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/********************** | |
* fordingTheRiver.js * | |
********************** | |
* | |
* And there's the river. Fortunately, I was prepared for this. | |
* See the raft on the other side? | |
* | |
* Everything is going according to plan. | |
*/ | |
function startLevel(map) { | |
var raftDirection = 'down'; | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('raft', { | |
'type': 'dynamic', | |
'symbol': '▓', | |
'color': '#420', | |
'transport': true, // (prevents player from drowning in water) | |
'behavior': function (me) { | |
me.move(raftDirection); | |
} | |
}); | |
map.defineObject('water', { | |
'symbol': '░', | |
'color': '#44f', | |
'onCollision': function (player) { | |
player.killedBy('drowning in deep dark water'); | |
} | |
}); | |
for (var x = 0; x < map.getWidth(); x++) { | |
for (var y = 5; y < 15; y++) { | |
map.placeObject(x, y, 'water'); | |
} | |
} | |
map.placeObject(20, 5, 'raft'); | |
map.placeObject(0, 2, 'exit'); | |
map.placeObject(0, 1, 'block'); | |
map.placeObject(1, 1, 'block'); | |
map.placeObject(0, 3, 'block'); | |
map.placeObject(1, 3, 'block'); | |
player.setPhoneCallback(function() { | |
raftDirection = 'up'; | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'raft'); | |
} | |
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