธโšช๐Ÿ”ด๐ŸŸข
18 CIE Luv* (1976) Self-Luminous Uniform Modified (u', v') Coordinates ๐Ÿ’กโšช๐Ÿ”ด๐ŸŸข
19 OKLab Modern Perceptual Improved Hue Linearity ๐Ÿงชโšช๐Ÿ”ด๐ŸŸข
20 OKLCH Modern Cylindrical Lightness, Chroma, Hue ๐Ÿงช๐ŸŒˆโ˜€๏ธ๐Ÿ”ด
21 IPT Uniform Hue Lines Optimized for Processing ๐Ÿ–ผ๏ธโšช๐Ÿ”ด๐ŸŸข
22 LMS Cone Response Long, Medium, Short Cones ๐Ÿ‘๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
23 YUV (Analog) Legacy Analog TV Luma (Y) + Difference (U,V) ๐Ÿ“บโšช๐ŸŸฆ๐Ÿ”ด
24 YCbCr (4:4:4) Uncompressed Video Full Bandwidth Luma & Chroma ๐Ÿ“นโšช๐Ÿ”ต๐Ÿ”ด
25 YCbCr (4:2:2) Subsampled Video Halved Horizontal Chroma ๐Ÿ“นโšช๐ŸŸฆ๐Ÿ”ด
26 YCbCr (4:2:0) Subsampled Web Video Quarter Chroma Resolution ๐Ÿ“นโšช๐ŸŸฆ๐Ÿ”ด
27 YDbDr SECAM Television Db/Dr Red/Blue Difference ๐Ÿ“บโšช๐Ÿ”ต๐Ÿ”ด
28 YI'Q' NTSC Television 33-Degree Axis Rotation ๐Ÿ“บโšช๐Ÿงก๐Ÿฉต
29 YPbPr Component Analog Analog Y, Pb, Pr Signals ๐Ÿ”Œโšช๐Ÿ”ต๐Ÿ”ด
30 YCgCo Video Compression Luma, Green & Orange Chroma ๐Ÿ“ฆโšช๐ŸŸฉ๐ŸŸง
31 YCgCo-R Lossless Video Matrix Bit-Exact Integer Rounding โšกโšช๐ŸŸฉ๐ŸŸง
32 xvYCC / x.v.Color Extended Gamut Video Out-of-Range Rec. 709 Values ๐ŸŒˆ๐Ÿ“น๐Ÿ”ต๐Ÿ”ด
33 sYCC JPEG Matrix Space sRGB Mapped to YCbCr ๐Ÿ–ผ๏ธโšช๐Ÿ”ต๐Ÿ”ด
34 ACES2065-1 (ACES AP0) VFX Archival Space Full Visible Spectrum Primaries ๐ŸŽฌ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
35 ACEScg (ACES AP1) VFX Working Space CG Rendering Bounds ๐Ÿ–ฅ๏ธ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
36 ACEScc Log Grading Space Logarithmic ACES Curve ๐ŸŽ›๏ธ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
37 ACEScct Log Grading Space Added Camera-Toe Curve ๐ŸŽž๏ธ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
38 ACESproxy On-Set Monitoring 10/12-bit Quantized Log ๐Ÿ“น๐ŸŽฌ๐Ÿ”ด๐ŸŸข
39 Sony S-Gamut Sony Sensor Space Exceeds DCI-P3 Gamut ๐ŸŽฅ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
40 Sony S-Gamut3 Expanded Sony Space Mapped for Film Scanners ๐ŸŽฅ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
41 Sony S-Gamut3.Cine Cine Sony Space Film Negative Alignment ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
42 ARRI Wide Gamut 3 ALEXA Sensor Space Broader than Rec. 2020 ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
43 ARRI Wide Gamut 4 ALEXA 35 Space Artifact-Free Highlights ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
44 RED Wide Gamut RGB RED Sensor Space Standardized Sensor Primaries ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
45 Canon Cinema Gamut Canon EOS Space Broad Sensor Capture ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
46 Panasonic V-Gamut VariCam Space Natural Skin-Tone Balance ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
47 Blackmagic Wide Gamut DaVinci Sensor Space Optimized for HDR Pipelines ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
48 Fujifilm F-Gamut Fuji Sensor Space Tuned for Film Simulations ๐ŸŽฅ๐ŸŽฌ๐Ÿ”ด๐ŸŸข
49 LogC3 ARRI Log Curve 10-bit Log Container ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
50 LogC4 ALEXA 35 Log 17-Stop Latitude Mapping ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
51 S-Log2 Sony Legacy Log 1300% Dynamic Range ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
52 S-Log3 Sony Cineon Log Quasi-Linear Optical Density ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
53 C-Log / C-Log2 / C-Log3 Canon Log Family Dynamic Range Optimization ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
54 V-Log Panasonic Log Curve 14+ Stop Distribution ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
55 REDLogFilm RED Cineon Log Print Standard Mapping ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
56 Log3G10 Modern RED Log 10 Stops Above Middle Gray ๐ŸŽฅ๐Ÿ“Šโšช๐Ÿฉถ
57 Apple Log iPhone ProRes Log Mobile HDR Latitude ๐Ÿ“ฑ๐ŸŽฅโšช๐Ÿฉถ
58 Cineon Log 35mm Scan Standard 10-bit Optical Density Log ๐ŸŽž๏ธ๐Ÿฟโšช๐Ÿฉถ
59 Perceptual Quantizer (PQ) ST 2084 HDR Maps up to 10,000 Nits โ˜€๏ธ๐Ÿ“บโšช๐Ÿฉถ
60 Hybrid Log-Gamma (HLG) Broadcast HDR SDR Backwards-Compatible ๐Ÿ“บโ˜€๏ธโšช๐Ÿฉถ
61 8-bit Unsigned Integer Standard Bit Depth 256 Levels/Channel (16.7M) ๐Ÿ”ขโšช๐Ÿฉถโฌ›
62 10-bit Unsigned Integer Pro Video Bit Depth 1,024 Levels/Channel (1.07B) ๐Ÿ”ขโšช๐Ÿฉถโฌ›
63 12-bit Unsigned Integer Cinema RAW Depth 4,096 Levels/Channel ๐Ÿ”ขโšช๐Ÿฉถโฌ›
64 14-bit Unsigned Integer DSLR RAW Depth 16,384 Levels/Channel ๐Ÿ”ขโšช๐Ÿฉถโฌ›
65 16-bit Unsigned Integer TIFF/Editing Depth 65,536 Levels/Channel ๐Ÿ”ขโšช๐Ÿฉถโฌ›
66 16-bit Float (FP16) GPU/EXR Half Float Sub-Zero & HDR Capable ๐Ÿงฎโ˜€๏ธโšช๐Ÿฉถ
67 32-bit Float (FP32) VFX Linear Float Infinite Precision Pipelines ๐Ÿงฎโ˜€๏ธโšช๐Ÿฉถ
68 RGB565 16-bit Packed 5R / 6G / 5B Bits ๐Ÿ“Ÿ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
69 RGBA4444 16-bit Packed Alpha 4 Bits Per Channel ๐Ÿ“Ÿ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
70 RGB555 / ARGB1555 16-bit Binary Alpha 5 Bits Per Color Channel ๐Ÿ•น๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
71 RGB888 (24-bit Truecolor) Standard 24-bit RGB 8 Bits Per Channel Array ๐Ÿ’ป๐Ÿ”ด๐ŸŸข๐Ÿ”ต
72 RGBA8888 (32-bit Truecolor) Truecolor + Alpha 32-bit Memory Layout ๐Ÿ’ป๐Ÿ”ด๐ŸŸข๐Ÿ”ต
73 BGR888 / BGRA8888 Reversed RGB Alignment Windows BMP / DirectX Native ๐Ÿ’ป๐Ÿ”ต๐ŸŸข๐Ÿ”ด
74 R11G11B10 Float 32-bit HDR Packed No Alpha / Exponent Optimization ๐ŸŽฎโ˜€๏ธ๐Ÿ”ด๐ŸŸข
75 RGB9_E5 Shared Exponent Float 3x9-bit Channels + 5-bit Exp ๐ŸŽฎโ˜€๏ธ๐Ÿ”ด๐ŸŸข
76 RGB10A2 32-bit Pro Packed 10 Bits Color + 2 Bits Alpha ๐ŸŽฎ๐Ÿ”ด๐ŸŸข๐Ÿ”ต
77 Monochrome 1-bit Binary Pixels Pure Black or White States ๐Ÿ–ฅ๏ธโฌ›โฌœโฌ›
78 Grayscale 8-bit 8-bit Gray Scale 256 Shades of Gray ๐Ÿ–ผ๏ธโฌ›๐Ÿฉถโšช
79 Grayscale 16-bit Deep Gray / Heightmaps 65,536 Shades (DICOM) ๐Ÿฅโฌ›๐Ÿฉถโšช
80 Indexed 2-bit 4-Color Palette Legacy Handheld / CGA ๐Ÿ•น๏ธโฌ›๐Ÿฉต๐Ÿฉท
81 Indexed 4-bit 16-Color Palette EGA / Classic VGA Standard ๐Ÿ•น๏ธ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆ
82 Indexed 8-bit 256-Color Palette GIF / VGA Mode 13h Standard ๐Ÿ•น๏ธ๐ŸŽจ๐ŸŒˆ๐Ÿ”ด
83 CGA Mode 4 (Pal 1) Legacy IBM Hardware Cyan, Magenta, White, Black ๐Ÿ’ปโฌ›๐Ÿฉต๐Ÿฉท
84 CGA Mode 4 (Pal 0) Legacy IBM Hardware Green, Red, Brown, Black ๐Ÿ’ปโฌ›๐ŸŸฉ๐ŸŸฅ
85 EGA Default Palette 1984 PC Hardware 16-Color RGBI Signal ๐Ÿ•น๏ธโฌ›๐ŸŸฆ๐ŸŸฉ
86 VGA Default Palette Factory VGA DAC Map 16 Colors + Grays + Ramps ๐Ÿ–ฅ๏ธ๐ŸŽจ๐ŸŒˆ๐Ÿ”ด
87 Commodore 64 Palette VIC-II Chip Palette Fixed 16 Muted Earth Tones ๐Ÿ•น๏ธ๐ŸŸซ๐ŸŸฉ๐ŸŸช
88 ZX Spectrum Palette 3-bit RGB + Bright Bit 15 Display Colors + Clash ๐Ÿ•น๏ธโฌ›๐Ÿ”ด๐ŸŸฉ
89 Amiga OCS/ECS Palette 12-bit RGB System 4,096 Selectable Colors ๐Ÿ•น๏ธ๐ŸŽจ๐Ÿ”ด๐ŸŸข
90 Apple II Double Hi-Res Composite Artifacting 16 Phase-Shifted Tones ๐Ÿ–ฅ๏ธโฌ›๐ŸŸฃ๐ŸŸฉ
91 Game Boy 4-Shade Monochrome LCD 4 Olive-Green LCD Shades ๐Ÿ•น๏ธโฌ›๐ŸŸฉ๐Ÿซ’
92 Web-Safe Palette Early 8-bit Web Standard 216 Color Steps (Multiples of 51) ๐ŸŒ๐ŸŸฅ๐ŸŸฉ๐ŸŸฆ
93 DXT1 / BC1 GPU Block Compression 8:1 Ratio RGB565 Endpoints ๐ŸŽฎ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด
94 DXT3 / BC2 GPU Sharp Alpha BC1 Color + Explicit 4-bit Alpha ๐ŸŽฎ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด
95 DXT5 / BC3 GPU Smooth Alpha BC1 Color + Interpolated Alpha ๐ŸŽฎ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด
96 BC4 (ATI1N) Single Channel GPU Interpolated 8-bit Heightmaps ๐ŸŽฎ๐Ÿ“ฆ๐Ÿงฑ๐Ÿฉถ
97 BC5 (ATI2N / 3Dc) Dual Channel GPU Tangent-Space Normal Maps ๐ŸŽฎ๐Ÿ“ฆ๐Ÿงฑ๐ŸŸฆ
98 BC6H GPU HDR Compression 16-bit Float Multi-Region ๐ŸŽฎโ˜€๏ธ๐Ÿ“ฆ๐Ÿ”ด
99 BC7 Modern Desktop GPU High-Quality SDR RGB/RGBA ๐ŸŽฎ๐Ÿ“ฆโœจ๐Ÿ”ด

Here is Part 2 (Items 101 to 200), covering mobile GPU texture compression, image file formats, advanced color appearance models, spot color libraries, and historic display spaces:

| Number | Format Name | Description | Specs / Details | Emoji Preview |

|---|---|---|---|---|

| 101 | ETC2 | OpenGL ES 3.0 Standard | Full RGBA / Punchthrough Alpha | ๐Ÿ“ฑ๐Ÿ“ฆโœจ๐Ÿ”ด |

| 102 | EAC | Mobile Single/Dual | 1-2 Channel High Precision | ๐Ÿ“ฑ๐Ÿ“ฆ๐Ÿงฑ๐ŸŸฆ |

| 103 | PVRTC1 | PowerVR Signal Mod | Low-Res Signal Modulation | ๐Ÿ“ฑ๐Ÿ“ฆ๐ŸŒ€๐Ÿ”ด |

| 104 | PVRTC2 | PowerVR Advanced | Hard Alpha & Sub-Block Modes | ๐Ÿ“ฑ๐Ÿ“ฆ๐ŸŒ€๐Ÿ”ด |

| 105 | ASTC | Adaptive Mobile GPU | Flexible 4x4 to 12x12 Blocks | ๐Ÿ“ฑ๐ŸŽฎ๐Ÿ“ฆ๐Ÿ”ด |

| 106 | ASTC HDR | Mobile HDR Extension | Floating Point Dynamic Range | ๐Ÿ“ฑ๐ŸŽฎโ˜€๏ธ๐Ÿ“ฆ |

| 107 | ATC | Qualcomm Adreno Format | Mobile BC1/BC3 Equivalent | ๐Ÿ“ฑ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด |

| 108 | FXT1 | Legacy 3dfx Voodoo | 8x2 Pixel Blocks (4 Modes) | ๐Ÿ•น๏ธ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด |

| 109 | S3TC | Umbrella GPU Format | Original DirectX Compression | ๐Ÿ•น๏ธ๐Ÿ“ฆ๐Ÿงฑ๐Ÿ”ด |

| 110 | BPTC | Khronos Graphics Format | Desktop BC6H/BC7 Specification | ๐Ÿ–ฅ๏ธ๐Ÿ“ฆโœจ๐Ÿ”ด |

| 111 | JPEG (Baseline) | Ubiquitous Lossy Codec | 8x8 DCT Transforms + 4:2:0 | ๐Ÿ–ผ๏ธ๐Ÿ“ฆ๐Ÿ“Š๐Ÿ”ด |

| 112 | JPEG 2000 (JP2) | Wavelet Codec | Discrete Wavelet Compression | ๐Ÿ–ผ๏ธ๐Ÿ“ฆ๐ŸŒŠ๐Ÿ”ด |

| 113 | JPEG XR | Deep Color HDR Format | Tile-Based Reversible Matrix | ๐Ÿ–ผ๏ธโ˜€๏ธ๐Ÿ“ฆ๐Ÿ”ด |

| 114 | JPEG XL | Next-Gen Web Codec | XYB Space + VarDCT Encoding | ๐Ÿ–ผ๏ธโšก๐Ÿ“ฆ๐Ÿ”ด |

| 115 | PNG (8-bit) | Lossless Palette | 256-Entry LZ77 Lookup | ๐Ÿ–ผ๏ธ๐Ÿ“ฆ๐ŸŽจ๐Ÿ”ด |

| 116 | PNG (24-bit) | Lossless Truecolor | 8-bit RGB + DEFLATE Streams | ๐Ÿ–ผ๏ธ๐Ÿ“ฆ๐Ÿ–ผ๏ธ๐Ÿ”ด |

| 117 | PNG (48-bit) | Deep Lossless Truecolor | 16-bit Per Channel Precision | ๐Ÿ–ผ๏ธ๐Ÿ“ฆโœจ๐Ÿ”ด |

| 118 | WebP (Lossy) | Mobile Web Image | VP8 Intra-Frame Spatial Coding | ๐ŸŒ๐Ÿ“ฆโšก๐Ÿ”ด |

| 119 | WebP (Lossless) | Lossless Mobile Format | Transform Predictors + Indexing | ๐ŸŒ๐Ÿ“ฆโœจ๐Ÿ”ด |

| 120 | AVIF | AV1-Based Image | Ultra-Small Payload / HDR | ๐ŸŒโšก๐Ÿ“ฆ๐Ÿ”ด |

| 121 | HEIC / HEIF | H.265 Frame Container | Half JPEG File Footprint | ๐Ÿ“ฑ๐Ÿ“ฆโšก๐Ÿ”ด |

| 122 | TIFF (Uncompressed LZW) | Archival Image Container | Multi-Channel LZW Filtering | ๐Ÿ“๐Ÿ“ฆ๐Ÿ“„๐Ÿ”ด |

| 123 | OpenEXR (FP16) | Industrial VFX Format | Linear Floating-Point Light | ๐ŸŽฌโ˜€๏ธ๐Ÿงฎ๐Ÿ”ด |

| 124 | OpenEXR (Deep) | Multi-Part VFX Format | Sub-Pixel Depth Slices | ๐ŸŽฌ๐Ÿ•ถ๏ธ๐Ÿงฎ๐Ÿ”ด |

| 125 | Radiance RGBE (.hdr) | Early HDR File Format | 3 Channel RGB + Shared Exponent | โ˜€๏ธ๐Ÿ“ฆ๐Ÿ’ก๐Ÿ”ด |

| 126 | DirectDraw Surface (DDS) | Direct VRAM Container | Stores Raw BC1-BC7 Blocks | ๐ŸŽฎ๐Ÿ“ฆ๐Ÿ’พ๐Ÿ”ด |

| 127 | Khronos Texture (.ktx2) | Open GPU Distribution | Transcoding Target Format | ๐ŸŽฎ๐Ÿ“ฆโšก๐Ÿ”ด |

| 128 | Basis Universal | Supercompressed Texture | On-the-Fly Transcoder Target | ๐ŸŽฎ๐Ÿ“ฆ๐Ÿ”„๐Ÿ”ด |

| 129 | Targa (TGA) | Simple Raster | Uncompressed / RLE Stream | ๐Ÿ•น๏ธ๐Ÿ“ฆ๐Ÿ“„๐Ÿ”ด |

| 130 | Windows Bitmap (BMP) | Legacy OS Raster | Uncompressed BGR Byte Arrays | ๐Ÿ’ป๐Ÿ“ฆ๐Ÿ“„๐Ÿ”ด |

| 131 | GIF89a | Animated Palette Format | 256 Colors + LZW Compression | ๐ŸŒ๐Ÿ“ฆ๐ŸŽž๏ธ๐Ÿ”ด |

| 132 | Photoshop Document (PSD) | Multi-Layer Edit Container | Raster, Vector & Deep Channels | ๐Ÿ–ผ๏ธ๐Ÿ“ฆ๐Ÿ“‘๐Ÿ”ด |

| 133 | Raw Camera Format (DNG) | Open Sensor Container | Unprocessed Mosaiced Sensor Data | ๐Ÿ“ธ๐Ÿ“ฆ๐ŸŽž๏ธ๐Ÿ”ด |

| 134 | CIE 1960 UCS | Early Uniform Space | (u, v) Chromaticity Coordinates | ๐Ÿ“Š๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 135 | CIE 1976 UCS | Revised Uniform Scale | (u', v') Coordinates | ๐Ÿ“Š๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 136 | Hunter Lab | Pre-CIELAB Space | Square Root Transformations | ๐Ÿ”ฌ๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 137 | RLAB | Appearance Model | Cross-Media Transformations | ๐Ÿ–ผ๏ธ๐Ÿ”ฌ๐Ÿ”ด๐ŸŸข |

| 138 | LLAB | Small Difference Model | CIELAB Adaptation Modifier | ๐Ÿ”ฌ๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 139 | CIECAM02 | Appearance Standard | Predicts Brightness & Hue | ๐Ÿง ๐Ÿ”ฌ๐Ÿ”ด๐ŸŸข |

| 140 | CAM16 | Modern Appearance Model | Fixes CIECAM02 Instability | ๐Ÿง ๐Ÿ”ฌ๐Ÿ”ด๐ŸŸข |

| 141 | CAM16-UCS | Perceptual Euclidean | CAM16 Distance Metric | ๐Ÿง ๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 142 | JzAzBz | Modern HDR Space | Wide Gamut Uniform Space | โ˜€๏ธ๐Ÿ“๐Ÿ”ด๐ŸŸข |

| 143 | ICtCp | HDR Rec. 2100 Space | Optimized Video Quantization | ๐Ÿ“บโ˜€๏ธ๐Ÿ”ด๐ŸŸข |

| 144 | DIN 99 | German Standard Space | Logarithmic CIELAB Variant | ๐Ÿ“๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ”ด๐ŸŸข |

| 145 | OSA-UCS | Cuboctahedral Scale | Equal Visual Distance Grid | ๐Ÿ“๐Ÿ’Ž๐Ÿ”ด๐ŸŸข |

| 146 | Munsell Color System | Visual Order System | Hue, Value, Chroma Steps | ๐Ÿ“š๐ŸŽจ๐Ÿ”ด๐ŸŸข |

| 147 | Natural Color System (NCS) | Opponent Vision Model | 6 Primary Perceptions | ๐Ÿ‡ธ๐Ÿ‡ช๐Ÿ‘๏ธ๐Ÿ”ด๐ŸŸข |

| 148 | Pantone (PMS) | Commercial Spot Ink | Alphanumeric Spot Identifiers | ๐ŸŽจ๐Ÿ“ฆ๐ŸŸฅ๐ŸŸฉ |

| 149 | RAL Color System | European Coatings | Industrial Paint Catalog | ๐Ÿ—๏ธ๐ŸŽจ๐ŸŸฅ๐ŸŸฉ |

| 150 | DIC Color Guide | Asian Spot Catalog | Traditional Design Specifications | ๐Ÿ‡ฏ๐Ÿ‡ต๐ŸŽจ๐ŸŸฅ๐ŸŸฉ |

| 151 | HKS | German Offset Printing | Coated/Uncoated Formulations | ๐Ÿ‡ฉ๐Ÿ‡ช๐ŸŽจ๐ŸŸฅ๐ŸŸฉ |

| 152 | NTSC (1953) Color Space | Early US Analog TV | Extra Wide Green Primaries | ๐Ÿ“บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 153 | PAL / SECAM Color Space | European Analog TV | EBU Tech Specifications | ๐Ÿ“บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 154 | SMPTE-C (Rec. 601 NTSC) | Standard Def TV | Practical Studio Phosphors | ๐Ÿ“บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 155 | EBU Tech 3213 (Rec. 601 PAL) | SD TV European Specs | Standard Definition Phosphors | ๐Ÿ“บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 156 | Apple RGB | Legacy Trinitron Space | Gamma 1.8 Display Space | ๐Ÿ–ฅ๏ธ๐ŸŽ๐Ÿ”ด๐ŸŸข |

| 157 | Sony Trinitron RGB | CRT Monitor Phosphors | Vivid Aperture-Grille Tones | ๐Ÿ“บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 158 | ColorMatch RGB | Radius Monitor Space | Prepress Working Target | ๐Ÿ–จ๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 159 | Wide Gamut RGB | Pure Spectral Space | Monochromatic Primaries | ๐ŸŒˆ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 160 | e-sRGB | Extended sRGB Space | Out-of-Range Negative Values | ๐ŸŒ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 161 | ROMM RGB | Film Rendering Space | ProPhoto RGB Foundation | ๐Ÿ“ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 162 | scRGB | Microsoft Linear Space | Floating Point Extended Gamut | ๐Ÿ’ปโ˜€๏ธ๐Ÿ”ด๐ŸŸข |

| 163 | scRGB-nl | Non-Linear scRGB | Extended Gamut + sRGB Gamma | ๐Ÿ’ป๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 164 | ERGB (European RGB) | Proposed Desktop Space | European Primary Specs | ๐Ÿ‡ช๐Ÿ‡บ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 165 | BETA RGB | Prepress Working Space | D50 White Point, 2.2 Gamma | ๐Ÿ”ฌ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 166 | Ekta Space PS5 | Transparency Scanner | Scanned Film Slide Gamut | ๐Ÿ“ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 167 | DonRGB 4in1 | Prepress Balanced Space | Slightly Exceeds Adobe RGB | ๐Ÿ–จ๏ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 168 | MaxRGB | Spectral Locus Primaries | Minimizes Imaginary Colors | ๐Ÿ“๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 169 | Best RGB | Anti-Quantization Space | Pointer's Gamut Coverage | ๐Ÿ“Š๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 170 | Bruce RGB | Compact Working Space | Balanced Green Channel | ๐Ÿ’ป๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 171 | Russell RGB | Vintage Photo Space | Captures Continuous Shadows | ๐Ÿ“ธ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 172 | CIE RGB (1931) | Historical Monochromatic | 700nm, 546.1nm, 435.8nm | ๐Ÿ”ฌ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 173 | DCI-P3 Theater (D63) | Theater Projection | Xenon Lamp White Point | ๐Ÿฟ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 174 | P3-D65 | Consumer Display P3 | P3 Primaries + D65 White Point | ๐Ÿ“ฑ๐Ÿ”ด๐ŸŸข๐Ÿ”ต |

| 175 | P3-PQ | HDR Mastering Target | P3 Primaries + PQ Curve | ๐Ÿ“บโ˜€๏ธ๐Ÿ”ด๐ŸŸข |

| 176 | Rec. 2020 Linear | VFX Raytracing Space | Scene Linear BT.2020 | ๐Ÿ–ฅ๏ธ๐Ÿงฎ๐Ÿ”ด๐ŸŸข |

| 177 | YUV422 Planar (I422) | Separated Video Memory | Isolated Y, U, V Blocks | ๐Ÿ“น๐Ÿงฑโšช๐Ÿ”ต |

| 178 | YUV420 Planar (I420) | Video Codec Native | Core VP8/H.264 Buffer Format | ๐Ÿ“น๐Ÿงฑโšช๐Ÿ”ต |

| 179 | NV12 | Semi-Planar YUV | Y Plane + Interleaved UV | โšก๐Ÿงฑโšช๐Ÿ”ต |

| 180 | NV21 | Semi-Planar Android | Y Plane + Interleaved VU | โšก๐Ÿงฑโšช๐Ÿ”ด |

| 181 | UYVY (Y422 / UYNV) | Packed Broadcast YUV | Alternating Chroma/Luma | ๐Ÿ“ผ๐Ÿงฑ๐Ÿ”ตโšช |

| 182 | YUY2 (YUYV) | DirectShow Video Stream | Luma Leads Chroma Bytes | ๐Ÿ“ผ๐Ÿงฑโšช๐Ÿ”ต |

| 183 | AYUV | Compositing YUV | 4:4:4 YUV + Full Alpha Channel | ๐ŸŽฌ๐Ÿงฑโšช๐Ÿ”ต |

| 184 | v210 | 10-bit Uncompressed SDI | Pro Broadcast Video Pipeline | ๐Ÿ“บ๐Ÿ“กโšช๐Ÿ”ต |

| 185 | v410 | 10-bit Uncompressed 4:4:4 | Full Bandwidth Master Format | ๐Ÿ“บ๐Ÿ“กโšช๐Ÿ”ต |

| 186 | Y416 | 16-bit Uncompressed 4:4:4:4 | Deep Composite Video Buffer | ๐ŸŽฌโœจโšช๐Ÿ”ต |

| 187 | Raw Bayer RGGB | 2x2 Sensor Mosaic | 50% Green, 25% Red, 25% Blue | ๐Ÿ“ธ๐Ÿงฑ๐Ÿ”ด๐ŸŸข |

| 188 | Raw Bayer BGGR | CMOS Sensor Variant | Blue Origin Pixel Layout | ๐Ÿ“ธ๐Ÿงฑ๐Ÿ”ต๐ŸŸข |

| 189 | Raw Bayer GRBG | CMOS Sensor Variant | Green/Red Top Row Array | ๐Ÿ“ธ๐Ÿงฑ๐ŸŸข๐Ÿ”ด |

| 190 | Raw Bayer GBRG | Machine Vision Sensor | Green/Blue Top Row Array | ๐Ÿ“ธ๐Ÿงฑ๐ŸŸข๐Ÿ”ต |

| 191 | CYGM Filter Array | Subtractive Sensor | Cyan, Yellow, Green, Magenta | ๐Ÿ“ธ๐Ÿงฑ๐ŸŸฆ๐ŸŸก |

| 192 | RGBE Filter Array | Sony Emerald Array | Adds Emerald Cyan Subpixel | ๐Ÿ“ธ๐Ÿงฑ๐Ÿ”ด๐ŸŸข |

| 193 | X-Trans I-IV | Fuji Non-Periodic Array | 6x6 Matrix Prevents Moirรฉ | ๐Ÿ“ธ๐Ÿงฑ๐Ÿ”ด๐ŸŸข |

| 194 | RCCB Filter Pattern | Automotive Night Vision | Clear Pixels Boost Light Sensitivity | ๐Ÿš—๐Ÿงฑ๐Ÿ”ดโšช |

| 195 | RCCC Filter Pattern | Autonomous Driving | 75% Unfiltered Clear Pixels | ๐Ÿš—๐Ÿงฑ๐Ÿ”ดโšช |

| 196 | Monochrome Sensor Array | Unfiltered Raw Sensor | 100% Light Capture Efficiency | ๐Ÿ“ธโšช๐Ÿฉถโฌ› |

| 197 | XYB Color Space | JPEG XL Native | Perceptual Cone Response Model | ๐Ÿงชโšก๐Ÿ”ด๐ŸŸข |

| 198 | Oklch Wide-Gamut | CSS Color Level 4 | Modern Web Display Gamuts | ๐ŸŒโœจ๐Ÿ”ด๐ŸŸข |

| 199 | HLS | Legacy Lightness Model | Hue, Lightness, Saturation | ๐ŸŽจ๐ŸŒˆ๐Ÿ”ด๐ŸŸก |

| 200 | HSV-Cone | Geometric Cone Space | Single Hexcone Representation | ๐Ÿ“๐ŸŽจ๐ŸŸจ๐ŸŸฉ |

Shall we move on to Part 3 (Items 201 to 300)?

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