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javascript implementation of converting 4-bit adpcm audio to float32 pcm
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// ADPCM decoder implementation based on https://github.com/jwzhangjie/Adpcm_Pcm/blob/master/adpcm.c | |
const indexTable = [ | |
-1, -1, -1, -1, 2, 4, 6, 8, | |
-1, -1, -1, -1, 2, 4, 6, 8 | |
]; | |
const stepSizeTable = [ | |
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, | |
19, 21, 23, 25, 28, 31, 34, 37, 41, 45, | |
50, 55, 60, 66, 73, 80, 88, 97, 107, 118, | |
130, 143, 157, 173, 190, 209, 230, 253, 279, 307, | |
337, 371, 408, 449, 494, 544, 598, 658, 724, 796, | |
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, | |
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, | |
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, | |
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 | |
]; | |
let statePrevSample = 0, | |
statePrevIndex = 0; | |
// util to clamp a number within a given range | |
function clamp(num, min, max) { | |
return num <= min ? min : num >= max ? max : num; | |
}; | |
export function decodeAdpcm(inputBuffer) { | |
statePrevSample = 0; | |
statePrevIndex = 0; | |
var outputBuffer = new Float32Array(inputBuffer.length * 2); | |
var outputBufferOffset = 0; | |
for (let inputBufferOffset = 0; inputBufferOffset < inputBuffer.length; inputBufferOffset++) { | |
var byte = inputBuffer[inputBufferOffset]; | |
outputBuffer[outputBufferOffset] = decodeSample((byte >> 4) & 0xF); | |
outputBuffer[outputBufferOffset + 1] = decodeSample(byte & 0xF); | |
outputBufferOffset += 2; | |
} | |
return outputBuffer; | |
}; | |
function decodeSample(sample) { | |
var predSample = statePrevSample; | |
var index = statePrevIndex; | |
var step = stepSizeTable[index]; | |
var difference = step >> 3; | |
// compute difference and new predicted value | |
if (sample & 0x4) difference += step; | |
if (sample & 0x2) difference += (step >> 1); | |
if (sample & 0x1) difference += (step >> 2); | |
// handle sign bit | |
predSample += (sample & 0x8) ? -difference : difference; | |
// find new index value | |
index += indexTable[sample]; | |
index = clamp(index, 0, 88); | |
// clamp output value | |
predSample = clamp(predSample, -32767, 32767); | |
statePrevSample = predSample; | |
statePrevIndex = index; | |
// return a value between -1.0 and 1.0, since that's what's used by JavaScript's AudioBuffer API | |
return predSample / 32768; | |
}; |
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