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December 22, 2011 10:09
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| WORLD_SIZE = [0..31] | |
| BLOCKS = _([1, 1, 33, 34, 50]).reverse() | |
| Vector = | |
| add: (a, b) -> | |
| {x: a.x + b.x, y: a.y + b.y} | |
| subtract: (a, b) -> | |
| {x: a.x - b.x, y: a.y - b.y} | |
| multiply: (a, b) -> | |
| {x: a.x * b, y: a.y * b} | |
| Texture = | |
| _textures: {}, | |
| _ready: {}, | |
| load: (path, id) -> | |
| img = new Image | |
| Texture._ready[id] = false | |
| img.onload = -> Texture._ready[id] = true | |
| img.src = path | |
| Texture._textures[id] = img | |
| get: (id) -> | |
| Texture._textures[id] | |
| ready: (id) -> | |
| if id? | |
| Texture._ready[id] | |
| else | |
| _(Texture._ready).all(_.identity) | |
| class Renderer | |
| constructor: (@ctx, @world) -> | |
| @terrain = Texture.get 'terrain' | |
| render: -> | |
| @ctx.clearRect(0, 0, 512, 512) | |
| for x in WORLD_SIZE | |
| for y in WORLD_SIZE | |
| @world.grid[x][y].render @, {x: x, y: y} | |
| for entity in @world.entities | |
| entity.render @ | |
| null | |
| drawBlock: (pos, id) -> | |
| [sx, sy] = [(id % 16) * 16, Math.floor(id / 16) * 16] | |
| @ctx.drawImage(@terrain, sx, sy, 16, 16, pos.x * 16, pos.y * 16, 16, 16) | |
| drawSprite: (pos, sheet, id) -> | |
| [sx, sy] = [(id % 9) * 16, Math.floor(id / 9) * 18] | |
| @ctx.drawImage(sheet, sx, sy, 16, 18, pos.x - 8, pos.y - 18, 16, 18) | |
| class World | |
| constructor: -> | |
| @grid = [] | |
| @entities = [] | |
| tick: -> | |
| for entity in @entities | |
| entity.tick() | |
| generate: -> | |
| noise = new SimplexNoise | |
| for x in WORLD_SIZE | |
| @grid[x] = [] | |
| for y in WORLD_SIZE | |
| nv = (noise.noise(x / 10, y / 10) + 1) / 2 | |
| console.log nv | |
| if y > 10 | |
| @grid[x][y] = new BreakableBlock @, {x: x, y: y}, (if nv > y / 32 then 2 else 1), 10 | |
| else if y == 10 | |
| @grid[x][y] = new BreakableBlock @, {x: x, y: y}, 3, 10 | |
| else | |
| @grid[x][y] = new Air @, {x: x, y: y} | |
| null | |
| create: (type, args...) -> | |
| new type(@, null, args...) | |
| addEntity: (entity) -> | |
| @entities.push entity | |
| replace: (block, new_block) -> | |
| {x, y} = block.pos | |
| @grid[x][y] = new_block | |
| new_block.pos = block.pos | |
| new_block | |
| to_grid: (pos) -> | |
| {x: Math.floor(pos.x / 16), y: Math.floor(pos.y / 16)} | |
| class Entity | |
| constructor: (@world, @pos, @sprite) -> | |
| tick: -> | |
| render: (renderer) -> | |
| class Human extends Entity | |
| constructor: (world, pos) -> | |
| super(world, pos, Texture.get 'human') | |
| @vel = {x: 4, y: 0} | |
| @spc = 0 | |
| tick: -> | |
| if @pos.x > 500 | |
| @vel.x = -4 | |
| else if @pos.x < 12 | |
| @vel.x = 4 | |
| @vel.y += 5 | |
| @pos = Vector.add(@pos, @vel) | |
| @gp = @world.to_grid @pos | |
| if @world.grid[@gp.x][@gp.y].solid | |
| @pos.y = @gp.y * 16 | |
| @vel.y = 0 | |
| render: (renderer) -> | |
| renderer.drawBlock(@gp, 223) | |
| renderer.drawSprite(@pos, @sprite, (if @vel.x > 0 then 10 else 30) + (@spc++ % 2)) | |
| class Block | |
| constructor: (@world, @pos, @id) -> | |
| @solid = true | |
| render: (renderer) -> | |
| renderer.drawBlock(@pos, @id) | |
| click: -> | |
| class Air extends Block | |
| constructor: (world, pos) -> | |
| super(world, pos, -1) | |
| @solid = false | |
| render: (renderer) -> | |
| # do nothing | |
| class BreakableBlock extends Block | |
| constructor: (world, pos, id, @health) -> | |
| super | |
| @max_health = @health | |
| render: (renderer) -> | |
| super | |
| dmg = 10 - Math.floor(@damage() * 10) | |
| renderer.drawBlock(@pos, 239 + dmg) if dmg > 0 | |
| click: -> | |
| console.log @id | |
| if @health > 0 | |
| @health -= 1 | |
| else | |
| @world.replace @, @world.create Air | |
| damage: -> | |
| @health / @max_health | |
| Texture.load 'terrain.png', 'terrain' | |
| Texture.load 'human_base.png', 'human' | |
| world = new World | |
| world.generate() | |
| world.addEntity new Human(world, {x: 30, y: 30}) | |
| document.addEventListener 'DOMContentLoaded', -> | |
| canvas = document.getElementById 'cv' | |
| canvas.addEventListener 'click', (evt) -> | |
| x = Math.floor(evt.offsetX / 16) | |
| y = Math.floor(evt.offsetY / 16) | |
| world.grid[x][y].click() | |
| ctx = canvas.getContext '2d' | |
| renderer = new Renderer ctx, world | |
| draw = -> | |
| world.tick() | |
| renderer.render() if Texture.ready() | |
| setTimeout arguments.callee, 100 | |
| setTimeout draw, 100 |
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