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January 1, 2016 21:19
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Arduino Sketch that handles serial communication between NES controller and Arduino
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int latch = 7; //signals controller to latch button states | |
int pulse = 5; //toggle to shift out button states | |
int data = 9; //data in line | |
int data_byte; //byte that stores button states | |
int count[] = {0,0,0,0,0,0,0,0}; //each value stores 1 or 0 indicating whether a key is currently pressed | |
char keys[] = {'a','b','s','d','u','j','l','r'}; //keyboard keys to be pressed | |
int tempbit; //iterates over the data_byte to grab each button's state | |
void setup() { | |
pinMode(latch, OUTPUT); | |
pinMode(pulse, OUTPUT); | |
pinMode(data, INPUT); | |
//set a clean low signal | |
digitalWrite(latch, LOW); | |
digitalWrite(pulse, LOW); | |
} | |
void loop() { | |
//Send 12uS signal to latch button data | |
digitalWrite(latch, HIGH); | |
delayMicroseconds(12); | |
digitalWrite(latch, LOW); | |
delayMicroseconds(6); | |
data_byte = B00000000; //initialize each bit as 0, it will be OR-ed with each value shifted in. Those values are in turn shifted | |
//so they take up one bit of the whole byte | |
for (int i = 0; i < 8; i++) { | |
data_byte = data_byte | (digitalRead(data) << i); | |
digitalWrite(pulse, HIGH); | |
delayMicroseconds(5); | |
digitalWrite(pulse, LOW); | |
delayMicroseconds(5); | |
} | |
for (int i = 0; i < 8; i++) { | |
tempbit = bitRead(data_byte, i); | |
//if button is pressed and it was not previously pressed, press button and change count to 1 | |
if (tempbit == 0 && count[i] == 0) { | |
count[i] = 1; | |
Keyboard.press(keys[i]); | |
} | |
//if button was pressed (count = 1) and it isn't anymore, release key and count = 0 | |
else if (tempbit == 1 && count[i] == 1) { | |
count[i] = 0; | |
Keyboard.release(keys[i]); | |
} | |
} | |
delay(16); | |
} |
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