- Install MySQL Server 8.0
- Install Complete MySQL Connector.Net x86 8.0.16
- Install Complete MySQL Visual Studio Plugin 1.2.8
- If after installing MySQL Visual Studio Plugin it shows warning that failed to execute comamnd
devenv /updateconfiguration
, then manually execute that command in Developer Command Prompt for Visual Studio 20xx with run as administrator. - Run this command
Install-Package EntityFramework -Version 6.4.0
in Visual Studio Nuget package manager console - Run this command
Install-Package MySql.Data -Version 8.0.16
in Visual Studio Nuget package manager console - Run this command
Install-Package MySql.Data.EntityFramework -Version 8.0.16
in Visual Studio Nuget package manager console
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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using UnityEditor.Callbacks; | |
using System.Collections; | |
public class XcodeSettingsPostProcesser | |
{ |
EMOJI CHEAT SHEET
Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.
People
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Set WshShell = CreateObject("WScript.Shell") | |
readableKey = ConvertToKey(WshShell.RegRead("HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\DigitalProductId")) | |
MsgBox(readableKey) | |
Function ConvertToKey(Key) | |
insert = "" | |
AKey = "" | |
BKey = "" | |
CKey = "" | |
DKey = "" |
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using System.Diagnostics.CodeAnalysis; | |
using UnityEngine; | |
// Dont forget to add "using RDG;" to the top of your script! | |
namespace RDG | |
{ | |
/// <summary> | |
/// Class for controlling Vibration. Automatically initializes before scene is loaded. | |
/// </summary> | |
public static class Vibration |