This is the roog code:
who lives here?
- '@' is for you
- '*' is for [lightning bug]
what are the floors?
- '.' is for [swamp floor]
- 'o' is for [cloudy water]
This is the roog code:
who lives here?
- '@' is for you
- '*' is for [lightning bug]
what are the floors?
- '.' is for [swamp floor]
- 'o' is for [cloudy water]
| " ink syntax file | |
| if exists('b:current_syntax') | finish| endif | |
| syntax match Bullet "[\*\+]" | |
| syntax match OutputBracket "[\[\]]" | |
| syntax match Option "\s?[\*\+].*" contains=Bullet,OutputBracket | |
| syntax match Knot "^===.*" | |
| syntax match Divert "-> [^ ]*" |
| :: intro | |
| ''MAYA'': I'm not late, am I? | |
| [[This must be our guest.->guest]] | |
| [[Maybe she's delivering a video.->video-delivery]] | |
| [[Who is this person.->who-is-this]] | |
| :: guest | |
| ''EMILY'': Oh, hi! You must be, um ... |
| :: intro | |
| ''JUNEBUG'': How's everybody doing? Anybody had a real bad night? | |
| ''JUNEBUG'': //(To CONWAY)// How about you, old man? | |
| <<choice "not-bad" "CONWAY: Not too bad.">> | |
| <<choice "real-bad" "CONWAY: Yeah, real bad.">> | |
| :: not-bad |
| [intro] | |
| JOSEPH: It ain't dark yet, but it ain't light, my friend! I heard a truck full of cans - I dunno - soup cans? Beer? I dunno, but I heard that truck bounce off a possum or something and spill juice and metal all over the sixty-five just a hundred-fifty yards out, maybe thirty, thirty-five minutes ago! Did you hit that on the way along? | |
| *CONWAY: I thought it was oil.(intro-oil) | |
| *CONWAY: I thought it was rain.(intro-rain) | |
| [intro-oil] | |
| JOSEPH: Sure, sure. You're a driver! Oil on your mind. Well, mine too, as you can imagine.[intro-camefrom] | |
| [intro-rain] |
| [intro] | |
| JOSEPH: It ain't dark yet, but it ain't light, my friend! I heard a truck full of | |
| cans - I dunno - soup cans? Beer? I dunno, but I heard that truck bounce off a | |
| possum or something and spill juice and metal all over the sixty-five just a | |
| hundred-fifty yards out, maybe thirty, thirty-five minutes ago! Did you hit that | |
| on the way along? | |
| *CONWAY: I thought it was oil.(intro-oil) | |
| *CONWAY: I thought it was rain.(intro-rain) |
| <scene name="root"> | |
| <line> | |
| $[player_name], it seems you have something on your mind. | |
| <option goto="doYouHaveAnyCloth">Do you have any spare bits of cloth?</option> | |
| <option goto="howDidYouGetHere">How did you get here?</option> | |
| <option goto="aboutSilas">Let's talk about Silas.</option> | |
| <option goto="howToGetBack">I think I'd like to leave the moon now.</option> | |
| </line> | |
| </scene> |
| <scene name="init"> | |
| <goto sceneName="intro" condition="!met_b" /> | |
| <goto sceneName="root" /> | |
| </scene> | |
| <scene name="intro" goto="root"> | |
| <setGameVar name="met_b" value="true" /> | |
| <line>Hello. Did you land in that balloon? Nice looking thing.</line> | |
| <line>Wish I had a balloon. Oh, I'd probably just ruin it. I suppose they know how to do things properly $[player_came_from].</line> |
| <scene title="A Hummingbird Hovering at the Desk" name="office-bird-appears" background="office_dark" soundscape="officeSound"> | |
| <sprite name="hummingbird_at_desk" /> | |
| <dialog> | |
| <body> | |
| "Good afternoon." A small hummingbird was hovering over my desk. "I say, have you seen my hat?" | |
| </body> | |
| <option goto="office-bird-hat-response">I was so stunned that I responded immediately.</option> | |
| <option goto="office-bird-hat-unfamiliar">I was so stunned that I couldn't speak.</option> | |
| <option conditionFlag="hatRetrievedFromKitten" goto="office-bird-return-hat">"Actually, I have it right here," I said.</option> |
| <sprite name="smallFlowerPots2" | |
| verboseName="flowers"> | |
| <look>Hydrangeas and poinsettias.</look> | |
| <verb name="Forget"> | |
| <behavior type="dialog">Hard to say who planted these flowers, maybe this is the home of a gardener.</behavior> | |
| </verb> | |
| <verb name="Remember"> | |
| <behavior type="dialog">These wild flowers were planted here by the wind.</behavior> | |
| </verb> |