I hereby claim:
- I am j0hnm4r5 on github.
- I am j0hnm4r5 (https://keybase.io/j0hnm4r5) on keybase.
- I have a public key ASARHghRxbYQRuv9rE8FfPv5XNLXErxuK_UoACGx7-Qlewo
To claim this, I am signing this object:
import pygame | |
from pygame.locals import * | |
from pygame import midi | |
from colors import * | |
import chiplotle | |
import sys | |
import time | |
import random |
'''This script creates an HPGL file from curves in a Rhino file. | |
Place all curves in the model world as they would sit in relation to the origin on the plotter. | |
File will export to same location as script.''' | |
import rhinoscriptsyntax as rs | |
from datetime import datetime | |
import os.path | |
filename = rs.GetString("What would you like to name the file? (Use \"#\" for ISO 8601) ", defaultString="output#") |
#include "simple-OSC/simple-OSC.h" | |
// create OSC object | |
UDP osc; | |
// set IP addresses and ports for I/O | |
IPAddress outIp(128, 237, 246, 8); | |
unsigned int outPort = 9000; | |
unsigned int inPort = 3000; |
#include <math.h> | |
/* | |
Example application for doing FFT on a Particle Photon and sending the data to Processing on a computer | |
Designed for Phyiscal Computing Studio, Spring 2016, IDeATe @ Carnegie Mellon University: http://courses.ideate.cmu.edu/physcomp/s16/48-390/ | |
Inspired by Adafruit's FFT: Fun with Fourier Transforms tutorial: https://learn.adafruit.com/fft-fun-with-fourier-transforms/software | |
FFT function from Paul Bourke: http://paulbourke.net/miscellaneous/dft/ | |
TCP connection code provided by Alex Alspach |
I hereby claim:
To claim this, I am signing this object:
{ | |
"env": { | |
"browser": true, | |
"node": true | |
}, | |
"parser": "babel-eslint", | |
"extends": [ | |
"airbnb", | |
"plugin:promise/recommended", | |
"plugin:unicorn/recommended", |
// Future versions of Hyper may add additional config options, | |
// which will not automatically be merged into this file. | |
// See https://hyper.is#cfg for all currently supported options. | |
// ========= COLORS ========= | |
const colors = { | |
black: "#08040B", | |
red: "#D42450", | |
green: "#A9D400", | |
yellow: "#D95702", |
These are instructions to create a series of buttons within the Apple Home app that control PS4 power and open/close any app you want.
Install Node.js
Begin by installing Node.js
if you haven't already. Their website has up-to-date versions and installation instructions for your OS.
For macOS I use Homebrew to install packages. If you're a developer (or an aspiring one), I highly recommend using it. Via homebrew, installing node is as simple as brew install node
.
npm install
numberOfPresses
, pressTime
, and releaseTime
variables in index.js
npm run start
to begin pressing your button! You'll probably have to adjust the servo horn and whatever you're holding the servo with.#include <usb_names.h> | |
#define MANUFACTURER_NAME \ | |
{ \ | |
'M', '4', 'R', '5' \ | |
} | |
#define MANUFACTURER_NAME_LEN 4 | |
#define PRODUCT_NAME \ | |
{ \ |