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Breakout game
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// @ts-check | |
const canvas = document.querySelector("canvas"); | |
const ctx = canvas.getContext("2d"); | |
// Utility Functions | |
const clamp = (value, min, max) => Math.min(Math.max(value, min), max); | |
// https://developer.mozilla.org/kab/docs/Games/Techniques/2D_collision_detection | |
// Axis-Aligned Bounding Box - no rotation | |
const intersects = (rect1, rect2) => | |
rect1.left < rect2.right && | |
rect1.right > rect2.left && | |
rect1.top < rect2.bottom && | |
rect1.bottom > rect2.top; | |
const rectangleMixin = { | |
get left() { | |
return this.x; | |
}, | |
get right() { | |
return this.x + this.width; | |
}, | |
get top() { | |
return this.y; | |
}, | |
get bottom() { | |
return this.y + this.height; | |
}, | |
}; | |
const mouse = { | |
x: 0, | |
}; | |
const ball = { | |
x: canvas.width / 2, | |
y: canvas.height / 2, | |
width: 12, | |
height: 12, | |
vx: 300, | |
vy: 180, | |
}; | |
Object.setPrototypeOf(ball, rectangleMixin); | |
const paddle = { | |
x: canvas.width / 2 - 104 / 2, | |
y: canvas.height - 32, | |
width: 104, | |
height: 16, | |
}; | |
Object.setPrototypeOf(paddle, rectangleMixin); | |
let dt = 0; | |
let last = performance.now(); | |
function frame(hrt) { | |
dt = (hrt - last) / 1000; | |
// Position paddle based on mouse | |
paddle.x = mouse.x; | |
let ballCollisionHandled = false; | |
ball.x += ball.vx * dt; | |
if (intersects(ball, paddle)) { | |
ballCollisionHandled = true; | |
const closestSide = | |
Math.abs(paddle.right - ball.x) < Math.abs(paddle.left - ball.right) | |
? "right" | |
: "left"; | |
if (ball.vx > 0) { | |
if (closestSide === "right") { | |
ball.x = paddle.right; | |
} else { | |
ball.x = paddle.left - ball.width; | |
ball.vx = -ball.vx; | |
} | |
} else if (ball.vx < 0) { | |
if (closestSide === "left") { | |
ball.x = paddle.left - ball.width; | |
} else { | |
ball.x = paddle.right; | |
ball.vx = -ball.vx; | |
} | |
} | |
} | |
ball.y += ball.vy * dt; | |
if (!ballCollisionHandled && intersects(ball, paddle)) { | |
ball.y = paddle.top - ball.height; | |
ball.vy = -ball.vy; | |
} | |
if (ball.right > canvas.width) { | |
ball.x = canvas.width - ball.width; | |
ball.vx = -ball.vx; | |
} else if (ball.x < 0) { | |
ball.x = 0; | |
ball.vx = -ball.vx; | |
} | |
if (ball.bottom > canvas.height) { | |
ball.y = canvas.height - ball.height; | |
ball.vy = -ball.vy; | |
} else if (ball.y < 0) { | |
ball.y = 0; | |
ball.vy = -ball.vy; | |
} | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
ctx.fillStyle = "white"; | |
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height); | |
ctx.fillRect(ball.x, ball.y, ball.width, ball.height); | |
last = hrt; | |
requestAnimationFrame(frame); | |
} | |
function mouseMoveHandler(e) { | |
mouse.x += e.movementX; | |
mouse.x = clamp(mouse.x, 0, canvas.width - paddle.width); | |
} | |
function pointerLockChange() { | |
if (document.pointerLockElement === canvas) { | |
document.addEventListener("mousemove", mouseMoveHandler, false); | |
} else { | |
document.removeEventListener("mousemove", mouseMoveHandler, false); | |
} | |
} | |
canvas.addEventListener("click", () => canvas.requestPointerLock(), false); | |
document.addEventListener("pointerlockchange", pointerLockChange, false); | |
requestAnimationFrame(frame); |
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