This is a current proposal that I'd like your feedback on for how we can clean up how we write RubyMotion applications. It's purely conceptual at the moment, and there would have to be some framework development to make this work the way described here.
Please submit your feedback, as a joint effort we can clean up our RubyMotion applications and make it easier for Rails developers to expand their skills into RubyMotion development.
The main points of this are:
- Find a RubyMotion project structure where parts of the projects can be related to similar Rails parts
- Build a framework to support this that works for both iOS and OS X
- Take advantage of helper libraries where possible, likely RMQ, CDQ, and/or BubbleWrap
- Come up with new conceptual design patterns if need be
- Abstract some of the differences between iOS and OS X applications
The difference between controllers in Rails where they handle mutliple different actions versues in iOS and OS X where controllers are focused solely on one screen/window/set of views can trip developers up a lot. I don't suggest a move to the Rails way of doing things completely, but maybe we can really focus the controller's responsibilities on bringing in model data and getting the view ready for display.
class MainViewController < RMRailsController::Base
view MainView
delegate MainDelegate
stylesheet MainStylesheet
def setup
delegate.data[:posts] = Post.all
end
end
In this setup, view
will create an instance of MainView
in the loadView
method and assign it to self.view
, and style it using the stylesheet assigned with stylesheet
. The view would then have it's delegate assigned to be an instance of the class assigned by delegate
. The delegate would basically act like the JavaScript in a web application handling interaction, of course some helpers would need to be provided for being able to access to controllers things happen in so that it doesn't have to hold references to it.
In the setup method would go the kinds of things you would find in index
, show
, or any of the other Rails controller method defintions, though data would have to be assigned to the delegate so that it has access to it.
This setup reflects basic Rails app structures:
- Controller = Controller
- View = View (already well defined)
- Stylesheet = Stylesheet (already well defined)
- Delegate = Scripts
- Model = Model (already well defined)
class MainDelegate < RMRailsDelegate::Base
def myView(myView, viewForSomePostition:position)
SectionView.style do |v|
v.title = self.data[:posts][position].title
v.content = self.data[:posts][position].content
end
end
def myView(myView, sectionSelectedAtPosition:position)
navigate_to(DetailViewController, post: self.data[:posts][position])
end
end
This is just early days for this so far, I'd love to hear your ideas. Currently the proposed solution would likely only handle VERY simple applications, and would likely have trouble working well on OS X too. Please share your thoughts.
What Ken and Colin said makes sense to me.
Some random thoughts:
I would not do OS X and iOS, that seems like you'd have to dive to the lowest common denominator. IMO do iOS, then fork OS X later.
I think you can get a lot of what Rails originally had by just choosing the libraries, sensible defaults, and generators.
I personally don't see a problem with how controllers and views are in the SDK. For Rails developers, they just need to be educated a little. When I'm teaching people, once I explain how controllers and views are different from Rails they "get" it pretty fast. I wish they were named "screens" and "controls" which would remove some of the confusion, as they are not analogous.
Modules are nice if you want to separate your behavior from your controller. Some people also like to separate their layouts from their stylesheets or controllers. People like to get fancy with their libraries, but really classes and modules can do a lot.