Created
September 25, 2011 00:47
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| WORLD_SIZE = [0..31] | |
| BLOCKS = _([1, 1, 33, 34, 50]).reverse() | |
| class Renderer | |
| constructor: (@ctx, @grid, @terrain) -> | |
| render: -> | |
| for x in WORLD_SIZE | |
| for y in WORLD_SIZE | |
| @grid[x][y].render @, {x: x, y: y} | |
| null | |
| drawBlock: (pos, id) -> | |
| [sx, sy] = [(id % 16) * 16, Math.floor(id / 16) * 16] | |
| @ctx.drawImage(@terrain, sx, sy, 16, 16, pos.x * 16, pos.y * 16, 16, 16) | |
| class World | |
| constructor: (@renderer) -> | |
| class Block | |
| constructor: (@id) -> | |
| @damage = 0 | |
| render: (renderer, pos) -> | |
| renderer.drawBlock(pos, @id) | |
| if @damage > 0 | |
| renderer.drawBlock(pos, 239 + @damage) | |
| click: -> | |
| if @damage < 10 | |
| @damage += 1 | |
| terrain = new Image | |
| terrain.src = 'terrain.png' | |
| noise = new SimplexNoise | |
| grid = [] | |
| for x in WORLD_SIZE | |
| grid[x] = [] | |
| for y in WORLD_SIZE | |
| grid[x][y] = new Block BLOCKS[Math.floor (1 + noise.noise(x / 10, y / 10)) * BLOCKS.length / 2] | |
| #for x in WORLD_SIZE | |
| # for y in WORLD_SIZE | |
| # grid[x][y] = new Block 1 | |
| document.addEventListener 'DOMContentLoaded', -> | |
| canvas = document.getElementById 'cv' | |
| canvas.addEventListener 'click', (evt) -> | |
| x = Math.floor(evt.offsetX / 16) | |
| y = Math.floor(evt.offsetY / 16) | |
| grid[x][y].click() | |
| ctx = canvas.getContext '2d' | |
| renderer = new Renderer(ctx, grid, terrain) | |
| draw = -> | |
| renderer.render() | |
| setTimeout arguments.callee, 100 | |
| setTimeout draw, 100 |
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