-
-
Save ivan-marquez/91b2aac142abda387be3a619298ad230 to your computer and use it in GitHub Desktop.
Use BabylonJS in PowerBI
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
declare module BABYLON { | |
export class Engine { | |
constructor(canvas:HTMLElement, antialias:boolean); | |
runRenderLoop(it:any); | |
resize(); | |
} | |
export class Scene { | |
constructor(engine:Engine); | |
render(); | |
} | |
export class ArcRotateCamera { | |
constructor(name, alpha, beta, radius, target, scene : Scene); | |
setPosition(vector: Vector3); | |
attachControl(element:HTMLElement, noPreventDefault:boolean); | |
} | |
export class Vector3 { | |
constructor(x, y, z); | |
static Zero(); | |
} | |
export class StandardMaterial { | |
constructor(name: string, scene : Scene); | |
refractionTexture : CubeTexture; | |
reflectionTexture : CubeTexture; | |
diffuseColor : Color3; | |
invertRefractionY : boolean; | |
indexOfRefraction : number; | |
specularPower : number; | |
refractionFresnelParameters : FresnelParameters; | |
reflectionFresnelParameters : FresnelParameters; | |
backFaceCulling : boolean; | |
specularColor : Color3; | |
disableLighting: boolean; | |
} | |
export class Mesh { | |
static CreateSphere(name : string, segments, diameter, scene : Scene); | |
static CreateBox(name : string, size, scene : Scene); | |
} | |
export class PointLight { | |
constructor(name : string, position, scene : Scene); | |
} | |
export class CubeTexture { | |
constructor(rootUrl : string, scene : Scene); | |
coordinatesMode : any; | |
} | |
export class Color3 { | |
constructor(r, g, b); | |
static Black(); | |
static White(); | |
} | |
export class FresnelParameters { | |
power : number; | |
leftColor : Color3; | |
rightColor : Color3; | |
} | |
export enum Texture { | |
SKYBOX_MODE | |
} | |
} | |
module powerbi.visuals { | |
export interface CategoryViewModel { | |
value: string; | |
identity: string; | |
color: string; | |
} | |
export interface ValueViewModel { | |
values: any[]; | |
} | |
export interface ViewModel { | |
categories: CategoryViewModel[]; | |
values: ValueViewModel[]; | |
} | |
export class BabylonVisual implements IVisual { | |
private visual : BabylonVisual; | |
constructor() | |
{ | |
this.visual = this; | |
//reentry points for GMaps to which 'this' is Window | |
(<any>window).visual = this; | |
} | |
public static capabilities: VisualCapabilities = { | |
// This is what will appear in the 'Field Wells' in reports | |
dataRoles: [ | |
{ | |
name: 'Category', | |
kind: powerbi.VisualDataRoleKind.Grouping, | |
}, | |
{ | |
name: 'Y', | |
kind: powerbi.VisualDataRoleKind.Measure, | |
}, | |
], | |
// This tells power bi how to map your roles above into the dataview you will receive | |
dataViewMappings: [{ | |
categorical: { | |
categories: { | |
for: { in: 'Category' }, | |
dataReductionAlgorithm: { top: {} } | |
}, | |
values: { | |
select: [{ bind: { to: 'Y' } }] | |
}, | |
} | |
}], | |
// Objects light up the formatting pane | |
objects: { | |
general: { | |
displayName: data.createDisplayNameGetter('Visual_General'), | |
properties: { | |
formatString: { | |
type: { formatting: { formatString: true } }, | |
}, | |
}, | |
}, | |
} | |
}; | |
// private renderCanvas : HTMLCanvasElement; | |
public isMapReady : boolean = false; | |
private isDataAvailable : boolean = false; | |
// private data: GMapsVisualData; | |
/** This is called once when the visual is initialially created */ | |
public init(options: VisualInitOptions): void { | |
options.element.append("<canvas id='renderCanvas' style='height:" | |
+options.viewport.height+"px' />"); | |
this.addScript("babylonjshandminified12", "https://iotinn.blob.core.windows.net/assets/hand.minified-1.2.js"); | |
this.addScript("babylonjscannon", "https://iotinn.blob.core.windows.net/assets/cannon.js"); | |
this.addScript("babylonjsoimo", "https://iotinn.blob.core.windows.net/assets/oimo.js"); | |
this.addScript("babylonjs", "https://iotinn.blob.core.windows.net/assets/babylon.js"); | |
} | |
public update(options: VisualUpdateOptions) { | |
var canvas = document.getElementById("renderCanvas"); | |
//hack the loadtime | |
setTimeout(() => { | |
var engine = new BABYLON.Engine(canvas, true); | |
var createScene = function () { | |
var scene = new BABYLON.Scene(engine); | |
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene); | |
var material = new BABYLON.StandardMaterial("kosh", scene); | |
var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 32, 5, scene); | |
var light = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(-17.6, 18.8, -49.9), scene); | |
camera.setPosition(new BABYLON.Vector3(-15, 3, 0)); | |
camera.attachControl(canvas, true); | |
// Sphere1 material | |
material.refractionTexture = new BABYLON.CubeTexture("https://iotinn.blob.core.windows.net/assets/TropicalSunnyDay", scene); | |
material.reflectionTexture = new BABYLON.CubeTexture("https://iotinn.blob.core.windows.net/assets/TropicalSunnyDay", scene); | |
material.diffuseColor = new BABYLON.Color3(0, 0, 0); | |
material.invertRefractionY = false; | |
material.indexOfRefraction = 0.98; | |
material.specularPower = 128; | |
sphere1.material = material; | |
material.refractionFresnelParameters = new BABYLON.FresnelParameters(); | |
material.refractionFresnelParameters.power = 2; | |
material.reflectionFresnelParameters = new BABYLON.FresnelParameters(); | |
material.reflectionFresnelParameters.power = 2; | |
material.reflectionFresnelParameters.leftColor = BABYLON.Color3.Black(); | |
material.reflectionFresnelParameters.rightColor = BABYLON.Color3.White(); | |
// Skybox | |
var skybox = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene); | |
var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene); | |
skyboxMaterial.backFaceCulling = false; | |
skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("https://iotinn.blob.core.windows.net/assets/TropicalSunnyDay", scene); | |
skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; | |
skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); | |
skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); | |
skyboxMaterial.disableLighting = true; | |
skybox.material = skyboxMaterial; | |
return scene; | |
} | |
var scene = createScene(); | |
engine.runRenderLoop(function () { | |
scene.render(); | |
}); | |
// Resize | |
window.addEventListener("resize", function () { | |
engine.resize(); | |
}); | |
}, 10000); | |
} | |
private addScript(alias: string, uri: string) { | |
var existentScript = document.getElementById(alias); | |
if (existentScript != null) { | |
$('script').each(function () { | |
if (this.src.indexOf('uri') >= 0) { | |
// console.log('removed', this.src); | |
$(this).remove(); | |
} | |
}); | |
} | |
var body= document.getElementsByTagName('body')[0]; | |
var script= document.createElement('script'); | |
script.id = alias; | |
script.type= 'text/javascript'; | |
body.appendChild(script); | |
script.src= uri; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment