| Name | Category | Link | Thing | Stance towards open source |
|---|---|---|---|---|
| Cathy Hackl | AR/VR/XR | Influential in AR/VR industry discussions | Unknown | |
| Tamara McCleary | AI/Marketing/AR | Discusses tech and marketing trends | Unknown | |
| Daniel Newman | Tech/AR Industry | Covers tech predictions and AR industry issues | Unknown | |
| Ambarish Mitra | AR News | AR company activities and industry news | Unknown | |
| Dr. Rafael Grossman | Healthcare AR | Explores AR in healthcare | Unknown | |
| Javier Davalos | XR/VR/AR/MR | Hand tracking, gravitational fields in Unity | Unknown | |
| Jasmine Roberts | AR Application Development | Developed Google ARCore's Depth API | Unknown | |
| Jeri Ellsworth | AR Gaming Hardware | Developed Tilt Five AR glasses | Unknown | |
| Keiichi Matsuda | Mixed Reality Filmmaking | Website | Merged physical and virtual realities exploration | Unknown |
| Mark Schramm | VR Development | Immersive VR and user interface development | Unknown | |
| Prof Dr Fridolin Wild | Standards Working Group Convenor | Profile | Convenor of ISO/IEC WG for AR/VR | Advocates for ISO standards in AR/VR |
| VESA (Video Electronics Standards Association) | Standards Organization | VESA | Formed SIG to standardize AR/VR | Advocates for standardization in AR/VR tech |
| WebXR Device API | Web Standards | W3C Immersive Web | Standard for accessing VR and AR devices on the web | Advocates for open web standards |
| Zebedee Pedersen | Creative Technologist at Google | Blog Post | Involved in WebXR Experiments for AR and VR on the web | Supports making AR and VR more accessible and widely available |
| Damon Hernandez | WebXR Community Pioneer | UploadVR | Partnered with Virtuleap for WebXR Week | Advocates for open web standards and community-driven development |
Last active
February 11, 2024 03:41
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Save jakedowns/89d6479afc475a1cd2ab31a973f60e00 to your computer and use it in GitHub Desktop.
brainstorming a list of potential advisors for a "dreams-like" protocol for foundational, browser-level open cross-device cross-play webxr<->2d with no middlemen
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