Created
April 1, 2024 15:57
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function trimSilenceFromBuffer(buffer, threshold = 0.001, minSilenceDuration = 0.1) { | |
const sampleRate = Tone.context.sampleRate; | |
const channelData = buffer.getChannelData(0); // Assuming mono audio for simplicity | |
let endOfAudioIndex = channelData.length - 1; | |
let silenceDuration = 0; | |
// Iterate backwards through the buffer | |
for (let i = channelData.length - 1; i >= 0; i--) { | |
const sample = Math.abs(channelData[i]); // Get the absolute value of the sample | |
if (sample <= threshold) { | |
silenceDuration += 1 / sampleRate; | |
if (silenceDuration >= minSilenceDuration) { | |
endOfAudioIndex = i + (silenceDuration * sampleRate); | |
break; | |
} | |
} else { | |
silenceDuration = 0; // Reset if the sample is above the threshold | |
} | |
} | |
// Trim the buffer | |
const trimmedLength = endOfAudioIndex + 1; | |
const trimmedBuffer = new Tone.Buffer(trimmedLength); | |
const trimmedChannelData = trimmedBuffer.getChannelData(0); | |
for (let i = 0; i < trimmedLength; i++) { | |
trimmedChannelData[i] = channelData[i]; | |
} | |
return trimmedBuffer; | |
} | |
const trimmedBuffer = trimSilenceFromBuffer(buffer, 0.001, 0.1); | |
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