Created
April 30, 2014 02:03
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Working etch-a-sketch for the plotter, controlled by BrainJr.
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import pygame | |
from pygame.locals import * | |
from pygame import midi | |
from colors import * | |
import chiplotle | |
import sys | |
import time | |
import random | |
import thread | |
import Queue | |
# Initialize Pygame -------------------- | |
pygame.init() | |
windowX = 800 | |
windowY = 800 | |
window = pygame.display.set_mode((windowX, windowY)) | |
pygame.display.set_caption('PenPlotter') | |
# Initialize Pygame Midi -------------------- | |
midi.init() | |
count = midi.get_count() | |
# Prints all midi devices | |
for i in xrange(0, count): | |
print i, midi.get_device_info(x) | |
# Sets midi input to device 0 (should be 'BrainJr Controls') | |
midi_in = midi.Input(0) | |
# Initialize the Plotter -------------------- | |
plotter = chiplotle.instantiate_plotters()[0] | |
# Pygame helper functions -------------------- | |
def clear(): | |
window.fill((255, 255, 255)) | |
def input(events): | |
for event in events: | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
# Plotter functions -------------------- | |
# Queue of plotter commands | |
q = Queue.Queue() | |
def send_to_plotter(m, n): | |
while True: | |
if q.qsize() > 0: | |
print "WRITING TO PLOTTER" | |
plotter.write(q.get()) | |
# Start plotter thread ((None, None), is needed because args needs a tuple) | |
thread.start_new_thread(send_to_plotter, (None, None)) | |
# Other helper functions -------------------- | |
def scale(val, in_min, in_max, out_min, out_max): | |
in_span = in_max - in_min | |
out_span = out_max - out_min | |
unitized = float(val - in_min) / float(in_span) | |
return out_min + (unitized * out_span) | |
# Initialize variables-------------------- | |
left_pot = 0 | |
right_pot = 0 | |
last_pt = (0, 0) | |
pointlist = "" | |
# Pick up pen | |
plotter.write('SP6;') | |
# Start main thread -------------------- | |
clear() | |
while True: | |
# Read 4 blocks of midi data at a time | |
# Below, we'll read msg[0], essentially taking every fourth message. This helps reduce latency. | |
msg = midi_in.read(4) | |
if msg != []: | |
# Button | |
if msg[0][0][0] == 144: | |
# Left | |
if msg[0][0][1] == 1: | |
# Off | |
if msg[0][0][2] == 0: | |
pass | |
# On | |
if msg[0][0][2] == 64: | |
print "LEFT!" | |
clear() | |
# Right | |
if msg[0][0][1] == 16: | |
# Off | |
if msg[0][0][2] == 0: | |
pass | |
# On | |
if msg[0][0][2] == 64: | |
print "RIGHT!" | |
clear() | |
# Potentiometer | |
if msg[0][0][0] == 176: | |
# Left | |
if msg[0][0][1] == 1: | |
left_pot = msg[0][0][2] | |
# Right | |
if msg[0][0][1] == 16: | |
right_pot = 127 - msg[0][0][2] | |
# Changes deltaX by value of left pot | |
x += int(scale(left_pot, 0, 127, -5, 5)) | |
print x | |
# x = int(scale(left_pot, 0, 127, 0, windowX)) | |
y = int(scale(right_pot, 0, 127, 0, windowY)) | |
# Add plotter command to string | |
pointlist += 'PD' + str(y * 20 - 8000) + ',' + str(x * 20 - 8000) + ';' | |
pygame.draw.line(window, BLACK, last_pt, (x, y), 2) | |
last_pt = (x, y) | |
# When the pointlist has more than n characters, put the string in the queue, then reset the string. | |
if len(pointlist) > 500: | |
print "sending points" | |
q.put_nowait(pointlist) | |
pointlist = "" | |
pygame.display.flip() | |
# clear() | |
input(pygame.event.get()) |
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