Created
March 15, 2017 12:26
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Old agent configuration file
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name | symbol | value | unit | explanation | source | |
---|---|---|---|---|---|---|
size | :math:`N` | Number of agents (N) | ||||
shape | :math:`(N, 2)` | Shape for arrays | ||||
three_circles_flag | Boolean indicating if agent is modeled with three circle model | |||||
orientable_flag | Boolean indicating if agent is orientable | |||||
active | Boolean indicating if agent is active | |||||
goal_reached | Boolean indicating if goal is reahed | |||||
mass | :math:`m` | kg | Mass | fds+evac | ||
radius | :math:`r` | m | Radius | fds+evac | ||
r_t | :math:`r_t` | m | Radius of torso | fds+evac | ||
r_s | :math:`r_s` | m | Radius of shoulder | fds+evac | ||
r_ts | :math:`r_{ts}` | m | Distance from torso to shoulder | fds+evac | ||
position | :math:`x` | m | Position | |||
velocity | :math:`v` | m / s | Velocity | |||
target_velocity | :math:`v_0` | m / s | Target velocity | fds+evac | ||
target_direction | :math:`e_0` | Target direction | ||||
force | :math:`f` | N | Force | |||
force_adjust | :math:`f_{adj}` | N | Adjusting force | |||
force_agent | :math:`f_{agent}` | N | Agent to agent force | |||
force_wall | :math:`f_{wall}` | N | Agent to wall force | |||
inertia_rot | :math:`I_{rot}` | 4 | kg\,m^{2} | Rotational moment for agent of weight 80 kg and radius 0.27 | fds+evac | |
angle | :math:`\varphi` | rad | Angle :math:`[-\pi, \pi]` | |||
angular_velocity | :math:`\omega` | rad / s | Angular velocity | |||
target_angle | :math:`\varphi_0` | rad | Target angle :math:`[-\pi, \pi]` | |||
target_angular_velocity | :math:`\omega_0` | 4 * pi | rad / s | Target angular velocity | fds+evac | |
torque | :math:`M` | N\,m | Torque | |||
position_ls | :math:`x_{ls}` | m | Position of the left shoulder | |||
position_rs | :math:`x_{rs}` | m | Position of the right shoulder | |||
front | :math:`x_{front}` | m | Position of the front | |||
tau_adj | :math:`\tau_{adj}` | 0.5 | s | Characteristic time for agent adjusting its movement | fds+evac | |
tau_rot | :math:`\tau_{adjrot}` | 0.2 | s | Characteristic time for agent adjusting its rotational movement | fds+evac | |
k_soc | :math:`k_{soc}` | 1.5 | N | Social force scaling constant | power law | |
tau_0 | :math:`\tau_0` | 3 | s | Interaction time horizon | power law | |
mu | :math:`\mu` | 12000 | kg/s^{2} | Compression counteraction constant | fds+evac | |
kappa | :math:`\kappa` | 4000 | kg/(m\,s) | Sliding friction constant | fds+evac | |
damping | :math:`c_d` | 500 | N | Damping coefficient for contact force | fds+evac | |
std_rand_force | :math:`\xi / m` | 0.1 | Standard deviation for random force from truncated normal distribution | fds+evac | ||
std_rand_torque | :math:`\eta / I_{rot}` | 0.1 | Standard deviation for random torque from truncated normal distribution | fds+evac | ||
f_soc_ij_max | 2000 | N | Truncation for social force with agent to agent interaction | |||
f_soc_iw_max | 2000 | N | Truncation for social force with agent to wall interaction | |||
sight_soc | 7 | m | Maximum distance for social force to effect | |||
sight_wall | 7 | m | Maximum distance for social force to effect |
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