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@jacobtoye
Created July 10, 2015 19:50
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Fixed Neversink Loot Filter
#---------------------------------------------------------------------------------------------------------------
# NeverSink's Indepth Loot Filter
# VERSION 2.0 - Full
#---------------------------------------------------------------------------------------------------------------
#
# You can always find the latest version here:
# http://pastebin.com/Af00CbhA
# Forum discussion thread:
# http://www.pathofexile.com/forum/view-thread/1246208/page/1
# Please use this thread for feedback, questions and suggestions
#
# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
# 2) Paste the contents into a notepad/txt document anywhere on your PC
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
# 3) Click File/Save As and select the following settings:
# SAVE AS TYPE: Select "All Files"
# FILE NAME: "NeverSink.filter" (Without the ")
# SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
# ENCODING (if available): ANSI
# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
#
# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
#
#---------------------------------------------------------------------------------------------------------------
# This filter can be easily customized using the "Filtration" app designed by XVar, check it out:
# https://www.reddit.com/r/pathofexile/comments/3bwson/introducing_filtration_a_path_of_exile_item/
#---------------------------------------------------------------------------------------------------------------
#
# DESIGN GOALS:
# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
# - Highlight and notify players when worthwhile items drop
# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
# - Provide light, scaling filtering during levelling
# - Provide comprehensive and in-depth filtering during endgame play
# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
# - Easy to use setup
#
#COLORS:
#Most colors remain the same, I want the filter to be very intuitive
#
#1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
#2) Golden background items are high value currency
#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
#6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
#8) There is a blue outline around 5Linked items
#9) There's a barely visible black border around several items. It's just for contrast purposes.
#
#---------------------------------------------------------------------------------------------------------------
# LOOKUP AND QUICKJUMP TABLE
#---------------------------------------------------------------------------------------------------------------
# Select one of the strings below and use the search function
# To jump to the section in the document
# (also use Notepad++ as a edit tool if you're not using it already)
#
# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#
# 0000 # UTILITY AND JUST-IN-CASE
# 0100 # TOP TIER RARITY
# 0200 # UNIQUES AND MAPS
# 0300 # CURRENCY
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
# 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
# 0304 # DIVINATION CARDS
# 0305 # REMAINING CURRENCY
# 0400 # SOCKET/LINK BASED stuff
# 0500 # SKILL GEMS
# 0600 # RARE ITEM HIGHLIGHTING
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
# 0601 # RARE DAGGERS
# 0602 # RARE CLAWS
# 0603 # RARE WANDS
# 0604 # RARE SWORDS
# 0605 # RARE AXES&MACES (1H)
# 0606 # RARE SCEPTRES
# 0607 # RARE STAVES
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
# 0609 # RARE BOWS
# 0610 # RARE QUIVERS
# 0611 # RARE GLOVES, HELMETS, BOOTS
# 0612 # RARE SHIELDS
# 0613 # RARE BODY ARMOR
# 0614 # RARES - REMAINING RULES
# 0700 # NORMAL AND MAGIC ITEM RULES
# 0701 # CHROMATIC ORB RECIPE ITEMS
# 0702 # MAGIC RINGS, AMULETS, BELTS
# 0703 # MAGIC JEWELS
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
# 0706 # CHISEL RECIPE ITEMS
# 0707 # HIGH LEVEL 4+ LINKED ITEMS
# 0708 # TOP BASES FOR CRAFTING
# 0709 # MARAKETH WEAPONS
# 0710 # PRE-ENDGAME 20% QUALITY ITEMS
# 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
# 0800 # FLASKS
# 0801 # HIDE OUTDATED FLASKS
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
# 0805 # SHOW WHATEVER FLASKS REMAIN
# 0900 # LEVELING
# 0901 # LEVELING HIGHLIGHT JEWELRY
# 0903 # LEVELING GENERAL RULES
# 0904 # LEVELING WHITE ITEM PROGRESSION
# 5000 # TEMP AND WIP ENTRIES
#
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#
# XXXX # HIDE THE REST
#
#---------------------------------------------------------------------------------------------------------------
# COLOR DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
#
# Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
# High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
# 5Links SetBorderColor 0 255 255
# Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
# Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
# Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
# Bad rares (endgame only) SetBackgroundColor 65 25 25
# Regal recipe (endgame only) SetTextColor 255 190 0
# Normal Leveling HL SetTextColor 255 255 255 255
# Magic Leveling HL SetTextColor 100 100 255
# Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
# Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
# Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
#
#---------------------------------------------------------------------------------------------------------------
# SOUND DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
#
#The filter only uses 3 sounds:
#
#PlayAlertSound 1 100 medium tier orb drop (from alchemy to regal), divination cards
#PlayAlertSound 4 100 map drops
#PlayAlertSound 6 100 uniques, high tier orb drop, 6 links, fishing rods
#
#Why not use exlusive different sounds for top tier drops?
#Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
#---------------------------------------------------------------------------------------------------------------
# FONT SIZE DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
#
# SetFontSize 20 Hidden gear
# SetFontSize 30+32 Normal type gear
# SetFontSize 35 Default font size (use it to remove a font size you don't like)
# SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
# SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
# SetFontSize 42 Divines, Exalteds, Eternal orbs
# SetFontSize 50 Mirror, Fishing Rod, 6-Link
#
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- in reddit)
#---------------------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------------------
# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would override the color/sound/font size of all other rules
#---------------------------------------------------------------------------------------------------------------
# Section: 0000 # UTILITY AND JUST-IN-CASE
#---------------------------------------------------------------------------------------------------------------
#Show
# Class Hideout Doodads
#Show
# Class Microtransactions
#Show
# Class Quest Items
#------------------------------------------------------------------------
# Section: 0100 # TOP TIER RARITY
#------------------------------------------------------------------------
Show
Class "Fishing Rod"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 50
PlayAlertSound 6 100
#Exception for tabula
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 40
PlayAlertSound 6 100
Show
LinkedSockets 6
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 44
PlayAlertSound 6 100
Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 50
PlayAlertSound 6 100
#------------------------------------------------------------------------
# Section: 0200 # UNIQUES AND MAPS
#------------------------------------------------------------------------
Show
Rarity Unique
PlayAlertSound 6 100
SetFontSize 40
Show
Class Maps
PlayAlertSound 4 100
SetFontSize 38
Show
Class "Maps" "Map Fragments"
PlayAlertSound 4 100
SetFontSize 38
#------------------------------------------------------------------------
# Section: 0300 # CURRENCY
#------------------------------------------------------------------------
#----------------------------------------------------
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
#----------------------------------------------------
Show
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 100
SetFontSize 44
#----------------------------------------------------
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
#----------------------------------------------------
Show
BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Cartographer's Chisel"
SetBackgroundColor 213 159 15
SetTextColor 0 0 0
SetBorderColor 0 0 0
PlayAlertSound 1 100
SetFontSize 38
# 200 158 130 this is the old background color, if you like it more use it instead
#----------------------------------------------------
# 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
#----------------------------------------------------
Show
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 170 158 130 215
# 170 158 130 default currency color
#----------------------------------------------------
# 0304 # DIVINATION CARDS
#----------------------------------------------------
# Old puple color: "SetTextColor 150 50 190"
Show
Class "Divination"
SetBackgroundColor 200 50 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 1 100
#----------------------------------------------------
# 0305 # REST
#----------------------------------------------------
Show
Class Currency
Show
Class Stackable Currency
#------------------------------------------------------------------------
# Section: 0400 # SOCKET/LINK BASED stuff
#------------------------------------------------------------------------
Show
LinkedSockets 5
SetBorderColor 0 255 255
PlayAlertSound 6 100
SetFontSize 40
Show
Sockets 6
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 38
Show
Sockets 6
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 38
Show
Sockets >= 3
SocketGroup W
#------------------------------------------------------------------------
# Section: 0500 # SKILL GEMS
#------------------------------------------------------------------------
Show # Gems: Highlight Vaal Gems
Class Gem
BaseType "Vaal"
SetBorderColor 30 150 180
Show
Class Gem
BaseType "Portal" "Empower" "Enlighten" "Enhance"
SetBorderColor 30 150 180
PlayAlertSound 6 100
SetFontSize 40
Show
Class Gem
BaseType "Spell Echo" "Multistrike" "Greater Multiple Projectiles"
SetBorderColor 30 150 180
SetFontSize 38
Show
Class Gem
Quality > 0
SetBorderColor 30 150 180
SetFontSize 38
Show
Class Gems
#------------------------------------------------------------------------
# Section: 0600 # RARE ITEM HIGHLIGHTING
#------------------------------------------------------------------------
#----------------------------------------------------
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS
#----------------------------------------------------
#Amulets, rings and jewels (likely) don't care much about the droplevel
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
Show
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 25 180 25
SetFontSize 38
Class Rings Amulets Belts Jewel
Rarity Rare
Show
Class Rings Amulets Belts Jewel
Rarity Rare
SetBackgroundColor 25 55 25
SetFontSize 38
SetBorderColor 25 180 25
#----------------------------------------------------
# 0601 # RARE DAGGERS
#----------------------------------------------------
#GOOD DAGGERS
#----------------------------------------------------
Show
Class Daggers
Rarity Rare
DropLevel >= 58
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class Daggers
Rarity Rare
DropLevel >= 58
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
#----------------------------------------------------
Show
Class Daggers
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 75
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
SetTextColor 255 190 0
Show
Class Daggers
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD DAGGERS
#----------------------------------------------------
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
#----------------------------------------------------
# 0602 # RARE CLAWS
#----------------------------------------------------
#GOOD CLAWS
#----------------------------------------------------
#At least earlier most claws were vendor trash
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
Show
Class Claws
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class Claws
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD CLAWS
#----------------------------------------------------
Show
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 75
SetBackgroundColor 65 25 25
SetTextColor 255 190 0
Show
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0603 # RARE WANDS
#----------------------------------------------------
#As spellcaster weapons, wands are good pick-ups if they're rare
#High level wands get highlighted, because of their multi-purpose potential
#GOOD WANDS
#----------------------------------------------------
Show
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD WANDS
#----------------------------------------------------
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
#----------------------------------------------------
# 0604 # RARE SWORDS
#----------------------------------------------------
#Worthwhile swords are physical or elemental weapons
#First one require a decent droplevel, second one the highest attack speed base types
#We can bad-highlight the rest, because they are way too clunky
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
#GOOD SWORDS
#----------------------------------------------------
Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#HIGH ATTACK SPEED LOWER LEVEL BASES
#These are some of the best ele ST weapons bases.
Show
Class "One Hand Swords"
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "One Hand Swords"
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD SWORDS
#One Hand swords with with such low base drop level are rarely anything interesting.
#High attack speed bases for viable ele weapons are filtered out above.
Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0605 # RARE AXES&MACES (1H)
#----------------------------------------------------
#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
#GOOD 1H AXES&MACES
Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#----------------------------------------------------
#BAD 1H MACES/AXES
#Anything with a <50lvl base won't be a priority pickup while maping.
Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0606 # RARE SCEPTRES
#----------------------------------------------------
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
#GOOD SCEPTRES
Show
Class "Sceptres"
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Sceptres"
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#Lets's also highlight the high base spell damage sceptres
Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD SCEPTRES
#Noone here :O
#----------------------------------------------------
# 0607 # RARE STAVES
#----------------------------------------------------
#Now staves are a bit tricky.
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
#They can also roll high base damage stats
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
Show
Class "Staves"
Rarity Rare
DropLevel >= 65
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Staves"
Rarity Rare
DropLevel >= 65
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Staves"
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD STAVES
#If you're playing a caster or think it's a good idea feel free to remove the following parts
#However, chances are you won't find anything amazing around here.
Show
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
#----------------------------------------------------
#These are rather simple
#High drop level bases have a small chance to be decent
#Everything else is usually too clunky
Show
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
# Feel free to uncomment this if you're playing a 2H-build
#Show
# Class "Two Hand"
# BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
# Rarity Rare
# ItemLevel >= 75
# SetTextColor 255 190 0
# SetBackgroundColor 25 55 25
# SetBorderColor 0 0 0
#Show
# Class "Two Hand"
# BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
# Rarity Rare
# ItemLevel >= 65
# SetBackgroundColor 25 55 25
# SetBorderColor 0 0 0
#BAD TWO HANDED WEAPONS
#Chances are you won't find anything amazing around here.
Show
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0609 # RARE BOWS
#----------------------------------------------------
#With the huge demand for good bows, it's worth checking out quite some of those
#Show
# BaseType "Harbinger Bow"
# Class "Bows"
# Rarity Rare
# ItemLevel >= 75
# SetTextColor 255 190 0
# SetBackgroundColor 25 55 25
# SetBorderColor 25 180 25
#Show
# BaseType "Harbinger Bow"
# Class "Bows"
# Rarity Rare
# ItemLevel >= 65
# SetBackgroundColor 25 55 25
# SetBorderColor 25 180 25
Show
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#BAD BOWS!
#----------------------------------------------
#The low level ones are usually just clunky
Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 65
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0610 # RARE QUIVERS
#----------------------------------------------------
#All quivers are decent pickups. However, there are some quiver-types that are just much more better.
Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#----------------------------------------------------
# 0611 # RARE GLOVES, HELMETS, BOOTS
#----------------------------------------------------
#High base levels of those are getting highlighted
#VERY low bases are getting negative highlighting
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel >= 52
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel >= 52
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel <= 15
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel <= 15
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0612 # RARE SHIELDS
#----------------------------------------------------
#Shields are by far the hardest category to sort
#Here's my philosophy:
#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
#----------------------------------------------------
Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 65
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
#----------------------------------------------------
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 55
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 55
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#3) Still display the low level spirit shields as "neutral", they are small and nice
#-----------------------------------------------------
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
#4) The Kite Shields can be quite decent too, let's highlight the good ones!
#-----------------------------------------------------
Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#5) Bucklers and Spiked shields are OK-ish pickups due to their small size
#-----------------------------------------------------
Show
BaseType "Buckler" "Spike Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
BaseType "Buckler" "Spike Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
#6) Now lets mark some of the remaining low level shields as bad
#-----------------------------------------------------
Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel <= 42
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel <= 42
SetBackgroundColor 65 25 25
#----------------------------------------------------
# 0613 # RARE BODY ARMOR
#----------------------------------------------------
#Highlight high level tiers
#Mark really low level ones. Easy enough.
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 25 55 25
SetBorderColor 0 0 0
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel <= 47
SetTextColor 255 190 0
SetBackgroundColor 65 25 25
Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel <= 47
SetBackgroundColor 65 25 25
#------------------------------------------------------------------------
# 0614 # RARES - REMAINING RULES
#------------------------------------------------------------------------
#Whatever rares wern't highlighted as good or bad above, will still be displayed
#Just without any priority highlighting
Show
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
Show
Rarity Rare
#------------------------------------------------------------------------
# Section: 0700 # NORMAL AND MAGIC ITEM RULES
#------------------------------------------------------------------------
#------------------------------------------------------------------------
# 0701 # CHROMATIC ORB RECIPE ITEMS
#------------------------------------------------------------------------
Show
SocketGroup RGB
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0702 # MAGIC RINGS, AMULETS, BELTS
#------------------------------------------------------------------------
#Once we reach mapping we only want to see the top tiers of magic items
#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
Show # Endgame: Show magic rings, amulets and belts.
Class Rings Amulets Belts
Rarity Magic
#------------------------------------------------------------------------
# 0703 # MAGIC JEWELS
#------------------------------------------------------------------------
Show
Class Jewel
SetBackgroundColor 75 75 75
SetBorderColor 0 0 100
#------------------------------------------------------------------------
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
#-------------------------------------------------------------------------
Show # Endgame: Show normal ilvl 75+ rings/amulets
Class Rings Amulet Belts
Rarity = Normal
ItemLevel >= 75
SetTextColor 255 255 255 255
SetBorderColor 255 190 0
SetFontSize 32
Show # Endgame: Show normal ilvl 60+ rings/amulets
Class Rings Amulet Belts
Rarity = Normal
ItemLevel >= 60
ItemLevel < 75
SetTextColor 255 255 255 255
SetFontSize 32
#------------------------------------------------------------------------
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
#-------------------------------------------------------------------------
# ADD ADDITIONAL STUFF HERE IF YOU WANT
Show
BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Gold Ring" "Agate Amulet"
SetBorderColor 0 100 0
SetTextColor 255 255 255 255
Rarity Normal
Show
BaseType "Sacrificial Garb"
SetTextColor 255 255 255 255
SetBorderColor 0 100 0
Rarity Normal
#------------------------------------------------------------------------
# 0706 # CHISEL RECIPE ITEMS
#-------------------------------------------------------------------------
Hide # Chisel Recipe: Magic Gavels with 12+ qual
Quality > 11
Rarity Magic
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
Rarity Normal
Show # Chisel Recipe: White Gavels
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
Rarity Normal
#------------------------------------------------------------------------
# 0707 # HIGH LEVEL 4+ LINKED ITEMS
#-------------------------------------------------------------------------
Show # Endgame: Show high level 4 linked items (64+)
DropLevel >= 64
LinkedSockets >= 4
SetFontSize 32
Rarity <= Magic
#------------------------------------------------------------------------
# 0708 # TOP BASES FOR CRAFTING
#-------------------------------------------------------------------------
#THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
#IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
Show # Weapons: Show Ambusher CRAFTING
BaseType "Ambusher"
SetFontSize 32
Rarity <= Magic
Show # Weapons: Show Harbinger Bow CRAFTING
BaseType "Harbinger Bow"
SetFontSize 32
Rarity <= Magic
#
#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
#BaseType "Hubris Circlet"
#SetFontSize 30
#Rarity <= Magic
#
#Hide # Weapons: Show Platinum Kris CRAFTING
#BaseType "Platinum Kris"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imperial Skean CRAFTING
#BaseType "Imperial Skean"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Demon Dagger CRAFTING
#BaseType "Demon Dagger"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Vaal Rapier CRAFTING
#BaseType "Vaal Rapier"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Jewelled Foil CRAFTING
#BaseType "Jewelled Foil"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Opal Sceptre CRAFTING
#BaseType "Opal Sceptre"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
#BaseType "Imbued Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
#BaseType "Prophecy Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Carnal Armour ES/EV CRAFTING
#BaseType "Carnal Armour"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
#BaseType "Saint's Hauberk"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
#BaseType "Saintly Chainmail"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
#BaseType "Triumphant Lamellar"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show General's Brigandine AR=EV CRAFTING
#BaseType "General's Brigandine"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
#BaseType "Full Dragonscale"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Assassin's Garb EV CRAFTING
#BaseType "Assassin's Garb"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Zodiac Leather EV CRAFTING
#BaseType "Zodiac Leather"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Astral Plate AR CRAFTING
#BaseType "Astral Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
#BaseType "Glorious Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Vaal Regalia ES CRAFTING
#BaseType "Vaal Regalia"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
#BaseType "Titanium Spirit Shield"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Sorcerer Gloves ES CRAFTING
#BaseType "Sorcerer Gloves"
#SetFontSize 32
#Rarity <= Magic
#
#------------------------------------------------------------------------
# 0709 # MARAKETH WEAPONS
#-------------------------------------------------------------------------
Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
BaseType "Gemini Claw"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
BaseType "Behemoth Mace"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Sai (1h block dagger)
BaseType "Sai"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
BaseType "Tiger Hook"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
BaseType "Dragoon Sword"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
BaseType "Runic Hatchet"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
BaseType "Maraketh Bow"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
BaseType "Exquisite Blade"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
BaseType "Eclipse Staff"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
BaseType "Fleshripper"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
BaseType "Coronal Maul"
SetFontSize 32
Rarity <= Magic
Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
BaseType "Sambar Sceptre"
SetFontSize 32
Rarity <= Magic
#------------------------------------------------------------------------
# 0710 # PRE-ENDGAME 20% QUALITY ITEMS
#------------------------------------------------------------------------
#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
Show
Quality = 20
Rarity <= Magic
ItemLevel <= 60
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
Rarity Normal
#------------------------------------------------------------------------
# 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
#Show
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
#------------------------------------------------------------------------
# Section: 0800 # FLASKS
#------------------------------------------------------------------------
Show
Class "Utility Flasks"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
Show
BaseType "Flask"
Quality >= 1
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0801 # HIDE OUTDATED FLASKS
#------------------------------------------------------------------------
Hide
BaseType Flask
ItemLevel >= 35
BaseType Small Medium Large Greater Grand
SetFontSize 20
Hide
BaseType Flask
ItemLevel >= 53
BaseType Giant Colossal Sacred
SetFontSize 20
#----------------------------------------------------
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
#----------------------------------------------------
Hide # Endgame: Show non quality flasks in maps
BaseType Flask
ItemLevel >= 69
SetFontSize 20
#----------------------------------------------------
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Normal
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 62
ItemLevel >= 60
BaseType "Divine"
SetTextColor 255 255 255 255
Show
Class Flask
Rarity Normal
ItemLevel <= 67
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 255 255 255 255
#----------------------------------------------------
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Magic
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 63
ItemLevel >= 60
BaseType "Divine"
SetTextColor 100 100 255
Show
Class Flask
Rarity Magic
ItemLevel <= 68
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 100 100 255
#------------------------------------------------------------------------
# 0805 # SHOW WHATEVER FLASKS REMAIN
#------------------------------------------------------------------------
Show
BaseType Flask
SetFontSize 30
Rarity <= Magic
#------------------------------------------------------------------------
# Section: 0900 # LEVELING
#------------------------------------------------------------------------
#Until itemlevel 12 you will see everything
#Then NORMAL items under your level will SLOWLY start getting filtered out.
#We will still see all 3L's until level 30 and all 4L's until level 69
#All magic items will be visible without further filtering until level 67
# 0901 # HIGHLIGHT LEVELING JEWELRY
#------------------------------------------------------------------------
Show
Rarity Normal
ItemLevel < 45
Class "Rings" "Amulets" "Belts"
SetTextColor 255 255 255 255
Show
Rarity Magic
ItemLevel < 55
Class "Rings" "Amulets" "Belts"
SetTextColor 100 100 255
# 0902 # HIGHLIGHT LEVELING LINKED GEAR
#------------------------------------------------------------------------
Show
LinkedSockets >= 4
ItemLevel <= 66
Rarity Normal
SetTextColor 255 255 255 255
Show
LinkedSockets >= 4
ItemLevel <= 68
Rarity Magic
SetTextColor 100 100 255
Show
LinkedSockets >= 3
ItemLevel <= 30
# 0903 # LEVELING GENERAL RULES
#------------------------------------------------------------------------
Show
ItemLevel < 68
Rarity Magic
# 0904 # LEVELING WHITE ITEM PROGRESSION
#------------------------------------------------------------------------
Show
ItemLevel < 12
Show
Rarity Normal
ItemLevel < 13
DropLevel >= 2
Show
Rarity Normal
ItemLevel < 14
DropLevel >= 4
Show
Rarity Normal
ItemLevel < 16
DropLevel >= 6
Show
Rarity Normal
ItemLevel < 18
DropLevel >= 8
Show
Rarity Normal
ItemLevel < 20
DropLevel >= 10
Show
Rarity Normal
ItemLevel < 22
DropLevel >= 13
Show
Rarity Normal
ItemLevel < 24
DropLevel >= 16
Show
Rarity Normal
ItemLevel < 26
DropLevel >= 19
Show
Rarity Normal
ItemLevel < 28
DropLevel >= 22
Show
Sockets >= 3
Rarity Normal
ItemLevel < 30
DropLevel >= 24
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 30
DropLevel >= 28
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 32
DropLevel >= 26
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 32
DropLevel >= 30
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 34
DropLevel >= 28
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 34
DropLevel >= 32
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 36
DropLevel >= 32
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 36
DropLevel >= 34
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 38
DropLevel >= 34
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 38
DropLevel >= 37
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 40
DropLevel >= 37
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 40
DropLevel >= 39
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 42
DropLevel >= 39
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 42
DropLevel >= 41
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 46
DropLevel >= 43
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 46
DropLevel >= 45
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 48
DropLevel >= 46
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 48
DropLevel >= 47
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 50
DropLevel >= 48
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 50
DropLevel >= 49
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 52
DropLevel >= 50
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 52
DropLevel >= 52
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 54
DropLevel >= 52
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 54
DropLevel >= 54
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 56
DropLevel >= 54
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 56
DropLevel >= 56
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 58
DropLevel >= 56
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 58
DropLevel >= 58
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 60
DropLevel >= 58
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 60
DropLevel >= 60
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 62
DropLevel >= 60
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 62
DropLevel >= 62
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 64
DropLevel >= 63
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 64
DropLevel >= 64
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 66
DropLevel >= 65
SetFontSize 30
Rarity <= Magic
Show
Rarity Normal
ItemLevel < 66
DropLevel >= 66
SetFontSize 30
Rarity <= Magic
Show
Sockets >= 3
Rarity Normal
ItemLevel < 68
DropLevel >= 67
SetFontSize 30
Rarity <= Magic
#------------------------------------------------------------------------
# Section: 5000 # TEMP AND WIP ENTRIES
#------------------------------------------------------------------------
#Work-in-progress entries are added here
#---------------------------------------------------------------------------------------------------------------
# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
#------------------------------------------------------------------------
# Section: XXXX # HIDE THE REST
#------------------------------------------------------------------------
#You can replace the "hide" with a "show" below to display all hidden items in a really small font.
Hide # Minimize junk instead of hiding (if "Show")
SetFontSize 20
SetBorderColor 0 0 0 0
#---------------------------------------------------------------------------------------------------------------
# CREDITS
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- on reddit )
#
# "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
# "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
# "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
# "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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