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Get the average colour of an image in javascript using getImageData in CANVAS
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function getAverageColourAsRGB (img) { | |
var canvas = document.createElement('canvas'), | |
context = canvas.getContext && canvas.getContext('2d'), | |
rgb = {r:102,g:102,b:102}, // Set a base colour as a fallback for non-compliant browsers | |
pixelInterval = 5, // Rather than inspect every single pixel in the image inspect every 5th pixel | |
count = 0, | |
i = -4, | |
data, length; | |
// return the base colour for non-compliant browsers | |
if (!context) { return rgb; } | |
// set the height and width of the canvas element to that of the image | |
var height = canvas.height = img.naturalHeight || img.offsetHeight || img.height, | |
width = canvas.width = img.naturalWidth || img.offsetWidth || img.width; | |
context.drawImage(img, 0, 0); | |
try { | |
data = context.getImageData(0, 0, width, height); | |
} catch(e) { | |
// catch errors - usually due to cross domain security issues | |
alert(e); | |
return rgb; | |
} | |
data = data.data; | |
length = data.length; | |
while ((i += pixelInterval * 4) < length) { | |
count++; | |
rgb.r += data[i]; | |
rgb.g += data[i+1]; | |
rgb.b += data[i+2]; | |
} | |
// floor the average values to give correct rgb values (ie: round number values) | |
rgb.r = Math.floor(rgb.r/count); | |
rgb.g = Math.floor(rgb.g/count); | |
rgb.b = Math.floor(rgb.b/count); | |
return rgb; | |
} |
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