Created
July 10, 2015 19:50
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Fixed Neversink Loot Filter
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#--------------------------------------------------------------------------------------------------------------- | |
# NeverSink's Indepth Loot Filter | |
# VERSION 2.0 - Full | |
#--------------------------------------------------------------------------------------------------------------- | |
# | |
# You can always find the latest version here: | |
# http://pastebin.com/Af00CbhA | |
# Forum discussion thread: | |
# http://www.pathofexile.com/forum/view-thread/1246208/page/1 | |
# Please use this thread for feedback, questions and suggestions | |
# | |
# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page. | |
# 2) Paste the contents into a notepad/txt document anywhere on your PC | |
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR | |
# 3) Click File/Save As and select the following settings: | |
# SAVE AS TYPE: Select "All Files" | |
# FILE NAME: "NeverSink.filter" (Without the ") | |
# SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile | |
# ENCODING (if available): ANSI | |
# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter | |
# | |
# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN | |
# | |
#--------------------------------------------------------------------------------------------------------------- | |
# This filter can be easily customized using the "Filtration" app designed by XVar, check it out: | |
# https://www.reddit.com/r/pathofexile/comments/3bwson/introducing_filtration_a_path_of_exile_item/ | |
#--------------------------------------------------------------------------------------------------------------- | |
# | |
# DESIGN GOALS: | |
# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame). | |
# - Highlight and notify players when worthwhile items drop | |
# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors! | |
# - Provide light, scaling filtering during levelling | |
# - Provide comprehensive and in-depth filtering during endgame play | |
# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything! | |
# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases | |
# - Easy to use setup | |
# | |
#COLORS: | |
#Most colors remain the same, I want the filter to be very intuitive | |
# | |
#1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them. | |
#2) Golden background items are high value currency | |
#3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value. | |
#4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space | |
#5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls | |
#6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime! | |
#7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :) | |
#8) There is a blue outline around 5Linked items | |
#9) There's a barely visible black border around several items. It's just for contrast purposes. | |
# | |
#--------------------------------------------------------------------------------------------------------------- | |
# LOOKUP AND QUICKJUMP TABLE | |
#--------------------------------------------------------------------------------------------------------------- | |
# Select one of the strings below and use the search function | |
# To jump to the section in the document | |
# (also use Notepad++ as a edit tool if you're not using it already) | |
# | |
# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE | |
# | |
# 0000 # UTILITY AND JUST-IN-CASE | |
# 0100 # TOP TIER RARITY | |
# 0200 # UNIQUES AND MAPS | |
# 0300 # CURRENCY | |
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED | |
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL | |
# 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS | |
# 0304 # DIVINATION CARDS | |
# 0305 # REMAINING CURRENCY | |
# 0400 # SOCKET/LINK BASED stuff | |
# 0500 # SKILL GEMS | |
# 0600 # RARE ITEM HIGHLIGHTING | |
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS | |
# 0601 # RARE DAGGERS | |
# 0602 # RARE CLAWS | |
# 0603 # RARE WANDS | |
# 0604 # RARE SWORDS | |
# 0605 # RARE AXES&MACES (1H) | |
# 0606 # RARE SCEPTRES | |
# 0607 # RARE STAVES | |
# 0608 # RARE TWO HAND SWORDS + MACES + AXES | |
# 0609 # RARE BOWS | |
# 0610 # RARE QUIVERS | |
# 0611 # RARE GLOVES, HELMETS, BOOTS | |
# 0612 # RARE SHIELDS | |
# 0613 # RARE BODY ARMOR | |
# 0614 # RARES - REMAINING RULES | |
# 0700 # NORMAL AND MAGIC ITEM RULES | |
# 0701 # CHROMATIC ORB RECIPE ITEMS | |
# 0702 # MAGIC RINGS, AMULETS, BELTS | |
# 0703 # MAGIC JEWELS | |
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING | |
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE | |
# 0706 # CHISEL RECIPE ITEMS | |
# 0707 # HIGH LEVEL 4+ LINKED ITEMS | |
# 0708 # TOP BASES FOR CRAFTING | |
# 0709 # MARAKETH WEAPONS | |
# 0710 # PRE-ENDGAME 20% QUALITY ITEMS | |
# 0711 # ANIMATE WEAPON SCRIPT (DISABLED) | |
# 0800 # FLASKS | |
# 0801 # HIDE OUTDATED FLASKS | |
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS | |
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) | |
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) | |
# 0805 # SHOW WHATEVER FLASKS REMAIN | |
# 0900 # LEVELING | |
# 0901 # LEVELING HIGHLIGHT JEWELRY | |
# 0903 # LEVELING GENERAL RULES | |
# 0904 # LEVELING WHITE ITEM PROGRESSION | |
# 5000 # TEMP AND WIP ENTRIES | |
# | |
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES | |
# | |
# XXXX # HIDE THE REST | |
# | |
#--------------------------------------------------------------------------------------------------------------- | |
# COLOR DATA FOR EASY SEARCH AND REPLACE | |
#--------------------------------------------------------------------------------------------------------------- | |
# | |
# Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255 | |
# High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15 | |
# 5Links SetBorderColor 0 255 255 | |
# Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75 | |
# Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25 | |
# Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25 | |
# Bad rares (endgame only) SetBackgroundColor 65 25 25 | |
# Regal recipe (endgame only) SetTextColor 255 190 0 | |
# Normal Leveling HL SetTextColor 255 255 255 255 | |
# Magic Leveling HL SetTextColor 100 100 255 | |
# Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75 | |
# Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215 | |
# Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0 | |
# | |
#--------------------------------------------------------------------------------------------------------------- | |
# SOUND DATA FOR EASY SEARCH AND REPLACE | |
#--------------------------------------------------------------------------------------------------------------- | |
# | |
#The filter only uses 3 sounds: | |
# | |
#PlayAlertSound 1 100 medium tier orb drop (from alchemy to regal), divination cards | |
#PlayAlertSound 4 100 map drops | |
#PlayAlertSound 6 100 uniques, high tier orb drop, 6 links, fishing rods | |
# | |
#Why not use exlusive different sounds for top tier drops? | |
#Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops! | |
#--------------------------------------------------------------------------------------------------------------- | |
# FONT SIZE DATA FOR EASY SEARCH AND REPLACE | |
#--------------------------------------------------------------------------------------------------------------- | |
# | |
# SetFontSize 20 Hidden gear | |
# SetFontSize 30+32 Normal type gear | |
# SetFontSize 35 Default font size (use it to remove a font size you don't like) | |
# SetFontSize 38 Maps, Medium rarity orbs, Divination Cards | |
# SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links | |
# SetFontSize 42 Divines, Exalteds, Eternal orbs | |
# SetFontSize 50 Mirror, Fishing Rod, 6-Link | |
# | |
#--------------------------------------------------------------------------------------------------------------- | |
# SCRIPT by NeverSink ( the-dude- in reddit) | |
#--------------------------------------------------------------------------------------------------------------- | |
#--------------------------------------------------------------------------------------------------------------- | |
# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE | |
#--------------------------------------------------------------------------------------------------------------- | |
#This is the spot to add your own rules, that would override the color/sound/font size of all other rules | |
#--------------------------------------------------------------------------------------------------------------- | |
# Section: 0000 # UTILITY AND JUST-IN-CASE | |
#--------------------------------------------------------------------------------------------------------------- | |
#Show | |
# Class Hideout Doodads | |
#Show | |
# Class Microtransactions | |
#Show | |
# Class Quest Items | |
#------------------------------------------------------------------------ | |
# Section: 0100 # TOP TIER RARITY | |
#------------------------------------------------------------------------ | |
Show | |
Class "Fishing Rod" | |
SetTextColor 255 0 0 | |
SetBorderColor 255 0 0 | |
SetBackgroundColor 255 255 255 255 | |
SetFontSize 50 | |
PlayAlertSound 6 100 | |
#Exception for tabula | |
Show | |
SocketGroup WWWWWW | |
BaseType "Simple Robe" | |
Rarity Unique | |
SetFontSize 40 | |
PlayAlertSound 6 100 | |
Show | |
LinkedSockets 6 | |
SetTextColor 255 0 0 | |
SetBorderColor 255 0 0 | |
SetBackgroundColor 255 255 255 255 | |
SetFontSize 44 | |
PlayAlertSound 6 100 | |
Show | |
BaseType "Mirror of Kalandra" | |
SetTextColor 255 0 0 | |
SetBorderColor 255 0 0 | |
SetBackgroundColor 255 255 255 255 | |
SetFontSize 50 | |
PlayAlertSound 6 100 | |
#------------------------------------------------------------------------ | |
# Section: 0200 # UNIQUES AND MAPS | |
#------------------------------------------------------------------------ | |
Show | |
Rarity Unique | |
PlayAlertSound 6 100 | |
SetFontSize 40 | |
Show | |
Class Maps | |
PlayAlertSound 4 100 | |
SetFontSize 38 | |
Show | |
Class "Maps" "Map Fragments" | |
PlayAlertSound 4 100 | |
SetFontSize 38 | |
#------------------------------------------------------------------------ | |
# Section: 0300 # CURRENCY | |
#------------------------------------------------------------------------ | |
#---------------------------------------------------- | |
# 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED | |
#---------------------------------------------------- | |
Show | |
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" | |
SetTextColor 255 0 0 | |
SetBorderColor 255 0 0 | |
SetBackgroundColor 255 255 255 255 | |
PlayAlertSound 6 100 | |
SetFontSize 44 | |
#---------------------------------------------------- | |
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL | |
#---------------------------------------------------- | |
Show | |
BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Cartographer's Chisel" | |
SetBackgroundColor 213 159 15 | |
SetTextColor 0 0 0 | |
SetBorderColor 0 0 0 | |
PlayAlertSound 1 100 | |
SetFontSize 38 | |
# 200 158 130 this is the old background color, if you like it more use it instead | |
#---------------------------------------------------- | |
# 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS | |
#---------------------------------------------------- | |
Show | |
BaseType "Portal Scroll" "Scroll of Wisdom" | |
SetTextColor 170 158 130 215 | |
# 170 158 130 default currency color | |
#---------------------------------------------------- | |
# 0304 # DIVINATION CARDS | |
#---------------------------------------------------- | |
# Old puple color: "SetTextColor 150 50 190" | |
Show | |
Class "Divination" | |
SetBackgroundColor 200 50 250 | |
SetBorderColor 0 0 0 | |
SetTextColor 0 0 0 | |
SetFontSize 38 | |
PlayAlertSound 1 100 | |
#---------------------------------------------------- | |
# 0305 # REST | |
#---------------------------------------------------- | |
Show | |
Class Currency | |
Show | |
Class Stackable Currency | |
#------------------------------------------------------------------------ | |
# Section: 0400 # SOCKET/LINK BASED stuff | |
#------------------------------------------------------------------------ | |
Show | |
LinkedSockets 5 | |
SetBorderColor 0 255 255 | |
PlayAlertSound 6 100 | |
SetFontSize 40 | |
Show | |
Sockets 6 | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
SetFontSize 38 | |
Show | |
Sockets 6 | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
SetFontSize 38 | |
Show | |
Sockets >= 3 | |
SocketGroup W | |
#------------------------------------------------------------------------ | |
# Section: 0500 # SKILL GEMS | |
#------------------------------------------------------------------------ | |
Show # Gems: Highlight Vaal Gems | |
Class Gem | |
BaseType "Vaal" | |
SetBorderColor 30 150 180 | |
Show | |
Class Gem | |
BaseType "Portal" "Empower" "Enlighten" "Enhance" | |
SetBorderColor 30 150 180 | |
PlayAlertSound 6 100 | |
SetFontSize 40 | |
Show | |
Class Gem | |
BaseType "Spell Echo" "Multistrike" "Greater Multiple Projectiles" | |
SetBorderColor 30 150 180 | |
SetFontSize 38 | |
Show | |
Class Gem | |
Quality > 0 | |
SetBorderColor 30 150 180 | |
SetFontSize 38 | |
Show | |
Class Gems | |
#------------------------------------------------------------------------ | |
# Section: 0600 # RARE ITEM HIGHLIGHTING | |
#------------------------------------------------------------------------ | |
#---------------------------------------------------- | |
# 060a # RARE RINGS, AMULETS, JEWELS, BELTS | |
#---------------------------------------------------- | |
#Amulets, rings and jewels (likely) don't care much about the droplevel | |
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue | |
Show | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 25 180 25 | |
SetFontSize 38 | |
Class Rings Amulets Belts Jewel | |
Rarity Rare | |
Show | |
Class Rings Amulets Belts Jewel | |
Rarity Rare | |
SetBackgroundColor 25 55 25 | |
SetFontSize 38 | |
SetBorderColor 25 180 25 | |
#---------------------------------------------------- | |
# 0601 # RARE DAGGERS | |
#---------------------------------------------------- | |
#GOOD DAGGERS | |
#---------------------------------------------------- | |
Show | |
Class Daggers | |
Rarity Rare | |
DropLevel >= 58 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class Daggers | |
Rarity Rare | |
DropLevel >= 58 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations | |
#---------------------------------------------------- | |
Show | |
Class Daggers | |
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
SetTextColor 255 190 0 | |
Show | |
Class Daggers | |
BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD DAGGERS | |
#---------------------------------------------------- | |
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers | |
#---------------------------------------------------- | |
# 0602 # RARE CLAWS | |
#---------------------------------------------------- | |
#GOOD CLAWS | |
#---------------------------------------------------- | |
#At least earlier most claws were vendor trash | |
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw) | |
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often) | |
Show | |
Class Claws | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class Claws | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD CLAWS | |
#---------------------------------------------------- | |
Show | |
Class Claws | |
Rarity Rare | |
DropLevel < 50 | |
ItemLevel >= 75 | |
SetBackgroundColor 65 25 25 | |
SetTextColor 255 190 0 | |
Show | |
Class Claws | |
Rarity Rare | |
DropLevel < 50 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0603 # RARE WANDS | |
#---------------------------------------------------- | |
#As spellcaster weapons, wands are good pick-ups if they're rare | |
#High level wands get highlighted, because of their multi-purpose potential | |
#GOOD WANDS | |
#---------------------------------------------------- | |
Show | |
Class Wands | |
Rarity Rare | |
DropLevel >= 59 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class Wands | |
Rarity Rare | |
DropLevel >= 59 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD WANDS | |
#---------------------------------------------------- | |
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands | |
#---------------------------------------------------- | |
# 0604 # RARE SWORDS | |
#---------------------------------------------------- | |
#Worthwhile swords are physical or elemental weapons | |
#First one require a decent droplevel, second one the highest attack speed base types | |
#We can bad-highlight the rest, because they are way too clunky | |
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size | |
#GOOD SWORDS | |
#---------------------------------------------------- | |
Show | |
Class "One Hand Swords" | |
Rarity Rare | |
DropLevel >= 60 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "One Hand Swords" | |
Rarity Rare | |
DropLevel >= 60 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#HIGH ATTACK SPEED LOWER LEVEL BASES | |
#These are some of the best ele ST weapons bases. | |
Show | |
Class "One Hand Swords" | |
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "One Hand Swords" | |
BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD SWORDS | |
#One Hand swords with with such low base drop level are rarely anything interesting. | |
#High attack speed bases for viable ele weapons are filtered out above. | |
Show | |
Class "One Hand Swords" | |
Rarity Rare | |
DropLevel <= 54 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "One Hand Swords" | |
Rarity Rare | |
DropLevel <= 54 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0605 # RARE AXES&MACES (1H) | |
#---------------------------------------------------- | |
#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended | |
#GOOD 1H AXES&MACES | |
Show | |
Class "One Hand Axes" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "One Hand Axes" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "One Hand Maces" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "One Hand Maces" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#---------------------------------------------------- | |
#BAD 1H MACES/AXES | |
#Anything with a <50lvl base won't be a priority pickup while maping. | |
Show | |
Class "One Hand Maces" "One Hand Axes" | |
Rarity Rare | |
DropLevel <= 54 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "One Hand Maces" "One Hand Axes" | |
Rarity Rare | |
DropLevel <= 54 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0606 # RARE SCEPTRES | |
#---------------------------------------------------- | |
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit | |
#GOOD SCEPTRES | |
Show | |
Class "Sceptres" | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Sceptres" | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#Lets's also highlight the high base spell damage sceptres | |
Show | |
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" | |
Class "Sceptres" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" | |
Class "Sceptres" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD SCEPTRES | |
#Noone here :O | |
#---------------------------------------------------- | |
# 0607 # RARE STAVES | |
#---------------------------------------------------- | |
#Now staves are a bit tricky. | |
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful. | |
#They can also roll high base damage stats | |
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size | |
Show | |
Class "Staves" | |
Rarity Rare | |
DropLevel >= 65 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Staves" | |
Rarity Rare | |
DropLevel >= 65 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Staves" | |
BaseType "Lathi" "Serpentine Staff" "Coiled Staff" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Lathi" "Serpentine Staff" "Coiled Staff" | |
Class "Staves" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD STAVES | |
#If you're playing a caster or think it's a good idea feel free to remove the following parts | |
#However, chances are you won't find anything amazing around here. | |
Show | |
Class "Staves" | |
Rarity Rare | |
DropLevel <= 56 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Staves" | |
Rarity Rare | |
DropLevel <= 56 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0608 # RARE TWO HAND SWORDS + MACES + AXES | |
#---------------------------------------------------- | |
#These are rather simple | |
#High drop level bases have a small chance to be decent | |
#Everything else is usually too clunky | |
Show | |
Class "Two Hand" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Two Hand" | |
Rarity Rare | |
DropLevel >= 64 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
# Feel free to uncomment this if you're playing a 2H-build | |
#Show | |
# Class "Two Hand" | |
# BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade" | |
# Rarity Rare | |
# ItemLevel >= 75 | |
# SetTextColor 255 190 0 | |
# SetBackgroundColor 25 55 25 | |
# SetBorderColor 0 0 0 | |
#Show | |
# Class "Two Hand" | |
# BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade" | |
# Rarity Rare | |
# ItemLevel >= 65 | |
# SetBackgroundColor 25 55 25 | |
# SetBorderColor 0 0 0 | |
#BAD TWO HANDED WEAPONS | |
#Chances are you won't find anything amazing around here. | |
Show | |
Class "Two Hand" | |
Rarity Rare | |
DropLevel <= 56 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Two Hand" | |
Rarity Rare | |
DropLevel <= 56 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0609 # RARE BOWS | |
#---------------------------------------------------- | |
#With the huge demand for good bows, it's worth checking out quite some of those | |
#Show | |
# BaseType "Harbinger Bow" | |
# Class "Bows" | |
# Rarity Rare | |
# ItemLevel >= 75 | |
# SetTextColor 255 190 0 | |
# SetBackgroundColor 25 55 25 | |
# SetBorderColor 25 180 25 | |
#Show | |
# BaseType "Harbinger Bow" | |
# Class "Bows" | |
# Rarity Rare | |
# ItemLevel >= 65 | |
# SetBackgroundColor 25 55 25 | |
# SetBorderColor 25 180 25 | |
Show | |
Class "Bows" | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Bows" | |
Rarity Rare | |
DropLevel >= 62 | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#BAD BOWS! | |
#---------------------------------------------- | |
#The low level ones are usually just clunky | |
Show | |
Class "Bows" | |
Rarity Rare | |
DropLevel <= 50 | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Bows" | |
Rarity Rare | |
DropLevel <= 50 | |
ItemLevel >= 65 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0610 # RARE QUIVERS | |
#---------------------------------------------------- | |
#All quivers are decent pickups. However, there are some quiver-types that are just much more better. | |
Show | |
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver" | |
Class "Quivers" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver" | |
Class "Quivers" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#---------------------------------------------------- | |
# 0611 # RARE GLOVES, HELMETS, BOOTS | |
#---------------------------------------------------- | |
#High base levels of those are getting highlighted | |
#VERY low bases are getting negative highlighting | |
Show | |
Class "Gloves" "Boots" "Helmets" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel >= 52 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Gloves" "Boots" "Helmets" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel >= 52 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Gloves" "Boots" "Helmets" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel <= 15 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Gloves" "Boots" "Helmets" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel <= 15 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0612 # RARE SHIELDS | |
#---------------------------------------------------- | |
#Shields are by far the hardest category to sort | |
#Here's my philosophy: | |
#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting | |
#---------------------------------------------------- | |
Show | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel >= 65 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! | |
#---------------------------------------------------- | |
Show | |
BaseType "Spirit Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel >= 55 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Spirit Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel >= 55 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#3) Still display the low level spirit shields as "neutral", they are small and nice | |
#----------------------------------------------------- | |
Show | |
BaseType "Spirit Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
Show | |
BaseType "Spirit Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
#4) The Kite Shields can be quite decent too, let's highlight the good ones! | |
#----------------------------------------------------- | |
Show | |
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#5) Bucklers and Spiked shields are OK-ish pickups due to their small size | |
#----------------------------------------------------- | |
Show | |
BaseType "Buckler" "Spike Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel >= 60 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Buckler" "Spike Shield" | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel >= 60 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
#6) Now lets mark some of the remaining low level shields as bad | |
#----------------------------------------------------- | |
Show | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel <= 42 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Shields" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel <= 42 | |
SetBackgroundColor 65 25 25 | |
#---------------------------------------------------- | |
# 0613 # RARE BODY ARMOR | |
#---------------------------------------------------- | |
#Highlight high level tiers | |
#Mark really low level ones. Easy enough. | |
Show | |
Class "Body Armour" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel >= 60 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Body Armour" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel >= 60 | |
SetBackgroundColor 25 55 25 | |
SetBorderColor 0 0 0 | |
Show | |
Class "Body Armour" | |
Rarity Rare | |
ItemLevel >= 75 | |
DropLevel <= 47 | |
SetTextColor 255 190 0 | |
SetBackgroundColor 65 25 25 | |
Show | |
Class "Body Armour" | |
Rarity Rare | |
ItemLevel >= 65 | |
DropLevel <= 47 | |
SetBackgroundColor 65 25 25 | |
#------------------------------------------------------------------------ | |
# 0614 # RARES - REMAINING RULES | |
#------------------------------------------------------------------------ | |
#Whatever rares wern't highlighted as good or bad above, will still be displayed | |
#Just without any priority highlighting | |
Show | |
Rarity Rare | |
ItemLevel >= 75 | |
SetTextColor 255 190 0 | |
Show | |
Rarity Rare | |
#------------------------------------------------------------------------ | |
# Section: 0700 # NORMAL AND MAGIC ITEM RULES | |
#------------------------------------------------------------------------ | |
#------------------------------------------------------------------------ | |
# 0701 # CHROMATIC ORB RECIPE ITEMS | |
#------------------------------------------------------------------------ | |
Show | |
SocketGroup RGB | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
#------------------------------------------------------------------------ | |
# 0702 # MAGIC RINGS, AMULETS, BELTS | |
#------------------------------------------------------------------------ | |
#Once we reach mapping we only want to see the top tiers of magic items | |
#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly. | |
Show # Endgame: Show magic rings, amulets and belts. | |
Class Rings Amulets Belts | |
Rarity Magic | |
#------------------------------------------------------------------------ | |
# 0703 # MAGIC JEWELS | |
#------------------------------------------------------------------------ | |
Show | |
Class Jewel | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 100 | |
#------------------------------------------------------------------------ | |
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING | |
#------------------------------------------------------------------------- | |
Show # Endgame: Show normal ilvl 75+ rings/amulets | |
Class Rings Amulet Belts | |
Rarity = Normal | |
ItemLevel >= 75 | |
SetTextColor 255 255 255 255 | |
SetBorderColor 255 190 0 | |
SetFontSize 32 | |
Show # Endgame: Show normal ilvl 60+ rings/amulets | |
Class Rings Amulet Belts | |
Rarity = Normal | |
ItemLevel >= 60 | |
ItemLevel < 75 | |
SetTextColor 255 255 255 255 | |
SetFontSize 32 | |
#------------------------------------------------------------------------ | |
# 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE | |
#------------------------------------------------------------------------- | |
# ADD ADDITIONAL STUFF HERE IF YOU WANT | |
Show | |
BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Gold Ring" "Agate Amulet" | |
SetBorderColor 0 100 0 | |
SetTextColor 255 255 255 255 | |
Rarity Normal | |
Show | |
BaseType "Sacrificial Garb" | |
SetTextColor 255 255 255 255 | |
SetBorderColor 0 100 0 | |
Rarity Normal | |
#------------------------------------------------------------------------ | |
# 0706 # CHISEL RECIPE ITEMS | |
#------------------------------------------------------------------------- | |
Hide # Chisel Recipe: Magic Gavels with 12+ qual | |
Quality > 11 | |
Rarity Magic | |
BaseType "Gavel" "Rock Breaker" "Stone Hammer" | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
SetFontSize 32 | |
Rarity Normal | |
Show # Chisel Recipe: White Gavels | |
Rarity Normal | |
BaseType "Gavel" "Rock Breaker" "Stone Hammer" | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
SetFontSize 32 | |
Rarity Normal | |
#------------------------------------------------------------------------ | |
# 0707 # HIGH LEVEL 4+ LINKED ITEMS | |
#------------------------------------------------------------------------- | |
Show # Endgame: Show high level 4 linked items (64+) | |
DropLevel >= 64 | |
LinkedSockets >= 4 | |
SetFontSize 32 | |
Rarity <= Magic | |
#------------------------------------------------------------------------ | |
# 0708 # TOP BASES FOR CRAFTING | |
#------------------------------------------------------------------------- | |
#THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION" | |
#IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION. | |
Show # Weapons: Show Ambusher CRAFTING | |
BaseType "Ambusher" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Weapons: Show Harbinger Bow CRAFTING | |
BaseType "Harbinger Bow" | |
SetFontSize 32 | |
Rarity <= Magic | |
# | |
#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING | |
#BaseType "Hubris Circlet" | |
#SetFontSize 30 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Platinum Kris CRAFTING | |
#BaseType "Platinum Kris" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Imperial Skean CRAFTING | |
#BaseType "Imperial Skean" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Demon Dagger CRAFTING | |
#BaseType "Demon Dagger" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Vaal Rapier CRAFTING | |
#BaseType "Vaal Rapier" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Jewelled Foil CRAFTING | |
#BaseType "Jewelled Foil" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Opal Sceptre CRAFTING | |
#BaseType "Opal Sceptre" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING | |
#BaseType "Imbued Wand" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING | |
#BaseType "Prophecy Wand" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Carnal Armour ES/EV CRAFTING | |
#BaseType "Carnal Armour" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING | |
#BaseType "Saint's Hauberk" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING | |
#BaseType "Saintly Chainmail" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING | |
#BaseType "Triumphant Lamellar" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show General's Brigandine AR=EV CRAFTING | |
#BaseType "General's Brigandine" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING | |
#BaseType "Full Dragonscale" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Assassin's Garb EV CRAFTING | |
#BaseType "Assassin's Garb" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Zodiac Leather EV CRAFTING | |
#BaseType "Zodiac Leather" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Astral Plate AR CRAFTING | |
#BaseType "Astral Plate" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING | |
#BaseType "Glorious Plate" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Vaal Regalia ES CRAFTING | |
#BaseType "Vaal Regalia" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING | |
#BaseType "Titanium Spirit Shield" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#Hide # Armour: Show Sorcerer Gloves ES CRAFTING | |
#BaseType "Sorcerer Gloves" | |
#SetFontSize 32 | |
#Rarity <= Magic | |
# | |
#------------------------------------------------------------------------ | |
# 0709 # MARAKETH WEAPONS | |
#------------------------------------------------------------------------- | |
Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit) | |
BaseType "Gemini Claw" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace) | |
BaseType "Behemoth Mace" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Sai (1h block dagger) | |
BaseType "Sai" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword) | |
BaseType "Tiger Hook" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil) | |
BaseType "Dragoon Sword" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe) | |
BaseType "Runic Hatchet" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow) | |
BaseType "Maraketh Bow" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade) | |
BaseType "Exquisite Blade" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff) | |
BaseType "Eclipse Staff" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Fleshripper (2h crit axe) | |
BaseType "Fleshripper" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace) | |
BaseType "Coronal Maul" | |
SetFontSize 32 | |
Rarity <= Magic | |
Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre) | |
BaseType "Sambar Sceptre" | |
SetFontSize 32 | |
Rarity <= Magic | |
#------------------------------------------------------------------------ | |
# 0710 # PRE-ENDGAME 20% QUALITY ITEMS | |
#------------------------------------------------------------------------ | |
#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE | |
Show | |
Quality = 20 | |
Rarity <= Magic | |
ItemLevel <= 60 | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
Rarity Normal | |
#------------------------------------------------------------------------ | |
# 0711 # ANIMATE WEAPON SCRIPT (DISABLED) | |
#------------------------------------------------------------------------ | |
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines) | |
#Show | |
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" | |
# Rarity Normal | |
# SetBackgroundColor 0 0 0 | |
# SetTextColor 150 0 0 | |
# SetBorderColor 150 0 0 | |
#------------------------------------------------------------------------ | |
# Section: 0800 # FLASKS | |
#------------------------------------------------------------------------ | |
Show | |
Class "Utility Flasks" | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
Show | |
BaseType "Flask" | |
Quality >= 1 | |
SetBackgroundColor 75 75 75 | |
SetBorderColor 0 0 0 | |
#------------------------------------------------------------------------ | |
# 0801 # HIDE OUTDATED FLASKS | |
#------------------------------------------------------------------------ | |
Hide | |
BaseType Flask | |
ItemLevel >= 35 | |
BaseType Small Medium Large Greater Grand | |
SetFontSize 20 | |
Hide | |
BaseType Flask | |
ItemLevel >= 53 | |
BaseType Giant Colossal Sacred | |
SetFontSize 20 | |
#---------------------------------------------------- | |
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS | |
#---------------------------------------------------- | |
Hide # Endgame: Show non quality flasks in maps | |
BaseType Flask | |
ItemLevel >= 69 | |
SetFontSize 20 | |
#---------------------------------------------------- | |
# 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) | |
#---------------------------------------------------- | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 6 | |
ItemLevel >= 3 | |
BaseType "Medium" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 9 | |
ItemLevel >= 5 | |
BaseType "Large" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 15 | |
ItemLevel >= 12 | |
BaseType "Greater" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 21 | |
ItemLevel >= 18 | |
BaseType "Grand" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 27 | |
ItemLevel >= 24 | |
BaseType "Giant" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 33 | |
ItemLevel >= 30 | |
BaseType "Colossal" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 39 | |
ItemLevel >= 36 | |
BaseType "Sacred" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 45 | |
ItemLevel >= 42 | |
BaseType "Hallowed" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 51 | |
ItemLevel >= 48 | |
BaseType "Sanctified" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 62 | |
ItemLevel >= 60 | |
BaseType "Divine" | |
SetTextColor 255 255 255 255 | |
Show | |
Class Flask | |
Rarity Normal | |
ItemLevel <= 67 | |
ItemLevel >= 65 | |
BaseType "Eternal" | |
SetTextColor 255 255 255 255 | |
#---------------------------------------------------- | |
# 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) | |
#---------------------------------------------------- | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 6 | |
ItemLevel >= 3 | |
BaseType "Medium" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 9 | |
ItemLevel >= 5 | |
BaseType "Large" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 15 | |
ItemLevel >= 12 | |
BaseType "Greater" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 21 | |
ItemLevel >= 18 | |
BaseType "Grand" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 27 | |
ItemLevel >= 24 | |
BaseType "Giant" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 33 | |
ItemLevel >= 30 | |
BaseType "Colossal" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 39 | |
ItemLevel >= 36 | |
BaseType "Sacred" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 45 | |
ItemLevel >= 42 | |
BaseType "Hallowed" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 51 | |
ItemLevel >= 48 | |
BaseType "Sanctified" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 63 | |
ItemLevel >= 60 | |
BaseType "Divine" | |
SetTextColor 100 100 255 | |
Show | |
Class Flask | |
Rarity Magic | |
ItemLevel <= 68 | |
ItemLevel >= 65 | |
BaseType "Eternal" | |
SetTextColor 100 100 255 | |
#------------------------------------------------------------------------ | |
# 0805 # SHOW WHATEVER FLASKS REMAIN | |
#------------------------------------------------------------------------ | |
Show | |
BaseType Flask | |
SetFontSize 30 | |
Rarity <= Magic | |
#------------------------------------------------------------------------ | |
# Section: 0900 # LEVELING | |
#------------------------------------------------------------------------ | |
#Until itemlevel 12 you will see everything | |
#Then NORMAL items under your level will SLOWLY start getting filtered out. | |
#We will still see all 3L's until level 30 and all 4L's until level 69 | |
#All magic items will be visible without further filtering until level 67 | |
# 0901 # HIGHLIGHT LEVELING JEWELRY | |
#------------------------------------------------------------------------ | |
Show | |
Rarity Normal | |
ItemLevel < 45 | |
Class "Rings" "Amulets" "Belts" | |
SetTextColor 255 255 255 255 | |
Show | |
Rarity Magic | |
ItemLevel < 55 | |
Class "Rings" "Amulets" "Belts" | |
SetTextColor 100 100 255 | |
# 0902 # HIGHLIGHT LEVELING LINKED GEAR | |
#------------------------------------------------------------------------ | |
Show | |
LinkedSockets >= 4 | |
ItemLevel <= 66 | |
Rarity Normal | |
SetTextColor 255 255 255 255 | |
Show | |
LinkedSockets >= 4 | |
ItemLevel <= 68 | |
Rarity Magic | |
SetTextColor 100 100 255 | |
Show | |
LinkedSockets >= 3 | |
ItemLevel <= 30 | |
# 0903 # LEVELING GENERAL RULES | |
#------------------------------------------------------------------------ | |
Show | |
ItemLevel < 68 | |
Rarity Magic | |
# 0904 # LEVELING WHITE ITEM PROGRESSION | |
#------------------------------------------------------------------------ | |
Show | |
ItemLevel < 12 | |
Show | |
Rarity Normal | |
ItemLevel < 13 | |
DropLevel >= 2 | |
Show | |
Rarity Normal | |
ItemLevel < 14 | |
DropLevel >= 4 | |
Show | |
Rarity Normal | |
ItemLevel < 16 | |
DropLevel >= 6 | |
Show | |
Rarity Normal | |
ItemLevel < 18 | |
DropLevel >= 8 | |
Show | |
Rarity Normal | |
ItemLevel < 20 | |
DropLevel >= 10 | |
Show | |
Rarity Normal | |
ItemLevel < 22 | |
DropLevel >= 13 | |
Show | |
Rarity Normal | |
ItemLevel < 24 | |
DropLevel >= 16 | |
Show | |
Rarity Normal | |
ItemLevel < 26 | |
DropLevel >= 19 | |
Show | |
Rarity Normal | |
ItemLevel < 28 | |
DropLevel >= 22 | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 30 | |
DropLevel >= 24 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 30 | |
DropLevel >= 28 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 32 | |
DropLevel >= 26 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 32 | |
DropLevel >= 30 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 34 | |
DropLevel >= 28 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 34 | |
DropLevel >= 32 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 36 | |
DropLevel >= 32 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 36 | |
DropLevel >= 34 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 38 | |
DropLevel >= 34 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 38 | |
DropLevel >= 37 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 40 | |
DropLevel >= 37 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 40 | |
DropLevel >= 39 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 42 | |
DropLevel >= 39 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 42 | |
DropLevel >= 41 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 46 | |
DropLevel >= 43 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 46 | |
DropLevel >= 45 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 48 | |
DropLevel >= 46 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 48 | |
DropLevel >= 47 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 50 | |
DropLevel >= 48 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 50 | |
DropLevel >= 49 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 52 | |
DropLevel >= 50 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 52 | |
DropLevel >= 52 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 54 | |
DropLevel >= 52 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 54 | |
DropLevel >= 54 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 56 | |
DropLevel >= 54 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 56 | |
DropLevel >= 56 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 58 | |
DropLevel >= 56 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 58 | |
DropLevel >= 58 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 60 | |
DropLevel >= 58 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 60 | |
DropLevel >= 60 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 62 | |
DropLevel >= 60 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 62 | |
DropLevel >= 62 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 64 | |
DropLevel >= 63 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 64 | |
DropLevel >= 64 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 66 | |
DropLevel >= 65 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Rarity Normal | |
ItemLevel < 66 | |
DropLevel >= 66 | |
SetFontSize 30 | |
Rarity <= Magic | |
Show | |
Sockets >= 3 | |
Rarity Normal | |
ItemLevel < 68 | |
DropLevel >= 67 | |
SetFontSize 30 | |
Rarity <= Magic | |
#------------------------------------------------------------------------ | |
# Section: 5000 # TEMP AND WIP ENTRIES | |
#------------------------------------------------------------------------ | |
#Work-in-progress entries are added here | |
#--------------------------------------------------------------------------------------------------------------- | |
# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES | |
#--------------------------------------------------------------------------------------------------------------- | |
#This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things | |
#------------------------------------------------------------------------ | |
# Section: XXXX # HIDE THE REST | |
#------------------------------------------------------------------------ | |
#You can replace the "hide" with a "show" below to display all hidden items in a really small font. | |
Hide # Minimize junk instead of hiding (if "Show") | |
SetFontSize 20 | |
SetBorderColor 0 0 0 0 | |
#--------------------------------------------------------------------------------------------------------------- | |
# CREDITS | |
#--------------------------------------------------------------------------------------------------------------- | |
# SCRIPT by NeverSink ( the-dude- on reddit ) | |
# | |
# "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P. | |
# "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out. | |
# "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ ) | |
# "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :) | |
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup |
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