Created
March 19, 2019 17:31
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Treat touch events as mouse events. Useful for legacy code that you cannot change but could load a small piece to support touch events.
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/* First we need to listen to touch events and call a function 'touch2Mouse' each time a touch event is fired: | |
*/ | |
document.addEventListener("touchstart", touch2Mouse, true); | |
document.addEventListener("touchmove", touch2Mouse, true); | |
document.addEventListener("touchend", touch2Mouse, true); | |
/* The following function will initiate and fire mouse events (event.initMouseEvent), for each touch events type we'll fire the equivalent mouse event : | |
*/ | |
Touchstart => Mousedown | |
Touchend => Mouseup | |
Touchmove => Mousemove | |
/* and then we will cancel the original touch event using preventdefault :*/ | |
function touch2Mouse(e) | |
{ | |
var theTouch = e.changedTouches[0]; | |
var mouseEv; | |
switch(e.type) | |
{ | |
case "touchstart": mouseEv="mousedown"; break; | |
case "touchend": mouseEv="mouseup"; break; | |
case "touchmove": mouseEv="mousemove"; break; | |
default: return; | |
} | |
var mouseEvent = document.createEvent("MouseEvent"); | |
mouseEvent.initMouseEvent(mouseEv, true, true, window, 1, theTouch.screenX, theTouch.screenY, theTouch.clientX, theTouch.clientY, false, false, false, false, 0, null); | |
theTouch.target.dispatchEvent(mouseEvent); | |
e.preventDefault(); | |
} |
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