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python_xbox_controller
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# ref from : https://stackoverflow.com/questions/46506850/how-can-i-get-input-from-an-xbox-one-controller-in-python | |
from inputs import get_gamepad | |
import math | |
import threading | |
class XboxController(object): | |
MAX_TRIG_VAL = math.pow(2, 8) | |
MAX_JOY_VAL = math.pow(2, 15) | |
def __init__(self): | |
self.LeftJoystickY = 0 | |
self.LeftJoystickX = 0 | |
self.RightJoystickY = 0 | |
self.RightJoystickX = 0 | |
self.LeftTrigger = 0 | |
self.RightTrigger = 0 | |
self.LeftBumper = 0 | |
self.RightBumper = 0 | |
self.A = 0 | |
self.X = 0 | |
self.Y = 0 | |
self.B = 0 | |
self.LeftThumb = 0 | |
self.RightThumb = 0 | |
self.Back = 0 | |
self.Start = 0 | |
self.LeftDPad = 0 | |
self.RightDPad = 0 | |
self.UpDPad = 0 | |
self.DownDPad = 0 | |
self._monitor_thread = threading.Thread(target=self._monitor_controller, args=()) | |
self._monitor_thread.daemon = True | |
self._monitor_thread.start() | |
def read(self): # return the buttons/triggers that you care about in this methode | |
x = self.LeftJoystickX | |
y = self.LeftJoystickY | |
a = self.A | |
b = self.X # b=1, x=2 | |
rb = self.RightBumper | |
return [x, y, a, b, rb] | |
def _monitor_controller(self): | |
while True: | |
events = get_gamepad() | |
for event in events: | |
if event.code == 'ABS_Y': | |
self.LeftJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1 | |
elif event.code == 'ABS_X': | |
self.LeftJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1 | |
elif event.code == 'ABS_RY': | |
self.RightJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1 | |
elif event.code == 'ABS_RX': | |
self.RightJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1 | |
elif event.code == 'ABS_Z': | |
self.LeftTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1 | |
elif event.code == 'ABS_RZ': | |
self.RightTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1 | |
elif event.code == 'BTN_TL': | |
self.LeftBumper = event.state | |
elif event.code == 'BTN_TR': | |
self.RightBumper = event.state | |
elif event.code == 'BTN_SOUTH': | |
self.A = event.state | |
elif event.code == 'BTN_NORTH': | |
self.X = event.state | |
elif event.code == 'BTN_WEST': | |
self.Y = event.state | |
elif event.code == 'BTN_EAST': | |
self.B = event.state | |
elif event.code == 'BTN_THUMBL': | |
self.LeftThumb = event.state | |
elif event.code == 'BTN_THUMBR': | |
self.RightThumb = event.state | |
elif event.code == 'BTN_SELECT': | |
self.Back = event.state | |
elif event.code == 'BTN_START': | |
self.Start = event.state | |
elif event.code == 'BTN_TRIGGER_HAPPY1': | |
self.LeftDPad = event.state | |
elif event.code == 'BTN_TRIGGER_HAPPY2': | |
self.RightDPad = event.state | |
elif event.code == 'BTN_TRIGGER_HAPPY3': | |
self.UpDPad = event.state | |
elif event.code == 'BTN_TRIGGER_HAPPY4': | |
self.DownDPad = event.state | |
if __name__ == '__main__': | |
joy = XboxController() | |
while True: | |
print(joy.read()) |
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