Created
November 16, 2009 14:59
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// adding a show listener to an overlay: | |
myOverlay.on('show', function(event) { | |
// ... | |
}); | |
// adding and removing a show listener to an overlay | |
function showListener() { | |
// ... | |
} | |
// adding | |
myOverlay.on('show', showListener); | |
// removing | |
myOverlay.removeListener('show', showListener); | |
// downside: you need a named reference to your callback to be able to remove it as a listener | |
// making your class support custom events... | |
// Ball is our constructor | |
function Ball() { | |
// ... | |
} | |
// make Ball inherit from Target | |
glow.lang.extend(Ball, glow.events.Target); | |
// making Ball fire an event | |
Ball.prototype._directionChange = function() { | |
this.fire('bounce', { | |
previousDirection: 45, | |
newDirection: 135 | |
}); | |
} | |
// how the user would add an event to a ball | |
var ball = new Ball() | |
ball.on('bounce', function(event) { | |
alert(event.newDirection); | |
// ... | |
}); | |
// how the user would add custom events to a singleton | |
var mySingleton = {}; | |
glow.events.Target.extend(mySingleton); | |
// mySingleton now has 'on', 'fire' and 'removeListener' methods | |
mySingleton.fire('whatever'); | |
// what about DOM events? | |
glow.dom.get('a').on('click', function(domEvent) { | |
// domEvent is an instance of glow.dom.DomEvent (extends glow.events.Event) | |
// this is yet to be documented | |
// All dom handling code for events will be in glow.dom | |
}); |
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