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Gamepad - Chrome DevTools integration
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(function(){ | |
let gamepad = null; | |
let loopInterval = null; | |
window.addEventListener("gamepadconnected", connectHandler); | |
window.addEventListener("gamepaddisconnected", disconnectHandler); | |
function connectHandler(e) { | |
if (!gamepad) { | |
addGamepad(e.gamepad); | |
} | |
} | |
function disconnectHandler(e) { | |
if(gamepad) { | |
removeGamepad(e.gamepad); | |
} | |
} | |
function addGamepad(newGamepad) { | |
console.log('connected', newGamepad); | |
gamepad = newGamepad; | |
loopInterval = setInterval(() => { | |
updateStatus(); | |
gameLoop(); | |
}, 50); | |
} | |
function removeGamepad(removeGamepad) { | |
console.log('disconnected', removeGamepad); | |
gamepad = null; | |
clearInterval(loopInterval); | |
} | |
function updateStatus() { | |
if(!gamepad) { | |
return; | |
} | |
scanGamepads(); | |
} | |
function scanGamepads() { | |
var gamepads = navigator.getGamepads(); | |
for (var i = 0; i < gamepads.length; i++) { | |
if (gamepads[i] && gamepad.index === gamepads[i].index){ | |
gamepad = gamepads[i]; | |
} | |
} | |
} | |
const tree = UI.panels.elements._treeOutlines[0]; | |
let currentPropertyIdx = 0; | |
function gameLoop() { | |
if (leftJoystickLeft()) { | |
tree.selectedTreeElement.collapseOrAscend(false); | |
currentPropertyIdx = 0; | |
} | |
if (leftJoystickRight()) { | |
if (!tree.selectedTreeElement.revealed()) { | |
tree.selectedTreeElement.reveal(); | |
} else { | |
tree.selectedTreeElement.descendOrExpand(false); | |
} | |
currentPropertyIdx = 0; | |
} | |
if (leftJoystickTop()) { | |
tree.selectPrevious(); | |
currentPropertyIdx = 0; | |
} | |
if (leftJoystickBottom()) { | |
tree.selectNext(); | |
currentPropertyIdx = 0; | |
} | |
if (buttonX()) { | |
tree.selectedTreeElement._node.removeNode(); | |
} | |
} | |
const leftJoystickLeft = () => gamepad && gamepad.axes[0] === -1; | |
const leftJoystickRight = () => gamepad && gamepad.axes[0] === 1; | |
const leftJoystickTop = () => gamepad && gamepad.axes[1] === -1; | |
const leftJoystickBottom = () => gamepad && gamepad.axes[1] === 1; | |
const buttonX = () => gamepad && gamepad.buttons[0].pressed; | |
})(); |
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