Created
December 27, 2011 21:16
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- (void) flipToGameScreen:(NSInteger *)aMode aLevel:(NSInteger*)aLevel | |
{ | |
//NSInteger *myMode = aMode; you don't need to do this... you can just directly use aLevel and aMode | |
//NSInteger *myLevel = aLevel; | |
GameScreenViewController *aGameScreenView = [[GameScreenViewController alloc] initWithNibName:@"GameScreen" mode:aMode level:aLevel bundle:nil]; | |
[self setGameScreenViewController:aGameScreenView]; | |
[aGameScreenView release]; | |
gameScreenViewController.view.frame =[[UIScreen mainScreen] applicationFrame]; | |
//animation | |
[UIView beginAnimations:nil context:NULL]; | |
[UIView setAnimationDuration:0.5]; | |
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache: YES]; | |
[viewController.view removeFromSuperview]; | |
[self.window addSubview:[gameScreenViewController view]]; | |
[UIView commitAnimations]; | |
} | |
// iFocus2AppDelegate needs a type, unless it's a synthesized property. If it is, you should never release it inside a method other than dealloc | |
- (void) alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex | |
{ | |
iFocus2AppDelegate *mainDelegate = (iFocus2AppDelegate *)[[UIApplication sharedApplication] delegate]; | |
if (buttonIndex == 0) | |
{ | |
//PlayAgain | |
[mainDelegate flipToGameScreen:selectedMode aLevel:selectedLevel]; | |
} | |
if (buttonIndex == 1) | |
{ | |
//scores | |
[mainDelegate flipToHiScores]; | |
} | |
if (buttonIndex == 2) | |
{ | |
//settings | |
[mainDelegate flipToGameSettings]; | |
} | |
[iFocus2AppDelegate release]; | |
} |
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