Guides & Information
Timaeus Spreadsheet with upgrade/tier lists
If you want to have objects in your game be clickable, one of the most obvious methods is using a Area2D > Texture + CollisionShape2D. When your mouse interacts with the CollisionShape2D it has mouse motion, mouse exited, and input events.
Note: Control nodes have restrictions, eat up all mouse events, and don't work well with deselecting by clicking outside of any objects
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Aang Guide | |
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> Note: Lists are ordered in terms of usefulness, so 1 is god tier, 2 is good, 4-5 are terrible | |
> Note 2: Percentages and concepts are guidelines, more labbing needs to be done, especially with DI | |
Notable RPS: | |
- Up > down |
--[[ | |
Original Author: https://github.com/Leandros | |
Updated Author: https://github.com/jakebesworth | |
MIT License | |
Copyright (c) 2018 Jake Besworth | |
Original Gist: https://gist.github.com/Leandros/98624b9b9d9d26df18c4 | |
Love.run 11.X: https://love2d.org/wiki/love.run | |
Original Article, 4th algorithm: https://gafferongames.com/post/fix_your_timestep/ | |
Forum Discussion: https://love2d.org/forums/viewtopic.php?f=3&t=85166&start=10 |
# Simple Makefile | |
# Author: Jake Besworth (you can remove this line) | |
# Binary File | |
OBJ := myprogram.exe | |
# Source Files | |
SRC_DIR := src/ | |
SOURCE_FILES := $(wildcard $(SRC_DIR)*.c) |