Last updated: July 12, 2026
Snap & Summon is designed to work locally on your device. The developer does not collect, transmit, sell, or share personal data from the app.
Snap & Summon uses the camera when you choose to photograph something. You may
| import AsmMacro | |
| import CoreGraphics | |
| import UIKit | |
| // arm64 C ABI: | |
| // x0 = before RGBA bytes | |
| // x1 = after RGBA bytes | |
| // x2 = pixel count | |
| // x3 = output mask bytes | |
| // |
| import UIKit | |
| final class MasterViewController: UIViewController { | |
| @IBAction func showDetails(sender: UIButton) { | |
| performSegueWithIdentifier("ShowDetails", sender: sender) | |
| } | |
| override func prepareForSegue( | |
| segue: UIStoryboardSegue, | |
| sender: AnyObject? |
| # Agent session finder | |
| A global index for finding and resuming any Claude Code or Codex session without | |
| remembering its folder, checkout, worktree, agent, or session ID. | |
| Give this document to an agent and ask it to install the system. | |
| > **Definition of done** | |
| > | |
| > This system has two equally required halves: |
| func playAHAP(_ name: String) { | |
| guard | |
| let engine = try? CHHapticEngine(), | |
| let url = Bundle.main.url(forResource: name, withExtension: "ahap") | |
| else { return } | |
| try? engine.start() | |
| let player = try? engine.makePlayer(with: CHHapticPattern(contentsOf: url)) | |
| try? player.start(atTime: CHHapticTimeImmediate) | |
| } |
| let event = CHHapticEvent( | |
| eventType: .hapticContinuous, | |
| parameters: [ | |
| CHHapticEventParameter(parameterID: .hapticIntensity, value: 1.0), | |
| CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0), | |
| ], | |
| relativeTime: 0, | |
| duration: 60 | |
| ) |
| override func layoutSubviews() { | |
| super.layoutSubviews() | |
| let filter = (NSClassFromString("CAFilter") as! NSObject.Type) | |
| .perform(NSSelectorFromString("filterWithType:"), with: "variableBlur")! | |
| .takeUnretainedValue() as! NSObject | |
| filter.setValue(20, forKey: "inputRadius") | |
| filter.setValue(makeMaskImage(), forKey: "inputMaskImage") | |
| filter.setValue(true, forKey: "inputNormalizeEdges") |
| private final class VariableBlurUIView: UIVisualEffectView { | |
| override func layoutSubviews() { | |
| super.layoutSubviews() | |
| let filter = (NSClassFromString("CAFilter") as! NSObject.Type) | |
| .perform(NSSelectorFromString("filterWithType:"), with: "variableBlur")! | |
| .takeUnretainedValue() as! NSObject | |
| filter.setValue(20, forKey: "inputRadius") | |
| filter.setValue(makeMaskImage(), forKey: "inputMaskImage") |
| struct ProgressiveBlurView: UIViewRepresentable { | |
| func makeUIView(context: Context) -> UIVisualEffectView { | |
| VariableBlurUIView(effect: UIBlurEffect(style: .light)) | |
| } | |
| func updateUIView(_ view: UIVisualEffectView, context: Context) {} | |
| } |