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@jacobjoaquin
Created October 3, 2010 21:11
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Beat Mangler X
Jacob Joaquin & Jean-Luc Cohen-Sinclair
October 3, 2010
[email protected]
csoundblog.com
<CsoundSynthesizer>
<CsInstruments>
sr = 44100
kr = 44100
ksmps = 1
nchnls = 2
0dbfs = 1.0
; Table numbers for loop samples
# define loop_left # 100 #
# define loop_right # 101 #
; Initial global sample information
gibit init 0
gichnls init 0
gilength init 0
gisr init 0
gisize init 0
; Random seed. A value of 0 will use the system clock.
seed 0
instr 1
gS_sample = p4 ; File name of loop
isize = p5 ; Size of sample to use. 1 = full sample, 0.5 = half
ioffset = p6 ; Sample start offset. 0 = start, 0.5 = half way in
; Get sample properties
gibit filebit gS_sample ; Bit rate
gichnls filenchnls gS_sample ; Number of channels
gilength filelen gS_sample ; Length in seconds
ioffset = gilength * ioffset ; Offset of sample
gilength = gilength * isize ; Adjust length to user
; specified size
gisr filesr gS_sample ; Sample rate
gisize = 2 ^ ceil(logbtwo(gilength * gisr)) ; Table size
gilength_s = gilength * gisr ; Length in samples
itemp ftgen $loop_left, 0, gisize, 1, gS_sample, 0, 4, 1
; Load sample into a table
if gichnls == 1 then
itemp ftgen $loop_right, 0, gisize, 1, gS_sample, ioffset, 4, 1
else
itemp ftgen $loop_right, 0, gisize, 1, gS_sample, ioffset, 4, 2
endif
turnoff
endin
instr 2
idur = p3 ; Duration
iamp = p4 ; Amplitude
ires = p5 ; Resolution of mangler, number of steps
ienv_fn = p6 ; Step envelope shape from function table
istep_odds = p7 ; Odds the step will be chosen at random (0..1)
istutter_min = p8 ; Min number of stutters per stutter
istutter_max = p9 ; Max number of stutters per stutter
istutter_odds = p10 ; Odds that new step will stutter (0..1)
; Initialize values
kstep init 0
kstutter init 1
kstutter2 init 1
kstep_counter init 0
; Master phasor
aphasor phasor 1 / idur ; Master
astepper = (aphasor * ires) % 1 ; Step phasor, synced to master
; Trigger new steps.
kstepper downsamp astepper
ktrigger trigger kstepper, 0.5, 1
; Set conditions of new step
if ktrigger == 1 then
; Keep track of current step
kstep_counter = kstep_counter + 1
; Random step
kstep = kstep_counter
krandom random 0, 1
if krandom < istep_odds then
kstep random 0, ires
kstep = floor(kstep)
endif
; Stutter left
kstutter = 1
krandom random 0, 1
if krandom < istutter_odds then
krandom2 random istutter_min, istutter_max
kstutter = 1 / floor(krandom2)
endif
; Stutter right
kstutter2 = 1
krandom random 0, 1
if krandom < istutter_odds then
krandom2 random istutter_min, istutter_max
kstutter2 = 1 / floor(krandom2)
endif
endif
; Add stutter, bias and convert step phasor units to samples
aplay_head = (astepper % kstutter + kstep) / ires * gilength_s
aplay_head2 = (astepper % kstutter2 + kstep) / ires * gilength_s
; Play sample
aleft table3 aplay_head, $loop_left
aright table3 aplay_head2, $loop_right
; Amplitude envelope of step
a_amp table3 astepper, ienv_fn, 1
a_amp = a_amp * iamp
; Output
outs aleft * a_amp, aright * a_amp
endin
</CsInstruments>
<CsScore>
; Shapes for step envelope
f 1 0 8192 7 1 8192 0
f 2 0 8192 7 1 4096 0 4096 0
f 3 0 8192 7 1 8192 1
; Tempo
t 0 180
; Load loop
;i 1 0 1 "amen.wav" 0.5 0 ; Use measure 1 of loop
i 1 0 1 "amen.wav" 0.5 0.5 ; Use measure 2 of loop
; Play mangled loop
i 2 0 4 0.5 16 3 0 2 4 0
i 2 + . . . . 0.25 . . 0
i 2 + . . . . 0 . . 0.25
i 2 + . . . . 0.85 . . 0.125
i 2 + . 0.5 8 1 0.25 2 5 0.125
i 2 + . . . . . . . .
i 2 + . . . . 0.125 . . 0.5
i 2 + . 0.8 16 2 0.25 7 16 1
i 2 + . 0.5 16 3 0 2 4 0.125
i 2 + . . . . 0.25 . . .
i 2 + . . . . 0 . . .
i 2 + . 0.7 16 2 0 . . 0
i 2 + . 0.5 16 3 0 2 7 0.125
i 2 + . . . . 0.25 . . .
i 2 + . . . . . . . .
i 2 + . . . . 0.125 . . .
i 2 + . 0.5 16 1 0 2 9 1
i 2 + . . . . . . . .
i 2 + . . . . . . . .
i 2 + . 0.8 16 2 0 2 7 0
i 2 + . 0.5 16 1 0 2 9 1
i 2 + . . . . . . . .
i 2 + . . . . . . . .
i 2 + . . . . 0.25 4 13 .
i 2 + . 0.5 16 3 0 2 5 0
i 2 + . . . . 1 . . .
i 2 + . . . . 0 . . .
i 2 + . 0.7 16 2 1 7 12 0.75
i 2 + . 0.5 16 3 0 2 5 0.125
i 2 + . . . . 1 . . 0
i 2 + . . . . 0 . . 0.125
i 2 + . . . . 1 . . 0
i 2 + . 0.35 8 1 0 2 2 0
i 2 + . < . . < . < <
i 2 + . < . . < . < <
i 2 + . < . . < . < <
i 2 + . < . . < . < <
i 2 + . < . . < . < <
i 2 + . < . . < . < <
i 2 + . 0.01 . . 1 . 9 1
</CsScore>
</CsoundSynthesizer>
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