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@jamesabruce
Created October 6, 2014 08:20
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/*
Lighting Cloud Mood Lamp By James Bruce
View the full tutorial and build guide at http://www.makeuseof.com/
Sound sampling code originally by Adafruit Industries. Distributed under the BSD license.
This paragraph must be included in any redistribution.
*/
#include <Wire.h>
#include "FastLED.h"
// How many leds in your strip?
#define NUM_LEDS 85
#define DATA_PIN 6
// Mode enumeration - if you want to add additional party or colour modes, add them here; you'll need to map some IR codes to them later;
// and add the modes into the main switch loop
enum Mode { CLOUD,ACID,OFF,ON,RED,GREEN,BLUE,FADE};
Mode mode = CLOUD;
Mode lastMode = CLOUD;
// Mic settings, shouldn't need to adjust these.
#define MIC_PIN 0 // Microphone is attached to this analog pin
#define DC_OFFSET 0 // DC offset in mic signal - if unusure, leave 0
#define NOISE 10 // Noise/hum/interference in mic signal
#define SAMPLES 10 // Length of buffer for dynamic level adjustment
byte
volCount = 0; // Frame counter for storing past volume data
int
vol[SAMPLES]; // Collection of prior volume samples
int n, total = 30;
float average = 0;
// used to make basic mood lamp colour fading feature
int fade_h;
int fade_direction = 1;
// Define the array of leds
CRGB leds[NUM_LEDS];
void setup() {
// this line sets the LED strip type - refer fastLED documeantion for more details https://github.com/FastLED/FastLED
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS);
// starts the audio samples array at volume 15.
memset(vol, 15, sizeof(vol));
Serial.begin(115200);
Wire.begin(9); // Start I2C Bus as a Slave (Device Number 9)
Wire.onReceive(receiveEvent); // register event
}
void receiveEvent(int bytes) {
// Here, we set the mode based on the IR signal received. Check the debug log when you press a button on your remote, and
// add the hex code here (you need 0x prior to each command to indicate it's a hex value)
while(Wire.available())
{
unsigned int received = Wire.read();
Serial.print("Receiving IR hex: ");
Serial.println(received,HEX);
lastMode = mode;
switch(received){
case 0x3F:
mode = ON; break;
case 0xBF:
mode = OFF; break;
case 0x2F:
mode = CLOUD; break;
case 0xF:
mode = ACID; break;
case 0x37:
mode = FADE; break;
case 0x9F:
mode = BLUE; break;
case 0x5F:
mode = GREEN; break;
case 0xDF:
mode = RED; break;
}
}
}
void loop() {
// Maps mode names to code functions.
switch(mode){
case CLOUD: detect_thunder();reset();break;
case ACID: acid_cloud();reset();break;
case OFF:reset();break;
case ON: constant_lightning();reset();break;
case RED: single_colour(0);break;
case BLUE: single_colour(160);break;
case GREEN: single_colour(96);break;
case FADE: colour_fade();break;
default: detect_thunder(); reset();break;
}
}
// Makes all the LEDs a single colour, see https://raw.githubusercontent.com/FastLED/FastLED/gh-pages/images/HSV-rainbow-with-desc.jpg for H values
void single_colour(int H){
for (int i=0;i<NUM_LEDS;i++){
leds[i] = CHSV( H, 255, 255);
}
//avoid flickr which occurs when FastLED.show() is called - only call if the colour changes
if(lastMode != mode){
FastLED.show();
lastMode = mode;
}
delay(50);
}
void colour_fade(){
//mood mood lamp that cycles through colours
for (int i=0;i<NUM_LEDS;i++){
leds[i] = CHSV( fade_h, 255, 255);
}
if(fade_h >254){
fade_direction = -1; //reverse once we get to 254
}
else if(fade_h < 0){
fade_direction = 1;
}
fade_h += fade_direction;
FastLED.show();
delay(100);
}
void detect_thunder() {
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
vol[volCount] = n; // Save sample for dynamic leveling
if(++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
total = 0;
for(int i=0; i<SAMPLES; i++) {
total += vol[i];
}
// If you're having trouble getting the cloud to trigger, uncomment this block to output a ton of debug on current averages.
// Note that this WILL slow down the program and make it less sensitive due to lower sample rate.
/*
for(int t=0; t<SAMPLES; t++) {
//initial data is zero. to avoid initial burst, we ignore zero and just add the current l
Serial.print("Sample item ");
Serial.print(t);
Serial.print(":");
Serial.println(vol[t]);
}
Serial.print("total");
Serial.println(total);
Serial.print("divided by sample size of ");
Serial.println(SAMPLES);
Serial.print("average:");
Serial.println(average);
Serial.print("current:");
Serial.println(n);
*/
average = (total/SAMPLES)+2;
if(n>average){
Serial.println("TRIGGERED");
reset();
//I've programmed 3 types of lightning. Each cycle, we pick a random one.
switch(random(1,3)){
//switch(3){
case 1:
thunderburst();
delay(random(10,500));
Serial.println("Thunderburst");
break;
case 2:
rolling();
Serial.println("Rolling");
break;
case 3:
crack();
delay(random(50,250));
Serial.println("Crack");
break;
}
}
}
// utility function to turn all the lights off.
void reset(){
for (int i=0;i<NUM_LEDS;i++){
leds[i] = CHSV( 0, 0, 0);
}
FastLED.show();
}
void acid_cloud(){
// a modification of the rolling lightning which adds random colour. trippy.
//iterate through every LED
for(int i=0;i<NUM_LEDS;i++){
if(random(0,100)>90){
leds[i] = CHSV( random(0,255), 255, 255);
}
else{
leds[i] = CHSV(0,0,0);
}
}
FastLED.show();
delay(random(5,100));
reset();
//}
}
void rolling(){
// a simple method where we go through every LED with 1/10 chance
// of being turned on, up to 10 times, with a random delay wbetween each time
for(int r=0;r<random(2,10);r++){
//iterate through every LED
for(int i=0;i<NUM_LEDS;i++){
if(random(0,100)>90){
leds[i] = CHSV( 0, 0, 255);
}
else{
//dont need reset as we're blacking out other LEDs her
leds[i] = CHSV(0,0,0);
}
}
FastLED.show();
delay(random(5,100));
reset();
}
}
void crack(){
//turn everything white briefly
for(int i=0;i<NUM_LEDS;i++) {
leds[i] = CHSV( 0, 0, 255);
}
FastLED.show();
delay(random(10,100));
reset();
}
void thunderburst(){
// this thunder works by lighting two random lengths
// of the strand from 10-20 pixels.
int rs1 = random(0,NUM_LEDS/2);
int rl1 = random(10,20);
int rs2 = random(rs1+rl1,NUM_LEDS);
int rl2 = random(10,20);
//repeat this chosen strands a few times, adds a bit of realism
for(int r = 0;r<random(3,6);r++){
for(int i=0;i< rl1; i++){
leds[i+rs1] = CHSV( 0, 0, 255);
}
if(rs2+rl2 < NUM_LEDS){
for(int i=0;i< rl2; i++){
leds[i+rs2] = CHSV( 0, 0, 255);
}
}
FastLED.show();
//stay illuminated for a set time
delay(random(10,50));
reset();
delay(random(10,50));
}
}
// basically just a debug mode to show off the lightning in all its glory, no sound reactivity.
void constant_lightning(){
switch(random(1,10)){
case 1:
thunderburst();
delay(random(10,500));
Serial.println("Thunderburst");
break;
case 2:
rolling();
Serial.println("Rolling");
break;
case 3:
crack();
delay(random(50,250));
Serial.println("Crack");
break;
}
}
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