Created
July 28, 2021 17:32
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import pygame, random | |
from tkinter import filedialog, Tk | |
def get_color(num): | |
color = [] | |
for i in range(0, 3): | |
color.append(num % 256) | |
num //= 256 | |
return color | |
width, height = 640, 480 | |
screen = pygame.display.set_mode((width, height)) | |
clock = pygame.time.Clock() | |
px, py = 0, 0 | |
ticks = 0 | |
color = 0 | |
color_range = 128 | |
def reset(): | |
global px, py, ticks, color, color_range, screen | |
px = random.randint(0, width) | |
py = random.randint(0, height) | |
ticks = 0 | |
color = random.randint(0, 256 ** 3) | |
# color_range = random.randint(1, 1024) | |
screen.fill((0, 0, 0)) | |
running = True | |
speed = False | |
reset() | |
while running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_w: | |
speed = not speed | |
elif event.key == pygame.K_r: | |
reset() | |
elif event.key == pygame.K_s: | |
t = Tk() | |
f = filedialog.asksaveasfile(mode="wb", defaultextension=".png") | |
if f != None: | |
pygame.image.save(screen, f) | |
t.destroy() | |
px += random.choice([-1, 0, 1]) | |
py += random.choice([-1, 0, 1]) | |
color += random.randint(-color_range, color_range) | |
px %= width | |
py %= height | |
color %= 256 ** 3 | |
screen.set_at((px, py), get_color(color)) | |
if ticks % 10000 == 0 or not speed: | |
pygame.display.flip() | |
ticks += 1 | |
pygame.quit() |
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