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Bash Shell Script for Xcode Aggregate Target for new Xcode 6 Framework/Module
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#Thanks to http://spin.atomicobject.com/2011/12/13/building-a-universal-framework-for-ios/ for the start | |
#To get this to work with a Xcode 6 Cocoa Touch Framework, create Framework | |
#Then create a new Aggregate Target. Throw this script into a Build Script Phrase on the Aggregate | |
#Tip: if you want the resulting framework to be the same name as your Framework, change the Aggregate's product name | |
SIMULATOR_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PRODUCT_NAME}.framework" | |
DEVICE_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PRODUCT_NAME}.framework" | |
UNIVERSAL_LIBRARY_DIR="${BUILD_DIR}/${CONFIGURATION}-iphoneuniversal" | |
FRAMEWORK="${UNIVERSAL_LIBRARY_DIR}/${PRODUCT_NAME}.framework" | |
#build both frameworks | |
xcodebuild -project ${PROJECT_NAME}.xcodeproj -sdk iphonesimulator -target ${PROJECT_NAME} -configuration ${CONFIGURATION} clean build CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphonesimulator | |
xcodebuild -project ${PROJECT_NAME}.xcodeproj -sdk iphoneos -target ${PROJECT_NAME} -configuration ${CONFIGURATION} clean build CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphoneos | |
#create directory for universal | |
mkdir "${UNIVERSAL_LIBRARY_DIR}" | |
mkdir "${FRAMEWORK}" | |
#copy the headers | |
cp -r "${DEVICE_LIBRARY_PATH}/Headers" "${FRAMEWORK}/Headers" | |
#copy all of the other files associated | |
cp "${DEVICE_LIBRARY_PATH}/Info.plist" "${FRAMEWORK}" | |
cp -r "${DEVICE_LIBRARY_PATH}/Modules" "${FRAMEWORK}/Modules" | |
cp "${DEVICE_LIBRARY_PATH}/ResourceRules.plist" "${FRAMEWORK}" | |
#make fat binary | |
lipo "${SIMULATOR_LIBRARY_PATH}/${PRODUCT_NAME}" "${DEVICE_LIBRARY_PATH}/${PRODUCT_NAME}" -create -output "${FRAMEWORK}/${PRODUCT_NAME}" | |
#copy the result to your desktop so you don't have to hunt for it in DerivedData | |
cp -r "${FRAMEWORK}" "${HOME}/Desktop/" |
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