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the command zig run my_code.zig will compile and immediately run your Zig
program. Each of these cells contains a zig program that you can try to run
(some of them contain compile-time errors that you can comment out to play
with)
trivial and possibly inefficient prime field implementation
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echo"[INFO] Automated Android root script started.\n\n[WARN] Exploit requires sdk module \"NDK\".\nFor more information, visit the installation guide @ https://goo.gl/E2nmLF\n[INFO] Press Ctrl+C to stop the script if you need to install the NDK module. Waiting 10 seconds...";
sleep 10;
clear;
# Download and extract exploit files.
echo"[INFO] Downloading exploit files from GitHub...";
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Test IPv6 regular expression without dependency on custom scripts
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Please send any feedback on this article to Klemen Slavič
UPDATE: I'm currently in the process of updating the article, as my assumptions about the inner workings of WebKit are incorrect. I will update this article with the relevant facts and provide concrete information in place of my guesstimates below.
I've recently stumbled upon an interesting discovery regarding image rendering performance in most WebKit browsers. Namely, I've been developing a sprite animation component to implement a GIF animation replacement with better compression and performance, where I noticed that some animations appeared to be janky when using multi-frame spritesheets and clipping rectangles. Here's what I found out.
But first, a quick rundown of the basic functioning of the WebKit engine as I understand it.
A generic Makefile for building/signing/install bash scripts
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