I hereby claim:
- I am j0hnm4r5 on github.
- I am j0hnm4r5 (https://keybase.io/j0hnm4r5) on keybase.
- I have a public key ASARHghRxbYQRuv9rE8FfPv5XNLXErxuK_UoACGx7-Qlewo
To claim this, I am signing this object:
| import pygame | |
| from pygame.locals import * | |
| from pygame import midi | |
| from colors import * | |
| import chiplotle | |
| import sys | |
| import time | |
| import random |
| '''This script creates an HPGL file from curves in a Rhino file. | |
| Place all curves in the model world as they would sit in relation to the origin on the plotter. | |
| File will export to same location as script.''' | |
| import rhinoscriptsyntax as rs | |
| from datetime import datetime | |
| import os.path | |
| filename = rs.GetString("What would you like to name the file? (Use \"#\" for ISO 8601) ", defaultString="output#") |
| #include "simple-OSC/simple-OSC.h" | |
| // create OSC object | |
| UDP osc; | |
| // set IP addresses and ports for I/O | |
| IPAddress outIp(128, 237, 246, 8); | |
| unsigned int outPort = 9000; | |
| unsigned int inPort = 3000; |
| #include <math.h> | |
| /* | |
| Example application for doing FFT on a Particle Photon and sending the data to Processing on a computer | |
| Designed for Phyiscal Computing Studio, Spring 2016, IDeATe @ Carnegie Mellon University: http://courses.ideate.cmu.edu/physcomp/s16/48-390/ | |
| Inspired by Adafruit's FFT: Fun with Fourier Transforms tutorial: https://learn.adafruit.com/fft-fun-with-fourier-transforms/software | |
| FFT function from Paul Bourke: http://paulbourke.net/miscellaneous/dft/ | |
| TCP connection code provided by Alex Alspach |
I hereby claim:
To claim this, I am signing this object:
| { | |
| "env": { | |
| "browser": true, | |
| "node": true | |
| }, | |
| "parser": "babel-eslint", | |
| "extends": [ | |
| "airbnb", | |
| "plugin:promise/recommended", | |
| "plugin:unicorn/recommended", |
| // Future versions of Hyper may add additional config options, | |
| // which will not automatically be merged into this file. | |
| // See https://hyper.is#cfg for all currently supported options. | |
| // ========= COLORS ========= | |
| const colors = { | |
| black: "#08040B", | |
| red: "#D42450", | |
| green: "#A9D400", | |
| yellow: "#D95702", |
These are instructions to create a series of buttons within the Apple Home app that control PS4 power and open/close any app you want.
Install Node.js
Begin by installing Node.js if you haven't already. Their website has up-to-date versions and installation instructions for your OS.
For macOS I use Homebrew to install packages. If you're a developer (or an aspiring one), I highly recommend using it. Via homebrew, installing node is as simple as brew install node.
npm installnumberOfPresses, pressTime, and releaseTime variables in index.jsnpm run start to begin pressing your button! You'll probably have to adjust the servo horn and whatever you're holding the servo with.| #include <usb_names.h> | |
| #define MANUFACTURER_NAME \ | |
| { \ | |
| 'M', '4', 'R', '5' \ | |
| } | |
| #define MANUFACTURER_NAME_LEN 4 | |
| #define PRODUCT_NAME \ | |
| { \ |