Created
September 21, 2014 07:24
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ArrayList<Float> params; | |
void setup() { | |
size(1200, 1200); | |
params = new ArrayList<Float>(); | |
params.add(200.0); | |
params.add(0.00001); | |
params.add(100.0); | |
params.add(50.0); | |
params.add(20.0); | |
params.add(500.0); | |
} | |
int tileSize = 200; | |
void draw() { | |
noLoop(); | |
background(180); | |
float bar = 10; | |
for (int y = 0; y < height / tileSize; y++) { | |
for (int x = 0; x < width / tileSize; x++) { | |
pushMatrix(); | |
translate(x * tileSize + tileSize / 2, y * tileSize + tileSize / 2); | |
scale(0.25); | |
params.set(3, bar); | |
bar += 10; | |
genSpiro(params); | |
popMatrix(); | |
} | |
} | |
} | |
void genSpiro(ArrayList<Float> list) { | |
ArrayList<Float> phasors = new ArrayList<Float>(); | |
int size = list.size() / 2; | |
for (int i = 0; i < size; i++) { | |
phasors.add(0.0); | |
} | |
noFill(); | |
strokeWeight(0.1); | |
beginShape(); | |
Float phasorPrime = phasors.get(0); | |
while (phasorPrime <= 1.0) { | |
ArrayList<PVector> pvs = new ArrayList<PVector>(); | |
for (int i = 0; i < size; i++) { | |
Float phasor = phasors.get(i); | |
PVector pv = PVector.fromAngle(phasor * TWO_PI); | |
Float L = list.get(i * 2); | |
pv.mult(L); | |
pvs.add(pv); | |
} | |
PVector pvt = pvs.get(0); | |
PVector pve = pvt.get(); | |
for (int i = 1; i < size; i++) { | |
pve.add(pvs.get(i)); | |
} | |
vertex(pve.x, pve.y); | |
for (int i = 0; i < size; i++) { | |
if (i == 0) { | |
phasorPrime += list.get(1); | |
phasors.set(i, phasorPrime); | |
} | |
else { | |
Float phasor = phasors.get(i); | |
phasor += list.get(1) * list.get(i * 2 + 1); | |
phasors.set(i, phasor); | |
} | |
} | |
} | |
endShape(); | |
} |
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