Created
October 6, 2024 09:34
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Simple .obj 3d model parser, doesn't support 100% features like curves and whatnot but it's good enough for most regular models.
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package obj | |
import "core:fmt" | |
import "core:math/linalg" | |
import "core:os" | |
import "core:strconv" | |
import "core:strings" | |
// https://en.wikipedia.org/wiki/Wavefront_.obj_file | |
// Not supported: | |
// - groups | |
// - smoothing groups | |
// - nurbs shit | |
File :: struct { | |
mtl_paths: [dynamic]string, | |
objects: [dynamic]Object, | |
vertex_positions: [dynamic][4]f32, | |
vertex_normals: [dynamic][3]f32, | |
vertex_uvs: [dynamic][3]f32, | |
} | |
Object :: struct { | |
name: string, | |
faces: [dynamic]Face, | |
} | |
Face :: struct { | |
material: string, | |
vertices: [dynamic]Vertex, | |
} | |
// Contains indices into the File vertex arrays | |
Vertex :: struct { | |
position: i32, | |
normal: i32, | |
uv: i32, | |
} | |
Error :: union #shared_nil {} | |
load :: proc(file_name: string, allocator := context.allocator) -> (result: File, ok: bool) { | |
context.allocator = allocator | |
data := os.read_entire_file_from_filename(file_name) or_return | |
return parse(string(data)), true | |
} | |
parse :: proc(data: string, allocator := context.allocator) -> (result: File) { | |
context.allocator = allocator | |
iter := data | |
curr_mat: string | |
for line in strings.split_lines_iterator(&iter) { | |
if len(line) == 0 do continue | |
switch line[0] { | |
case '#': | |
continue | |
case 'v': | |
switch line[1] { | |
// List of geometric vertices, with (x, y, z, [w]) coordinates, w is optional and defaults to 1.0. | |
// v 0.123 0.234 0.345 1.0 | |
case ' ': | |
pos: [4]f32 = {0, 0, 0, 1} | |
temp := line[2:] | |
for i in 0 ..< 4 { | |
val, num, _ := strconv.parse_f32_prefix(temp) | |
assert(num > 0) | |
pos[i] = val | |
if len(temp) - num > 0 { | |
temp = temp[num + 1:] | |
} else { | |
break | |
} | |
} | |
append(&result.vertex_positions, pos) | |
// List of vertex normals in (x,y,z) form; normals might not be unit vectors. | |
// vn 0.707 0.000 0.707 | |
case 'n': | |
nor: [3]f32 | |
temp := line[3:] | |
for i in 0 ..< 3 { | |
val, num, _ := strconv.parse_f32_prefix(temp) | |
assert(num > 0) | |
nor[i] = val | |
temp = temp[num + (i == 2 ? 0 : 1):] | |
} | |
nor = linalg.normalize0(nor) | |
append(&result.vertex_normals, nor) | |
// List of texture coordinates, in (u, [v, w]) coordinates, these will vary between 0 and 1. | |
// v, w are optional and default to 0. | |
// vt 0.500 1 [0] | |
case 't': | |
uv: [3]f32 = {0, 0, 0} | |
temp := line[3:] | |
for i in 0 ..< 3 { | |
val, num, _ := strconv.parse_f32_prefix(temp) | |
assert(num > 0) | |
uv[i] = val | |
if len(temp) - num > 0 { | |
temp = temp[num + 1:] | |
} else { | |
break | |
} | |
} | |
append(&result.vertex_uvs, uv) | |
} | |
case 'o': | |
name := line[2:] | |
object := Object { | |
name = name, | |
faces = make([dynamic]Face, 0, 16), | |
} | |
append(&result.objects, object) | |
// f 1 2 3 | |
// f 3/1 4/2 5/3 | |
// f 6/4/1 3/5/3 7/6/5 | |
// f 7//1 8//2 9//3 | |
case 'f': | |
temp := line[2:] | |
face := Face { | |
material = curr_mat, | |
vertices = make([dynamic]Vertex, 0, 4), | |
} | |
for _ in 0 ..< 4096 { | |
num: int | |
pos, _ := strconv.parse_i64_of_base(temp, 10, &num) | |
temp = temp[num + 1:] | |
uv, _ := strconv.parse_i64_of_base(temp, 10, &num) | |
temp = temp[num + 1:] | |
nor, _ := strconv.parse_i64_of_base(temp, 10, &num) | |
append(&face.vertices, Vertex{position = i32(pos), normal = i32(nor), uv = i32(uv)}) | |
if len(temp) - num > 0 { | |
temp = temp[num + 1:] | |
} else { | |
break | |
} | |
} | |
assert(len(result.objects) > 0) | |
object := &result.objects[len(result.objects) - 1] | |
append(&object.faces, face) | |
case 'u': | |
assert(strings.has_prefix(line, "usemtl")) | |
name := line[len("usemtl "):] | |
curr_mat = name | |
case 'm': | |
assert(strings.has_prefix(line, "mtllib ")) | |
path := line[len("mtllib "):] | |
append(&result.mtl_paths, path) | |
case: | |
} | |
} | |
return result | |
} |
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