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November 20, 2017 23:00
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Simple circle in circle illusion.
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int c = 255; | |
float angle = 0; | |
void setup() { | |
size(500, 500); | |
noStroke(); | |
} | |
void draw() { | |
background(0); | |
translate(width / 2, height / 2); | |
c = 255; | |
cic(width / 2, 10, angle, PI / 16.0); | |
angle += PI / 48.0; | |
} | |
void cic(float radius, float rSub, float angle, float aAdd) { | |
fill(c); | |
c = 255 - c; | |
ellipse(0, 0, radius * 2, radius * 2); | |
radius -= rSub; | |
angle += aAdd; | |
PVector p = PVector.fromAngle(angle + aAdd); | |
p.mult(rSub * 0.6); | |
translate(p.x, p.y); | |
if (radius >= 1) { | |
cic(radius, rSub, angle, aAdd); | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int c = 255; | |
float angle = 0; | |
void setup() { | |
size(500, 500); | |
noStroke(); | |
} | |
void draw() { | |
background(0); | |
translate(width / 2, height / 2); | |
c = 255; | |
float rSub = map(mouseX, 0, width, 5, 20); | |
float aAdd = map(mouseY, 0, height, PI / 2.0, PI / 48.0); | |
cic(width / 2, rSub, angle, aAdd); | |
angle += PI / 23.0; | |
} | |
void cic(float radius, float rSub, float angle, float aAdd) { | |
fill(c); | |
c = 255 - c; | |
ellipse(0, 0, radius * 2, radius * 2); | |
radius -= rSub; | |
angle += aAdd; | |
PVector p = PVector.fromAngle(angle + aAdd); | |
p.mult(rSub * 0.6); | |
translate(p.x, p.y); | |
if (radius >= 1) { | |
cic(radius, rSub, angle, aAdd); | |
} | |
} |
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