Created
July 8, 2017 01:51
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Mark based Line Following algorithm
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struct Mark { | |
float speed; | |
float acceleration; | |
uint16_t duration; | |
}; | |
Mark marks[] = { | |
{100.0, 100, 300}, | |
{60.0, 100, 100}, | |
{60.0, 100, 100}, | |
{60.0, 100, 100}, | |
{60.0, 100, 100}, | |
{60.0, 100, 100}, | |
{0.0, 200, 10000}, | |
// Aqui | |
}; | |
// Accelerate Speed | |
// float targetSpeed = 0; | |
float currentSpeed = 0; | |
float speedAcceleration = 100; | |
int currentMark = 0; | |
uint16_t position = 0; | |
uint16_t lastMark = 0; | |
float lastT = 0 | |
void loop() { | |
// Save dt | |
float now = Timer.read() | |
float dt = now - lastT; | |
lastT = now | |
if (dt > 0.005) { | |
flashLed(); | |
return; | |
} | |
position = readEncoder(); | |
// Get current mark | |
Mark mark = marks[currentMark]; | |
// Check if changed mark | |
if (position - lastMark > mark.duration) { | |
lastMark += mark.duration; | |
currentMark++; | |
mark = marks[currentMark]; | |
} | |
// Base speed to set | |
float targetSpeed = mark.speed; | |
float targetDelta = (targetSpeed - currentSpeed); | |
float speedDelta = speedAcceleration * dt; | |
// Revert target if lt 0 | |
if (targetDelta < 0) | |
speedDelta = max(-speedDelta, targetDelta); | |
else | |
speedDelta = min( speedDelta, targetDelta); | |
currentSpeed += speedDelta; | |
} | |
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