Created
January 21, 2016 18:56
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Ridiculous perf difference in almost-the-same F# code
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// Version A | |
let private renderTriangleAlways renderer ctx v1 v2 v3 c = | |
let ymin', aes = getAEs v1 v2 v3 | |
let mutable ymin = ymin' | |
for ae1, ae2 in aes do | |
let ymax = ae1.YMax | |
for y = ymin to ymax - 1 do | |
let minX = int (min ae1.X ae2.X) | |
let maxX = int <| ceil (max ae1.X ae2.X) | |
for x = minX to maxX do | |
NativeInterop.NativePtr.set ctx.Context.Pixels (x + y * ctx.Width) c | |
ae1.X <- ae1.X + ae1.CoeffX | |
ae2.X <- ae2.X + ae2.CoeffX | |
ymin <- ymax | |
// Version B - ~2 times slower | |
let private renderTriangleZBuffer renderer ctx v1 v2 v3 c = | |
let ymin', aes = getAEs v1 v2 v3 | |
let mutable ymin = ymin' | |
for ae1, ae2 in aes do | |
let ymax = ae1.YMax | |
for y = ymin to ymax - 1 do | |
let minX = int (min ae1.X ae2.X) | |
let maxX = int <| ceil (max ae1.X ae2.X) | |
for x = minX to maxX do | |
let idx = y * ctx.Context.Width + x | |
NativeInterop.NativePtr.set ctx.Context.Pixels idx c | |
ae1.X <- ae1.X + ae1.CoeffX | |
ae2.X <- ae2.X + ae2.CoeffX | |
ymin <- ymax |
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