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@james2doyle
Last active October 25, 2024 14:12
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a native scrollTo function in javascript that uses requestAnimationFrame and easing for animation
// easing functions http://goo.gl/5HLl8
Math.easeInOutQuad = function (t, b, c, d) {
t /= d/2;
if (t < 1) {
return c/2*t*t + b
}
t--;
return -c/2 * (t*(t-2) - 1) + b;
};
Math.easeInCubic = function(t, b, c, d) {
var tc = (t/=d)*t*t;
return b+c*(tc);
};
Math.inOutQuintic = function(t, b, c, d) {
var ts = (t/=d)*t,
tc = ts*t;
return b+c*(6*tc*ts + -15*ts*ts + 10*tc);
};
// requestAnimationFrame for Smart Animating http://goo.gl/sx5sts
var requestAnimFrame = (function(){
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); };
})();
function scrollTo(to, callback, duration) {
// because it's so fucking difficult to detect the scrolling element, just move them all
function move(amount) {
document.documentElement.scrollTop = amount;
document.body.parentNode.scrollTop = amount;
document.body.scrollTop = amount;
}
function position() {
return document.documentElement.scrollTop || document.body.parentNode.scrollTop || document.body.scrollTop;
}
var start = position(),
change = to - start,
currentTime = 0,
increment = 20;
duration = (typeof(duration) === 'undefined') ? 500 : duration;
var animateScroll = function() {
// increment the time
currentTime += increment;
// find the value with the quadratic in-out easing function
var val = Math.easeInOutQuad(currentTime, start, change, duration);
// move the document.body
move(val);
// do the animation unless its over
if (currentTime < duration) {
requestAnimFrame(animateScroll);
} else {
if (callback && typeof(callback) === 'function') {
// the animation is done so lets callback
callback();
}
}
};
animateScroll();
}
@marinoguerieri
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Thank you man, you saved my ass after I run out of options for pulling out cross browser compatible animation. I lost like 5 hours in frustration, and your solution works best.

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