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水波浪效果
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package com.example.glowbuttontest; | |
import java.lang.ref.WeakReference; | |
import android.content.Context; | |
import android.graphics.Canvas; | |
import android.graphics.Paint; | |
import android.os.Handler; | |
import android.os.Message; | |
import android.util.AttributeSet; | |
import android.view.View; | |
public class WaterWaveView extends View { | |
/** 水的画笔 */ | |
private Paint mPaintWater = null; | |
/** 产生波浪效果的因子 */ | |
private long mWaveFactor = 0L; | |
/** 正在执行波浪动画 */ | |
private boolean isWaving = false; | |
/** 振幅 */ | |
private float mAmplitude = 20.0F; | |
/** 波浪的速度 */ | |
private float mWaveSpeed = 0.020F; | |
/** 水的高度占容器总高度的百分比 */ | |
private float mWaterLevel = 0.5F; | |
/** 水的透明度 */ | |
private int mWaterAlpha = 255; | |
/** 水的颜色 */ | |
private int mWaterColor = 0x4bbdfe; | |
private MyHandler mHandler = null; | |
private static class MyHandler extends Handler { | |
private WeakReference<WaterWaveView> mWeakRef = null; | |
private int refreshPeriod = 100; | |
public MyHandler(WaterWaveView host) { | |
mWeakRef = new WeakReference<WaterWaveView>(host); | |
} | |
@Override | |
public void handleMessage(Message msg) { | |
super.handleMessage(msg); | |
if (mWeakRef.get() != null) { | |
mWeakRef.get().invalidate(); | |
sendEmptyMessageDelayed(0, refreshPeriod); | |
} | |
} | |
} | |
public WaterWaveView(Context paramContext) { | |
super(paramContext); | |
init(paramContext); | |
} | |
public WaterWaveView(Context context, AttributeSet attributeSet) { | |
super(context, attributeSet); | |
init(context); | |
} | |
private void init(Context paramContext) { | |
setBackgroundColor(0x804bbdfe); | |
mPaintWater = new Paint(); | |
mPaintWater.setStrokeWidth(1.0F); | |
mPaintWater.setColor(mWaterColor); | |
mPaintWater.setAlpha(mWaterAlpha); | |
mHandler = new MyHandler(this); | |
} | |
public void animateWave() { | |
if (!isWaving) { | |
mWaveFactor = 0L; | |
isWaving = true; | |
mHandler.sendEmptyMessage(0); | |
} | |
} | |
protected void onDraw(Canvas canvas) { | |
super.onDraw(canvas); | |
// 获取整个View(容器)的宽、高 | |
int width = getWidth(); | |
int height = getHeight(); | |
// 如果没有执行波浪动画,或者也没有指定容器宽高,就画个简单的矩形 | |
if (!isWaving || (width == 0) || (height == 0)) { | |
canvas.drawRect(0.0F, height / 2, width, height, mPaintWater); | |
return; | |
} | |
// 重新生成波浪的形状 | |
mWaveFactor++; | |
if (mWaveFactor >= Integer.MAX_VALUE) { | |
mWaveFactor = 0L; | |
} | |
// 计算出水的高度 | |
float waterHeight = height * mWaterLevel; | |
// 先把水静止的部分画出来 | |
int staticHeight = (int) (waterHeight + mAmplitude); | |
canvas.drawRect(0.0F, staticHeight, width, height, mPaintWater); | |
// 待绘制的波浪线的x坐标 | |
int xToBeDrawed = 0; | |
// 波浪线高度 | |
int waveHeight = (int) (waterHeight - mAmplitude | |
* Math.sin(Math.PI | |
* (2.0F * (xToBeDrawed + (mWaveFactor * width) | |
* mWaveSpeed)) / width)); | |
// 波浪线新的高度 | |
int newWaveHeight = waveHeight; | |
while (true) { | |
if (xToBeDrawed >= width) { | |
break; | |
} | |
// 根据当前x值计算波浪线新的高度 | |
newWaveHeight = (int) (waterHeight - mAmplitude | |
* Math.sin(Math.PI | |
* (2.0F * (xToBeDrawed + (mWaveFactor * width) | |
* mWaveSpeed)) / width)); | |
// 先画出梯形的顶边 | |
canvas.drawLine(xToBeDrawed, waveHeight, xToBeDrawed + 1, | |
newWaveHeight, mPaintWater); | |
// 画出动态变化的柱子部分 | |
canvas.drawLine(xToBeDrawed, newWaveHeight, xToBeDrawed, | |
staticHeight, mPaintWater); | |
xToBeDrawed++; | |
waveHeight = newWaveHeight; | |
} | |
} | |
/** | |
* 设置波浪的振幅 | |
*/ | |
public void setAmplitude(float amplitude) { | |
mAmplitude = amplitude; | |
} | |
/** | |
* 设置水的透明度 | |
* | |
* @param alpha | |
* 透明的百分比,值为0到1之间的小数,越接近0越透明 | |
*/ | |
public void setWaterAlpha(float alpha) { | |
mWaterAlpha = (int) (255.0F * alpha); | |
mPaintWater.setAlpha(mWaterAlpha); | |
} | |
/** 设置水的颜色 */ | |
public void setWaterColor(int color) { | |
mWaterColor = color; | |
} | |
/** | |
* 设置水在容器里的百分比 | |
*/ | |
public void setWaterLevel(float level) { | |
mWaterLevel = level; | |
} | |
/** | |
* 设置波浪速度 | |
*/ | |
public void setWaveSpeed(float speed) { | |
mWaveSpeed = speed; | |
} | |
} |
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