Created
November 10, 2016 18:27
-
-
Save itsmunim/b7055c6a41a127814e86ad30f53f3384 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var sceneObj = (function() { | |
"use strict"; | |
Physijs.scripts.worker = "scripts/physijs_worker.js"; | |
Physijs.scripts.ammo = "ammo.js"; | |
var scene, camera, renderer | |
var physijsBox, physijsGround, spawnBox; | |
var render, _boxes = [], | |
spawnBox, loader, | |
renderer, scene, ground_material, ground, light, camera, mbspec; | |
function createBox(posX, posY) { | |
var box, material; | |
var handleCollision = function(collided_with, linearVelocity, angularVelocity) { | |
alert('hi'); | |
} | |
var box_geometry = new THREE.BoxGeometry(4, 4, 4); | |
material = Physijs.createMaterial( | |
new THREE.MeshBasicMaterial({ | |
color: 0xff00ff | |
}), | |
.6, // medium friction | |
.3 // low restitution | |
); | |
box = new Physijs.BoxMesh( | |
box_geometry, | |
material | |
); | |
box.position.set( | |
Math.random() * 15 - 7.5, | |
25, | |
Math.random() * 15 - 7.5 | |
); | |
box.rotation.set( | |
Math.random() * Math.PI, | |
Math.random() * Math.PI, | |
Math.random() * Math.PI | |
); | |
box.addEventListener('collision', handleCollision); | |
box.position.x = posX; | |
box.position.y = posY; | |
var velocity = new THREE.Vector3(0, 0, 0); | |
box.setLinearVelocity(velocity); | |
scene.add(box); | |
return box; | |
}; | |
function initScene() { | |
renderer = new THREE.WebGLRenderer({ antialias: true }); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.shadowMap.enabled = true; | |
renderer.shadowMapSoft = true; | |
document.getElementById('webgl-container').appendChild(renderer.domElement); | |
scene = new Physijs.Scene; | |
scene.setGravity = new THREE.Vector3(0, -50, 0); | |
camera = new THREE.PerspectiveCamera( | |
35, | |
window.innerWidth / window.innerHeight, | |
1, | |
1000 | |
); | |
camera.position.set(60, 50, 60); | |
camera.lookAt(scene.position); | |
scene.add(camera); | |
// Light | |
light = new THREE.DirectionalLight(0xFFFFFF); | |
light.position.set(20, 40, -15); | |
light.target.position.copy(scene.position); | |
light.castShadow = true; | |
light.shadowCameraLeft = -60; | |
light.shadowCameraTop = -60; | |
light.shadowCameraRight = 60; | |
light.shadowCameraBottom = 60; | |
light.shadowCameraNear = 20; | |
light.shadowCameraFar = 200; | |
light.shadowBias = -.0001 | |
light.shadowMapWidth = light.shadowMapHeight = 2048; | |
light.shadowDarkness = .7; | |
scene.add(light); | |
// Loader | |
loader = new THREE.TextureLoader(); | |
// Ground | |
ground_material = Physijs.createMaterial( | |
new THREE.MeshBasicMaterial({ | |
color: 0x008888 | |
}), | |
.8, // high friction | |
.3 // low restitution | |
); | |
ground = new Physijs.BoxMesh( | |
new THREE.BoxGeometry(100, 1, 100), | |
ground_material, | |
0 // mass | |
); | |
ground.receiveShadow = true; | |
scene.add(ground); | |
createBox(0, 10); | |
createBox(0, 10); | |
render(); | |
}; | |
render = function() { | |
scene.simulate(); | |
renderer.render(scene, camera); | |
requestAnimationFrame(render); | |
}; | |
window.onLoad = initScene(); | |
return scene; | |
})(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment