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var float JumpForce;
var bool CanJump;
var int jumpTime;
exec function BeginJump()
{
if(Physics == PHYS_Walking)
{
jumpTime = 0;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.IO;
namespace Alexandria
{
@j0z
j0z / Camera.cs
Created May 30, 2012 15:34
Top-Down Adventure game
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace The_Calling
{