Created
October 17, 2014 14:50
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An attempt to create an "else" binding with Knockout. Only supports linear statements, no depth.
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| (function(){ | |
| var bindingKey = 'else', | |
| stack = [], | |
| _if = ko.bindingHandlers.if, | |
| _init = _if.init | |
| _update = _if.update; | |
| ko.bindingHandlers[bindingKey] = | |
| { | |
| init: _init, | |
| update: _update, | |
| preprocess: function(val) | |
| { | |
| console.log('_ELSE_'); | |
| if(!stack.length) throw new Error("Stray 'else' binding"); | |
| // Negate this sonsa bitch | |
| var last = stack.pop(); | |
| var v = !last ? 'true' : 'false'; | |
| console.log('else',v, 'Last if value: '+ last); | |
| return v; | |
| } | |
| }; | |
| // Hijack the if binding | |
| ko.bindingHandlers.if.init = function() | |
| { | |
| var dataValue = ko.utils.unwrapObservable(arguments[1]()), | |
| result = _init.apply(this, arguments); | |
| console.log('if', dataValue); | |
| stack.push(dataValue); | |
| return result; | |
| }; | |
| // Virtualize this shit | |
| ko.expressionRewriting.bindingRewriteValidators[bindingKey] = false; | |
| ko.virtualElements.allowedBindings[bindingKey] = true; | |
| })(); | |
| ko.applyBindings({}); |
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